#pragma once void *RwMallocAlign(RwUInt32 size, RwUInt32 align); void RwFreeAlign(void *mem); void CreateDebugFont(); void DestroyDebugFont(); void FlushObrsPrintfs(); void DefinedState(void); RwFrame *GetFirstChild(RwFrame *frame); RwObject *GetFirstObject(RwFrame *frame); RpAtomic *GetFirstAtomic(RpClump *clump); RwTexture *GetFirstTexture(RwTexDictionary *txd); RwTexDictionary *RwTexDictionaryGtaStreamRead(RwStream *stream); RwTexDictionary *RwTexDictionaryGtaStreamRead1(RwStream *stream); RwTexDictionary *RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary *texDict); void ReadVideoCardCapsFile(uint32&, uint32&, uint32&, uint32&); bool CheckVideoCardCaps(void); void WriteVideoCardCapsFile(void); void ConvertingTexturesScreen(uint32, uint32, const char*); void DealWithTxdWriteError(uint32, uint32, const char*); bool CreateTxdImageForVideoCard(); bool RpClumpGtaStreamRead1(RwStream *stream); RpClump *RpClumpGtaStreamRead2(RwStream *stream); void RpClumpGtaCancelStream(void); void CameraSize(RwCamera *camera, RwRect *rect, RwReal viewWindow, RwReal aspectRatio); void CameraDestroy(RwCamera *camera); RwCamera *CameraCreate(RwInt32 width, RwInt32 height, RwBool zBuffer); void _TexturePoolsInitialise(); void _TexturePoolsShutdown();