#include "common.h" #include "patcher.h" #include "PedIK.h" #include "Ped.h" WRAPPER bool CPedIK::PointGunInDirection(float phi, float theta) { EAXJMP(0x4ED9B0); } WRAPPER bool CPedIK::PointGunAtPosition(CVector *position) { EAXJMP(0x4ED920); } CPedIK::CPedIK(CPed *ped) { m_ped = ped; m_flags = 0; m_headOrient.phi = 0.0f; m_headOrient.theta = 0.0f; m_torsoOrient.phi = 0.0f; m_torsoOrient.theta = 0.0f; m_upperArmOrient.phi = 0.0f; m_upperArmOrient.theta = 0.0f; m_lowerArmOrient.phi = 0.0f; m_lowerArmOrient.theta = 0.0f; } void CPedIK::GetComponentPosition(RwV3d *pos, PedNode node) { RwFrame *f; RwMatrix *mat; f = m_ped->GetNodeFrame(node); mat = RwFrameGetMatrix(f); *pos = mat->pos; for (f = RwFrameGetParent(f); f; f = RwFrameGetParent(f)) RwV3dTransformPoints(pos, pos, 1, RwFrameGetMatrix(f)); } RwMatrix* CPedIK::GetWorldMatrix(RwFrame *source, RwMatrix *destination) { RwFrame *i; *destination = *RwFrameGetMatrix(source); for (i = RwFrameGetParent(source); i; i = RwFrameGetParent(i)) RwMatrixTransform(destination, RwFrameGetMatrix(i), rwCOMBINEPOSTCONCAT); return destination; } STARTPATCHES InjectHook(0x4ED0F0, &CPedIK::GetComponentPosition, PATCH_JUMP); InjectHook(0x4ED060, &CPedIK::GetWorldMatrix, PATCH_JUMP); ENDPATCHES