#include "common.h" #include "Automobile.h" #include "Bridge.h" #include "Camera.h" #include "CarCtrl.h" #include "Cranes.h" #include "Darkel.h" #include "Explosion.h" #include "Fire.h" #include "Frontend.h" #include "General.h" #include "HandlingMgr.h" #include "Messages.h" #include "Pad.h" #include "PathFind.h" #include "PlayerInfo.h" #include "PlayerPed.h" #include "PlayerSkin.h" #include "ProjectileInfo.h" #include "Remote.h" #include "Renderer.h" #include "Replay.h" #include "Script.h" #include "SpecialFX.h" #include "Stats.h" #include "Streaming.h" #include "Text.h" #include "Wanted.h" #include "WaterLevel.h" #include "World.h" #include "ZoneCull.h" #include "main.h" #include "Bike.h" #include "Automobile.h" #include "GameLogic.h" // --MIAMI: File done CVector lastPlayerPos; void CPlayerInfo::Clear(void) { m_pPed = nil; m_pRemoteVehicle = nil; if (m_pVehicleEx) { m_pVehicleEx->bUsingSpecialColModel = false; m_pVehicleEx = nil; } m_nVisibleMoney = 0; m_nMoney = m_nVisibleMoney; m_WBState = WBSTATE_PLAYING; m_nWBTime = 0; m_nTrafficMultiplier = 0; m_fRoadDensity = 1.0f; m_bInRemoteMode = false; field_D5 = false; field_D6 = false; m_bUnusedTaxiThing = false; m_nUnusedTaxiTimer = 0; m_nCollectedPackages = 0; m_nTotalPackages = 3; m_nTimeLastHealthLoss = 0; m_nTimeLastArmourLoss = 0; m_nNextSexFrequencyUpdateTime = 0; m_nNextSexMoneyUpdateTime = 0; m_nSexFrequency = 0; m_pHooker = nil; m_nTimeTankShotGun = 0; field_EC = 0; m_nUpsideDownCounter = 0; m_nTimeCarSpentOnTwoWheels = 0; m_nDistanceCarTravelledOnTwoWheels = 0; m_nTimeNotFullyOnGround = 0; m_nTimeSpentOnWheelie = 0; m_nDistanceTravelledOnWheelie = 0.0f; m_nTimeSpentOnStoppie = 0; m_nDistanceTravelledOnStoppie = 0.0f; m_nCancelWheelStuntTimer = 0; m_nLastTimeCarSpentOnTwoWheels = 0; m_nLastDistanceCarTravelledOnTwoWheels = 0; m_nLastTimeSpentOnWheelie = 0; m_nLastDistanceTravelledOnWheelie = 0; m_nLastTimeSpentOnStoppie = 0; m_nLastDistanceTravelledOnStoppie = 0; m_bInfiniteSprint = false; m_bFastReload = false; m_bFireproof = false; m_nMaxHealth = m_nMaxArmour = 100; m_bGetOutOfJailFree = false; m_bGetOutOfHospitalFree = false; m_bDriveByAllowed = true; m_nPreviousTimeRewardedForExplosion = 0; m_nExplosionsSinceLastReward = 0; m_nHavocLevel = 0; m_fMediaAttention = 0.0f; m_nCurrentBustedAudio = 1; m_nBustedAudioStatus = BUSTEDAUDIO_NONE; } void CPlayerInfo::Process(void) { #ifdef FIX_BUGS if (CReplay::IsPlayingBack()) return; #endif // Unused taxi feature. Gives you a dollar for every second with a passenger. Can be toggled via 0x29A opcode. bool startTaxiTimer = true; if (m_bUnusedTaxiThing && m_pPed->bInVehicle) { CVehicle *veh = m_pPed->m_pMyVehicle; if (veh->IsTaxi() && veh->pDriver == m_pPed && veh->m_nNumPassengers != 0) { for (uint32 timePassed = CTimer::GetTimeInMilliseconds() - m_nUnusedTaxiTimer; timePassed >= 1000; m_nUnusedTaxiTimer += 1000) { timePassed -= 1000; ++m_nMoney; } startTaxiTimer = false; } } if (startTaxiTimer) m_nUnusedTaxiTimer = CTimer::GetTimeInMilliseconds(); if (!m_pPed->InVehicle()) { m_nTimeCarSpentOnTwoWheels = 0; m_nTimeNotFullyOnGround = 0; m_nTimeSpentOnWheelie = 0; m_nTimeSpentOnStoppie = 0; m_nCancelWheelStuntTimer = 0; } else if (m_pPed->m_pMyVehicle->IsCar()) { CAutomobile *car = (CAutomobile*)m_pPed->m_pMyVehicle; if (car->m_nWheelsOnGround < 3) m_nTimeNotFullyOnGround += CTimer::GetTimeStepInMilliseconds(); else m_nTimeNotFullyOnGround = 0; if (car->m_aSuspensionSpringRatioPrev[2] == 1.f && car->m_aSuspensionSpringRatioPrev[3] == 1.f) { if (car->m_aSuspensionSpringRatioPrev[0] < 1.0f && car->m_aSuspensionSpringRatioPrev[1] < 1.0f && car->m_fDamageImpulse == 0.0f) { m_nTimeCarSpentOnTwoWheels += CTimer::GetTimeStepInMilliseconds(); m_nDistanceCarTravelledOnTwoWheels += car->m_fDistanceTravelled; m_nCancelWheelStuntTimer = Max(0.0f, m_nCancelWheelStuntTimer - CTimer::GetTimeStepInMilliseconds() * 0.5f); } else { if (m_nTimeCarSpentOnTwoWheels != 0 && m_nCancelWheelStuntTimer < 500) { m_nCancelWheelStuntTimer += CTimer::GetTimeStepInMilliseconds(); } else { if (m_nTimeCarSpentOnTwoWheels >= 2000) { m_nLastTimeCarSpentOnTwoWheels = m_nTimeCarSpentOnTwoWheels; m_nLastDistanceCarTravelledOnTwoWheels = m_nDistanceCarTravelledOnTwoWheels; if (CStats::Longest2Wheel < m_nTimeCarSpentOnTwoWheels / 1000) CStats::Longest2Wheel = m_nTimeCarSpentOnTwoWheels / 1000; if (CStats::Longest2WheelDist < m_nDistanceCarTravelledOnTwoWheels) CStats::Longest2WheelDist = m_nDistanceCarTravelledOnTwoWheels; } m_nTimeCarSpentOnTwoWheels = 0; m_nDistanceCarTravelledOnTwoWheels = 0; m_nCancelWheelStuntTimer = 0; } } } else if (car->m_aSuspensionSpringRatioPrev[0] == 1.0f && car->m_aSuspensionSpringRatioPrev[1] == 1.0f) { #ifdef FIX_BUGS if (car->m_aSuspensionSpringRatioPrev[2] < 1.f #else if (car->m_aSuspensionSpringRatioPrev[1] < 1.f #endif && car->m_aSuspensionSpringRatioPrev[3] < 1.f && 0.0f == car->m_fDamageImpulse) { m_nTimeCarSpentOnTwoWheels += CTimer::GetTimeStepInMilliseconds(); m_nDistanceCarTravelledOnTwoWheels += car->m_fDistanceTravelled; m_nCancelWheelStuntTimer = Max(0.0f, m_nCancelWheelStuntTimer - CTimer::GetTimeStepInMilliseconds() * 0.2f); } else if (m_nTimeCarSpentOnTwoWheels != 0 && m_nCancelWheelStuntTimer < 500) { m_nCancelWheelStuntTimer += CTimer::GetTimeStepInMilliseconds(); } else { if (m_nTimeCarSpentOnTwoWheels >= 2000) { m_nLastTimeCarSpentOnTwoWheels = m_nTimeCarSpentOnTwoWheels; m_nLastDistanceCarTravelledOnTwoWheels = m_nDistanceCarTravelledOnTwoWheels; if (CStats::Longest2Wheel < m_nTimeCarSpentOnTwoWheels / 1000) CStats::Longest2Wheel = m_nTimeCarSpentOnTwoWheels / 1000; if (CStats::Longest2WheelDist < m_nDistanceCarTravelledOnTwoWheels) CStats::Longest2WheelDist = m_nDistanceCarTravelledOnTwoWheels; } m_nTimeCarSpentOnTwoWheels = 0; m_nDistanceCarTravelledOnTwoWheels = 0; m_nCancelWheelStuntTimer = 0; } } else if (m_nTimeCarSpentOnTwoWheels != 0) { if (m_nTimeCarSpentOnTwoWheels >= 2000) { m_nLastTimeCarSpentOnTwoWheels = m_nTimeCarSpentOnTwoWheels; m_nLastDistanceCarTravelledOnTwoWheels = m_nDistanceCarTravelledOnTwoWheels; if (CStats::Longest2Wheel < m_nTimeCarSpentOnTwoWheels / 1000) CStats::Longest2Wheel = m_nTimeCarSpentOnTwoWheels / 1000; if (CStats::Longest2WheelDist < m_nDistanceCarTravelledOnTwoWheels) CStats::Longest2WheelDist = m_nDistanceCarTravelledOnTwoWheels; } m_nTimeCarSpentOnTwoWheels = 0; m_nDistanceCarTravelledOnTwoWheels = 0; m_nCancelWheelStuntTimer = 0; } m_nTimeSpentOnWheelie = 0; m_nTimeSpentOnStoppie = 0; } else if (m_pPed->m_pMyVehicle->IsBike()) { CBike *bike = (CBike*)m_pPed->m_pMyVehicle; if (bike->m_aSuspensionSpringRatioPrev[0] == 1.0f && bike->m_aSuspensionSpringRatioPrev[1] == 1.0f) { if (bike->m_aSuspensionSpringRatioPrev[2] < 1.0f || (bike->m_aSuspensionSpringRatioPrev[3] < 1.0f && 0.0f == bike->m_fDamageImpulse)) { m_nTimeSpentOnWheelie += CTimer::GetTimeStepInMilliseconds(); m_nDistanceTravelledOnWheelie += bike->m_fDistanceTravelled; m_nCancelWheelStuntTimer = Max(0.0f, m_nCancelWheelStuntTimer - CTimer::GetTimeStepInMilliseconds() * 0.2f); } else { if (m_nTimeSpentOnWheelie != 0 && m_nCancelWheelStuntTimer < 500) { m_nCancelWheelStuntTimer += CTimer::GetTimeStepInMilliseconds(); } else { if (m_nTimeSpentOnWheelie >= 5000) { m_nLastTimeSpentOnWheelie = m_nTimeSpentOnWheelie; m_nLastDistanceTravelledOnWheelie = m_nDistanceTravelledOnWheelie; if (CStats::LongestWheelie < m_nTimeSpentOnWheelie / 1000) CStats::LongestWheelie = m_nTimeSpentOnWheelie / 1000; if (CStats::LongestWheelieDist < m_nDistanceTravelledOnWheelie) CStats::LongestWheelieDist = m_nDistanceTravelledOnWheelie; } m_nTimeSpentOnWheelie = 0; m_nDistanceTravelledOnWheelie = 0; m_nCancelWheelStuntTimer = 0; } } } else if (m_nTimeSpentOnWheelie != 0) { if (m_nTimeSpentOnWheelie >= 5000) { m_nLastTimeSpentOnWheelie = m_nTimeSpentOnWheelie; m_nLastDistanceTravelledOnWheelie = m_nDistanceTravelledOnWheelie; if (CStats::LongestWheelie < m_nTimeSpentOnWheelie / 1000) CStats::LongestWheelie = m_nTimeSpentOnWheelie / 1000; if (CStats::LongestWheelieDist < m_nDistanceTravelledOnWheelie) CStats::LongestWheelieDist = m_nDistanceTravelledOnWheelie; } m_nTimeSpentOnWheelie = 0; m_nDistanceTravelledOnWheelie = 0; m_nCancelWheelStuntTimer = 0; } else if (bike->m_aSuspensionSpringRatioPrev[2] == 1.0f && bike->m_aSuspensionSpringRatioPrev[3] == 1.0f && 0.0f == bike->m_fDamageImpulse) { m_nTimeSpentOnStoppie += CTimer::GetTimeStepInMilliseconds(); m_nDistanceTravelledOnStoppie += bike->m_fDistanceTravelled; m_nCancelWheelStuntTimer = Max(0.0f, m_nCancelWheelStuntTimer - CTimer::GetTimeStepInMilliseconds() * 0.2f); } else { if (m_nTimeSpentOnStoppie != 0 && m_nCancelWheelStuntTimer < 500) { m_nCancelWheelStuntTimer += CTimer::GetTimeStepInMilliseconds(); } else { if (m_nTimeSpentOnStoppie >= 2000) { m_nLastTimeSpentOnStoppie = m_nTimeSpentOnStoppie; m_nLastDistanceTravelledOnStoppie = m_nDistanceTravelledOnStoppie; if (CStats::LongestStoppie < m_nTimeSpentOnStoppie / 1000) CStats::LongestStoppie = m_nTimeSpentOnStoppie / 1000; if (CStats::LongestStoppieDist < m_nDistanceTravelledOnStoppie) CStats::LongestStoppieDist = m_nDistanceTravelledOnStoppie; } m_nTimeSpentOnStoppie = 0; m_nDistanceTravelledOnStoppie = 0; m_nCancelWheelStuntTimer = 0; } } m_nTimeCarSpentOnTwoWheels = 0; m_nTimeNotFullyOnGround = 0; } else { m_nTimeCarSpentOnTwoWheels = 0; m_nTimeNotFullyOnGround = 0; m_nTimeSpentOnWheelie = 0; m_nTimeSpentOnStoppie = 0; m_nCancelWheelStuntTimer = 0; } // The effect that makes money counter does while earning/losing money if (m_nVisibleMoney != m_nMoney) { int diff = m_nMoney - m_nVisibleMoney; int diffAbs = Abs(diff); int changeBy; if (diffAbs > 100000) changeBy = 12345; else if (diffAbs > 10000) changeBy = 1234; else if (diffAbs > 1000) changeBy = 123; else if (diffAbs > 50) changeBy = 42; else changeBy = 1; if (diff < 0) m_nVisibleMoney -= changeBy; else m_nVisibleMoney += changeBy; } if (!(CTimer::GetFrameCounter() & 15)) { CVector2D playerPos = m_pPed->bInVehicle ? m_pPed->m_pMyVehicle->GetPosition() : m_pPed->GetPosition(); m_fRoadDensity = ThePaths.CalcRoadDensity(playerPos.x, playerPos.y); } m_fRoadDensity = clamp(m_fRoadDensity, 0.5f, 1.45f); // Because vehicle enter/exit use same key binding. bool enterOrExitVeh; if (m_pPed->bVehExitWillBeInstant && m_pPed->bInVehicle) enterOrExitVeh = CPad::GetPad(0)->ExitVehicleJustDown(); else enterOrExitVeh = CPad::GetPad(0)->GetExitVehicle(); if (enterOrExitVeh && m_pPed->m_nPedState != PED_ANSWER_MOBILE && m_pPed->m_nPedState != PED_SNIPER_MODE && m_pPed->m_nPedState != PED_ROCKET_MODE) { if (m_pPed->bInVehicle) { if (!m_pRemoteVehicle) { CEntity *surfaceBelowVeh = m_pPed->m_pMyVehicle->m_pCurGroundEntity; if (!surfaceBelowVeh || !CBridge::ThisIsABridgeObjectMovingUp(surfaceBelowVeh->GetModelIndex())) { CVehicle *veh = m_pPed->m_pMyVehicle; if (!veh->IsBoat() || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) { if (veh->GetStatus() != STATUS_WRECKED && veh->GetStatus() != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) { bool canJumpOff = false; if (veh->m_vehType == VEHICLE_TYPE_BIKE) { canJumpOff = veh->CanPedJumpOffBike(); } else if (veh->pDriver == m_pPed) { canJumpOff = veh->CanPedJumpOutCar(); } if (canJumpOff || veh->m_vecMoveSpeed.Magnitude() < 0.1f) { if (!veh->bIsInWater) m_pPed->SetObjective(OBJECTIVE_LEAVE_CAR, veh); } else if (veh->GetStatus() != STATUS_PLAYER && veh != CGameLogic::pShortCutTaxi) { veh->AutoPilot.m_nTempAction = TEMPACT_WAIT; veh->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000; } } } else { m_pPed->SetExitBoat(veh); m_pPed->bTryingToReachDryLand = true; } } } } else { // Enter vehicle if (CPad::GetPad(0)->ExitVehicleJustDown()) { bool weAreOnBoat = false; float lastCloseness = 0.0f; CVehicle *carBelow = nil; CEntity *surfaceBelow = m_pPed->m_pCurrentPhysSurface; if (surfaceBelow && surfaceBelow->IsVehicle()) { carBelow = (CVehicle*)surfaceBelow; if (carBelow->IsBoat() && carBelow->m_modelIndex != MI_SKIMMER) { weAreOnBoat = true; m_pPed->bOnBoat = true; if (carBelow->GetStatus() != STATUS_WRECKED && carBelow->GetUp().z > 0.3f) m_pPed->SetSeekBoatPosition(carBelow); } } // Find closest car if (!weAreOnBoat) { float minX = m_pPed->GetPosition().x - 10.0f; float maxX = 10.0f + m_pPed->GetPosition().x; float minY = m_pPed->GetPosition().y - 10.0f; float maxY = 10.0f + m_pPed->GetPosition().y; int minXSector = CWorld::GetSectorIndexX(minX); if (minXSector < 0) minXSector = 0; int minYSector = CWorld::GetSectorIndexY(minY); if (minYSector < 0) minYSector = 0; int maxXSector = CWorld::GetSectorIndexX(maxX); if (maxXSector > NUMSECTORS_X - 1) maxXSector = NUMSECTORS_X - 1; int maxYSector = CWorld::GetSectorIndexY(maxY); if (maxYSector > NUMSECTORS_Y - 1) maxYSector = NUMSECTORS_Y - 1; CWorld::AdvanceCurrentScanCode(); for (int curY = minYSector; curY <= maxYSector; curY++) { for (int curX = minXSector; curX <= maxXSector; curX++) { CSector *sector = CWorld::GetSector(curX, curY); FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES], m_pPed, minX, minY, maxX, maxY, &lastCloseness, &carBelow); FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], m_pPed, minX, minY, maxX, maxY, &lastCloseness, &carBelow); } } } // carBelow is now closest vehicle if (carBelow && !weAreOnBoat) { if (carBelow->GetStatus() == STATUS_TRAIN_NOT_MOVING) { m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, carBelow); } else if (carBelow->IsBoat()) { if (!carBelow->pDriver) { m_pPed->m_vehDoor = 0; m_pPed->SetEnterCar(carBelow, m_pPed->m_vehDoor); } } else { m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carBelow); } } } } } if (m_bInRemoteMode) { uint32 timeWithoutRemoteCar = CTimer::GetTimeInMilliseconds() - m_nTimeLostRemoteCar; if (CTimer::GetPreviousTimeInMilliseconds() - m_nTimeLostRemoteCar < 1000 && timeWithoutRemoteCar >= 1000 && m_WBState == WBSTATE_PLAYING && field_D6) { TheCamera.SetFadeColour(0, 0, 0); TheCamera.Fade(1.0f, FADE_OUT); } if (timeWithoutRemoteCar > 2000) { if (m_WBState == WBSTATE_PLAYING && field_D6) { TheCamera.RestoreWithJumpCut(); TheCamera.SetFadeColour(0, 0, 0); TheCamera.Fade(1.0f, FADE_IN); TheCamera.Process(); CTimer::Stop(); CCullZones::ForceCullZoneCoors(TheCamera.GetPosition()); CRenderer::RequestObjectsInFrustum(); CStreaming::LoadAllRequestedModels(false); CTimer::Update(); } m_bInRemoteMode = false; if (CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle) { CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->bRemoveFromWorld = true; CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = nil; } if (FindPlayerVehicle()) { FindPlayerVehicle()->SetStatus(STATUS_PLAYER); } } } if (!(CTimer::GetFrameCounter() & 31)) { CVehicle *veh = FindPlayerVehicle(); if (veh && m_pPed->bInVehicle && veh->GetUp().z < 0.0f && veh->m_vecMoveSpeed.Magnitude() < 0.05f && (veh->IsCar() || veh->IsBoat()) && !veh->bIsInWater) { if (veh->GetUp().z < -0.5f) { m_nUpsideDownCounter += 2; } else { m_nUpsideDownCounter++; } } else { m_nUpsideDownCounter = 0; } if (m_nUpsideDownCounter > 6 && veh->bCanBeDamaged) { veh->m_fHealth = 249.0f < veh->m_fHealth ? 249.0f : veh->m_fHealth; if (veh->IsCar()) { CAutomobile* car = (CAutomobile*)veh; car->Damage.SetEngineStatus(225); car->m_pSetOnFireEntity = nil; } } } if (FindPlayerVehicle()) { CVehicle *veh = FindPlayerVehicle(); veh->m_nZoneLevel = LEVEL_IGNORE; for (int i = 0; i < ARRAY_SIZE(veh->pPassengers); i++) { if (veh->pPassengers[i]) veh->pPassengers[i]->m_nZoneLevel = LEVEL_GENERIC; } if(veh->m_modelIndex == MI_CADDY) CStats::DistanceTravelledByGolfCart += veh->m_fDistanceTravelled; else { if(veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI) CStats::DistanceTravelledByHelicoptor += veh->m_fDistanceTravelled; if (veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE) CStats::DistanceTravelledByPlane += veh->m_fDistanceTravelled; if (veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR) CStats::DistanceTravelledByCar += veh->m_fDistanceTravelled; if (veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) CStats::DistanceTravelledByBike += veh->m_fDistanceTravelled; if (veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT) CStats::DistanceTravelledByBoat += veh->m_fDistanceTravelled; if (veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE) { if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) { CStats::FlightTime += CTimer::GetTimeStep() * 16.f; // what a weird choice } } } } else { CStats::DistanceTravelledOnFoot += FindPlayerPed()->m_fDistanceTravelled; } if (m_pPed->m_pWanted->m_nWantedLevel && !CTheScripts::IsPlayerOnAMission()) { float maxDelta = 0.0f; static bool movedSignificantly = true; static bool thereIsACarPathNear = true; // there was one more guard without variable's itself??? if (CTimer::GetTimeInMilliseconds() / 20000 != CTimer::GetPreviousTimeInMilliseconds() / 20000) { float posChange = (lastPlayerPos - FindPlayerCoors()).Magnitude(); movedSignificantly = posChange >= 10.0f; lastPlayerPos = FindPlayerCoors(); thereIsACarPathNear = ThePaths.FindNodeClosestToCoors(FindPlayerCoors(), PATH_CAR, 60.0f, true, false, false, false) != 0; } switch (m_pPed->m_pWanted->m_nWantedLevel) { case 1: maxDelta = 31.f; break; case 2: maxDelta = 62.f; break; case 3: maxDelta = 125.f; break; case 4: maxDelta = 250.f; break; case 5: maxDelta = 500.f; break; case 6: maxDelta = 1000.f; break; default: break; } float increaseDelta = maxDelta - m_fMediaAttention; float increaseAttentionBy = CTimer::GetTimeStep() * 0.0001f * increaseDelta; if (increaseAttentionBy < 0.0f || movedSignificantly && thereIsACarPathNear && !CCullZones::NoPolice() && !CCullZones::PoliceAbandonCars() && CGame::currArea == AREA_MAIN_MAP) { m_fMediaAttention += increaseAttentionBy; } } else { m_fMediaAttention = 0.0f; } CStats::HighestChaseValue = Max(m_fMediaAttention, CStats::HighestChaseValue); m_nMoney = Min(999999999, m_nMoney); m_nVisibleMoney = Min(999999999, m_nVisibleMoney); } bool CPlayerInfo::IsPlayerInRemoteMode() { return m_pRemoteVehicle || m_bInRemoteMode; } void CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size) { // Interesting *size = sizeof(CPlayerInfo); #define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); buf += sizeof(data); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFireproof); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxHealth); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxArmour); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bDriveByAllowed); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nBustedAudioStatus); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCurrentBustedAudio); #undef CopyToBuf } void CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size) { #define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); buf += sizeof(data); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFireproof); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxHealth); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMaxArmour); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bDriveByAllowed); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nBustedAudioStatus); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCurrentBustedAudio) #undef CopyFromBuf } void CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastCloseness, CVehicle** closestCarOutput) { for (CPtrNode* node = carList.first; node; node = node->next) { CVehicle *car = (CVehicle*)node->item; if(car->m_scanCode != CWorld::GetCurrentScanCode()) { if (!car->bUsesCollision || !car->IsVehicle()) continue; car->m_scanCode = CWorld::GetCurrentScanCode(); if (car->GetStatus() != STATUS_WRECKED && car->GetStatus() != STATUS_TRAIN_MOVING && (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) { CVector carCentre = car->GetBoundCentre(); if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f || car->IsCar() && carCentre.z < ped->GetPosition().z && ped->GetPosition().z - 4.f < carCentre.z) { float dist = (ped->GetPosition() - carCentre).Magnitude2D(); if (dist <= 10.0f && !CCranes::IsThisCarBeingCarriedByAnyCrane(car)) { EvaluateCarPosition(car, ped, dist, lastCloseness, closestCarOutput); } } } } } } // lastCloseness is passed to other calls of this function void CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastCloseness, CVehicle **closestCarOutput) { // This dist used for determining the angle to face CVector2D dist(carToTest->GetPosition() - player->GetPosition()); float neededTurn = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y) - CGeneral::GetATanOfXY(dist.x, dist.y); while (neededTurn >= PI) { neededTurn -= 2 * PI; } while (neededTurn < -PI) { neededTurn += 2 * PI; } // This dist used for evaluating cars' distances, weird... // Accounts inverted needed turn (or needed turn in long way) and car dist. float closeness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist); if (closeness > *lastCloseness) { *lastCloseness = closeness; *closestCarOutput = (CVehicle*)carToTest; } } const CVector & CPlayerInfo::GetPos() { #ifdef FIX_BUGS if (!m_pPed) return TheCamera.GetPosition(); #endif if (m_pPed->InVehicle()) return m_pPed->m_pMyVehicle->GetPosition(); return m_pPed->GetPosition(); } CVector FindPlayerCoors(void) { #ifdef FIX_BUGS if (CReplay::IsPlayingBack()) return TheCamera.GetPosition(); #endif CPlayerPed *ped = FindPlayerPed(); if(ped->InVehicle()) return ped->m_pMyVehicle->GetPosition(); else return ped->GetPosition(); } const CVector & FindPlayerSpeed(void) { #ifdef FIX_BUGS static CVector vecTmpVector(0.0f, 0.0f, 0.0f); if (CReplay::IsPlayingBack()) return vecTmpVector; #endif CPlayerPed *ped = FindPlayerPed(); if(ped->InVehicle()) return ped->m_pMyVehicle->m_vecMoveSpeed; else return ped->m_vecMoveSpeed; } CVehicle * FindPlayerVehicle(void) { CPlayerPed *ped = FindPlayerPed(); if(ped && ped->InVehicle()) return ped->m_pMyVehicle; return nil; } CEntity * FindPlayerEntity(void) { CPlayerPed *ped = FindPlayerPed(); if(ped->InVehicle()) return ped->m_pMyVehicle; else return ped; } CVehicle * FindPlayerTrain(void) { if(FindPlayerVehicle() && FindPlayerVehicle()->IsTrain()) return FindPlayerVehicle(); else return nil; } CPlayerPed * FindPlayerPed(void) { return CWorld::Players[CWorld::PlayerInFocus].m_pPed; } const CVector & FindPlayerCentreOfWorld(int32 player) { #ifdef FIX_BUGS if(CReplay::IsPlayingBack()) return TheCamera.GetPosition(); #endif if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition(); if(CWorld::Players[player].m_pRemoteVehicle) return CWorld::Players[player].m_pRemoteVehicle->GetPosition(); if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition(); return CWorld::Players[player].m_pPed->GetPosition(); } const CVector & FindPlayerCentreOfWorld_NoSniperShift(void) { #ifdef FIX_BUGS if (CReplay::IsPlayingBack()) return TheCamera.GetPosition(); #endif if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition(); if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle) return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetPosition(); if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition(); return FindPlayerPed()->GetPosition(); } float FindPlayerHeading(void) { if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle) return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetForward().Heading(); if(FindPlayerVehicle()) return FindPlayerVehicle()->GetForward().Heading(); return FindPlayerPed()->GetForward().Heading(); } bool CPlayerInfo::IsRestartingAfterDeath() { return m_WBState == WBSTATE_WASTED; } bool CPlayerInfo::IsRestartingAfterArrest() { return m_WBState == WBSTATE_BUSTED; } void CPlayerInfo::KillPlayer() { if (m_WBState != WBSTATE_PLAYING) return; m_WBState = WBSTATE_WASTED; m_nWBTime = CTimer::GetTimeInMilliseconds(); CDarkel::ResetOnPlayerDeath(); CMessages::AddBigMessage(TheText.Get("DEAD"), 4000, 2); CStats::TimesDied++; } void CPlayerInfo::ArrestPlayer() { if (m_WBState != WBSTATE_PLAYING) return; m_WBState = WBSTATE_BUSTED; m_nWBTime = CTimer::GetTimeInMilliseconds(); m_nBustedAudioStatus = BUSTEDAUDIO_NONE; CDarkel::ResetOnPlayerDeath(); CMessages::AddBigMessage(TheText.Get("BUSTED"), 5000, 2); CStats::TimesArrested++; } void CPlayerInfo::PlayerFailedCriticalMission() { if (m_WBState != WBSTATE_PLAYING) return; m_WBState = WBSTATE_FAILED_CRITICAL_MISSION; m_nWBTime = CTimer::GetTimeInMilliseconds(); CDarkel::ResetOnPlayerDeath(); } void CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car) { if (!car || car == m_pPed->m_pMyVehicle) { if (m_pPed->EnteringCar()) m_pPed->QuitEnteringCar(); } if (m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) m_pPed->ClearObjective(); } void CPlayerInfo::MakePlayerSafe(bool toggle) { if (toggle) { m_pPed->m_pWanted->m_bIgnoredByEveryone = true; CWorld::StopAllLawEnforcersInTheirTracks(); CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PLAYERINFO); CPad::StopPadsShaking(); m_pPed->bBulletProof = true; m_pPed->bFireProof = true; m_pPed->bCollisionProof = true; m_pPed->bMeleeProof = true; m_pPed->bOnlyDamagedByPlayer = true; m_pPed->bExplosionProof = true; m_pPed->m_bCanBeDamaged = false; ((CPlayerPed*)m_pPed)->ClearAdrenaline(); CancelPlayerEnteringCars(nil); gFireManager.ExtinguishPoint(GetPos(), 4000.0f); CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f); CProjectileInfo::RemoveAllProjectiles(); CWorld::SetAllCarsCanBeDamaged(false); CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f); CReplay::DisableReplays(); } else { m_pPed->m_pWanted->m_bIgnoredByEveryone = false; CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PLAYERINFO); m_pPed->bBulletProof = false; m_pPed->bFireProof = false; m_pPed->bCollisionProof = false; m_pPed->bMeleeProof = false; m_pPed->bOnlyDamagedByPlayer = false; m_pPed->bExplosionProof = false; m_pPed->m_bCanBeDamaged = true; CWorld::SetAllCarsCanBeDamaged(true); CReplay::EnableReplays(); } } void CPlayerInfo::BlowUpRCBuggy(bool actually) { if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld) return; CRemote::TakeRemoteControlledCarFromPlayer(actually); if (actually) m_pRemoteVehicle->BlowUpCar(FindPlayerPed()); } #ifdef GTA_PC void CPlayerInfo::SetPlayerSkin(const char *skin) { strncpy(m_aSkinName, skin, 32); LoadPlayerSkin(); } void CPlayerInfo::LoadPlayerSkin() { DeletePlayerSkin(); m_pSkinTexture = CPlayerSkin::GetSkinTexture(m_aSkinName); } void CPlayerInfo::DeletePlayerSkin() { if (m_pSkinTexture) { RwTextureDestroy(m_pSkinTexture); m_pSkinTexture = nil; } } #endif