#include "common.h" #include "patcher.h" #include "Pools.h" #include "ModelIndices.h" #include "Timer.h" #include "World.h" #include "ZoneCull.h" #include "Darkel.h" #include "DMAudio.h" #include "Wanted.h" int32 &CWanted::MaximumWantedLevel = *(int32*)0x5F7714; // 6 int32 &CWanted::nMaximumWantedLevel = *(int32*)0x5F7718; // 6400 void CWanted::Initialise() { int i; m_nChaos = 0; m_nLastUpdateTime = 0; m_nLastWantedLevelChange = 0; m_CurrentCops = 0; m_MaxCops = 0; m_MaximumLawEnforcerVehicles = 0; m_RoadblockDensity = 0; m_bIgnoredByCops = false; m_bIgnoredByEveryone = false; m_bSwatRequired = false; m_bFbiRequired = false; m_bArmyRequired = false; m_fCrimeSensitivity = 1.0f; m_nWantedLevel = 0; m_CopsBeatingSuspect = 0; for(i = 0; i < 10; i++) m_pCops[i] = nil; ClearQdCrimes(); } bool CWanted::AreSwatRequired() { return m_nWantedLevel >= 4; } bool CWanted::AreFbiRequired() { return m_nWantedLevel >= 5; } bool CWanted::AreArmyRequired() { return m_nWantedLevel >= 6; } int32 CWanted::NumOfHelisRequired() { if (m_bIgnoredByCops) return 0; switch (m_nWantedLevel) { case 3: case 4: return 1; case 5: case 6: return 2; default: return 0; } } void CWanted::SetWantedLevel(int32 level) { ClearQdCrimes(); switch (level) { case 0: m_nChaos = 0; break; case 1: m_nChaos = 60; break; case 2: m_nChaos = 220; break; case 3: m_nChaos = 420; break; case 4: m_nChaos = 820; break; case 5: m_nChaos = 1620; break; case 6: m_nChaos = 3220; break; default: if (level > MaximumWantedLevel) m_nChaos = MaximumWantedLevel; break; } UpdateWantedLevel(); } void CWanted::SetWantedLevelNoDrop(int32 level) { if (level > m_nWantedLevel) SetWantedLevel(level); } void CWanted::SetMaximumWantedLevel(int32 level) { switch(level){ case 0: nMaximumWantedLevel = 0; MaximumWantedLevel = 0; break; case 1: nMaximumWantedLevel = 120; MaximumWantedLevel = 1; break; case 2: nMaximumWantedLevel = 300; MaximumWantedLevel = 2; break; case 3: nMaximumWantedLevel = 600; MaximumWantedLevel = 3; break; case 4: nMaximumWantedLevel = 1200; MaximumWantedLevel = 4; break; case 5: nMaximumWantedLevel = 2400; MaximumWantedLevel = 5; break; case 6: nMaximumWantedLevel = 4800; MaximumWantedLevel = 6; break; } } void CWanted::RegisterCrime(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare) { AddCrimeToQ(type, id, coors, false, policeDoesntCare); } void CWanted::RegisterCrime_Immediately(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare) { if(!AddCrimeToQ(type, id, coors, false, policeDoesntCare)) ReportCrimeNow(type, coors, policeDoesntCare); } void CWanted::ClearQdCrimes() { for (int i = 0; i < 16; i++) m_aCrimes[i].m_nType = CRIME_NONE; } // returns whether the crime had been reported already bool CWanted::AddCrimeToQ(eCrimeType type, int32 id, const CVector &coors, bool reported, bool policeDoesntCare) { int i; for(i = 0; i < 16; i++) if(m_aCrimes[i].m_nType == type && m_aCrimes[i].m_nId == id){ if(m_aCrimes[i].m_bReported) return true; if(reported) m_aCrimes[i].m_bReported = reported; return false; } for(i = 0; i < 16; i++) if(m_aCrimes[i].m_nType == CRIME_NONE) break; if(i < 16){ m_aCrimes[i].m_nType = type; m_aCrimes[i].m_nId = id; m_aCrimes[i].m_vecPosn = coors; m_aCrimes[i].m_nTime = CTimer::GetTimeInMilliseconds(); m_aCrimes[i].m_bReported = reported; m_aCrimes[i].m_bPoliceDoesntCare = policeDoesntCare; } return false; } void CWanted::ReportCrimeNow(eCrimeType type, const CVector &coors, bool policeDoesntCare) { float sensitivity, chaos; int wantedLevelDrop; if(CDarkel::FrenzyOnGoing()) sensitivity = m_fCrimeSensitivity*0.3f; else sensitivity = m_fCrimeSensitivity; wantedLevelDrop = min(CCullZones::GetWantedLevelDrop(), 100); chaos = (1.0f - wantedLevelDrop/100.0f) * sensitivity; switch(type){ case CRIME_POSSESSION_GUN: break; case CRIME_HIT_PED: m_nChaos += 5.0f*chaos; break; case CRIME_HIT_COP: m_nChaos += 45.0f*chaos; break; case CRIME_SHOOT_PED: m_nChaos += 30.0f*chaos; break; case CRIME_SHOOT_COP: m_nChaos += 80.0f*chaos; break; case CRIME_STEAL_CAR: m_nChaos += 15.0f*chaos; break; case CRIME_RUN_REDLIGHT: m_nChaos += 10.0f*chaos; break; case CRIME_RECKLESS_DRIVING: m_nChaos += 5.0f*chaos; break; case CRIME_SPEEDING: m_nChaos += 5.0f*chaos; break; case CRIME_RUNOVER_PED: m_nChaos += 18.0f*chaos; break; case CRIME_RUNOVER_COP: m_nChaos += 80.0f*chaos; break; case CRIME_SHOOT_HELI: m_nChaos += 400.0f*chaos; break; case CRIME_PED_BURNED: m_nChaos += 20.0f*chaos; break; case CRIME_COP_BURNED: m_nChaos += 80.0f*chaos; break; case CRIME_VEHICLE_BURNED: m_nChaos += 20.0f*chaos; break; case CRIME_DESTROYED_CESSNA: m_nChaos += 500.0f*chaos; break; default: // Error("Undefined crime type, RegisterCrime, Crime.cpp"); // different file for some reason Error("Undefined crime type, RegisterCrime, Wanted.cpp"); } DMAudio.ReportCrime(type, coors); UpdateWantedLevel(); } void CWanted::UpdateWantedLevel() { int32 CurrWantedLevel = m_nWantedLevel; if (m_nChaos >= 0 && m_nChaos < 40) { m_nWantedLevel = 0; m_MaximumLawEnforcerVehicles = 0; m_MaxCops = 0; m_RoadblockDensity = 0; } else if (m_nChaos >= 40 && m_nChaos < 200) { m_nWantedLevel = 1; m_MaximumLawEnforcerVehicles = 1; m_MaxCops = 1; m_RoadblockDensity = 0; } else if (m_nChaos >= 200 && m_nChaos < 400) { m_nWantedLevel = 2; m_MaximumLawEnforcerVehicles = 2; m_MaxCops = 3; m_RoadblockDensity = 0; } else if (m_nChaos >= 400 && m_nChaos < 800) { m_nWantedLevel = 3; m_MaximumLawEnforcerVehicles = 2; m_MaxCops = 4; m_RoadblockDensity = 4; } else if (m_nChaos >= 800 && m_nChaos < 1600) { m_nWantedLevel = 4; m_MaximumLawEnforcerVehicles = 2; m_MaxCops = 6; m_RoadblockDensity = 8; } else if (m_nChaos >= 1600 && m_nChaos < 3200) { m_nWantedLevel = 5; m_MaximumLawEnforcerVehicles = 3; m_MaxCops = 8; m_RoadblockDensity = 10; } else if (m_nChaos >= 3200) { m_nWantedLevel = 6; m_MaximumLawEnforcerVehicles = 3; m_MaxCops = 10; m_RoadblockDensity = 12; } if (CurrWantedLevel != m_nWantedLevel) m_nLastWantedLevelChange = CTimer::GetTimeInMilliseconds(); } int32 CWanted::WorkOutPolicePresence(CVector posn, float radius) { int i; CPed *ped; CVehicle *vehicle; int numPolice = 0; i = CPools::GetPedPool()->GetSize(); while(--i >= 0){ ped = CPools::GetPedPool()->GetSlot(i); if(ped && IsPolicePedModel(ped->GetModelIndex()) && (posn - ped->GetPosition()).Magnitude() < radius) numPolice++; } i = CPools::GetVehiclePool()->GetSize(); while(--i >= 0){ vehicle = CPools::GetVehiclePool()->GetSlot(i); if(vehicle && vehicle->bIsLawEnforcer && IsPoliceVehicleModel(vehicle->GetModelIndex()) && vehicle != FindPlayerVehicle() && vehicle->m_status != STATUS_ABANDONED && vehicle->m_status != STATUS_WRECKED && (posn - vehicle->GetPosition()).Magnitude() < radius) numPolice++; } return numPolice; } STARTPATCHES InjectHook(0x4AD6E0, &CWanted::Initialise, PATCH_JUMP); // InjectHook(0x4AD790, &CWanted::Reset, PATCH_JUMP); // InjectHook(0x4AD7B0, &CWanted::Update, PATCH_JUMP); InjectHook(0x4AD900, &CWanted::UpdateWantedLevel, PATCH_JUMP); InjectHook(0x4AD9F0, &CWanted::RegisterCrime, PATCH_JUMP); InjectHook(0x4ADA10, &CWanted::RegisterCrime_Immediately, PATCH_JUMP); InjectHook(0x4ADA50, &CWanted::SetWantedLevel, PATCH_JUMP); InjectHook(0x4ADAC0, &CWanted::SetWantedLevelNoDrop, PATCH_JUMP); InjectHook(0x4ADAE0, &CWanted::SetMaximumWantedLevel, PATCH_JUMP); InjectHook(0x4ADBA0, &CWanted::AreSwatRequired, PATCH_JUMP); InjectHook(0x4ADBC0, &CWanted::AreFbiRequired, PATCH_JUMP); InjectHook(0x4ADBE0, &CWanted::AreArmyRequired, PATCH_JUMP); InjectHook(0x4ADC00, &CWanted::NumOfHelisRequired, PATCH_JUMP); // InjectHook(0x4ADC40, &CWanted::ResetPolicePursuit, PATCH_JUMP); InjectHook(0x4ADD00, &CWanted::WorkOutPolicePresence, PATCH_JUMP); InjectHook(0x4ADF20, &CWanted::ClearQdCrimes, PATCH_JUMP); InjectHook(0x4ADFD0, &CWanted::AddCrimeToQ, PATCH_JUMP); // InjectHook(0x4AE090, &CWanted::UpdateCrimesQ, PATCH_JUMP); InjectHook(0x4AE110, &CWanted::ReportCrimeNow, PATCH_JUMP); ENDPATCHES