const char *neoGloss_vert_src = "uniform vec3 u_eye;\n" "VSIN(ATTRIB_POS) vec3 in_pos;\n" "VSOUT vec3 v_normal;\n" "VSOUT vec3 v_light;\n" "VSOUT vec2 v_tex0;\n" "VSOUT float v_fog;\n" "void\n" "main(void)\n" "{\n" " vec4 Vertex = u_world * vec4(in_pos, 1.0);\n" " gl_Position = u_proj * u_view * Vertex;\n" " vec3 Normal = mat3(u_world) * in_normal;\n" " v_tex0 = in_tex0;\n" " vec3 viewVec = normalize(u_eye - Vertex.xyz);\n" " vec3 Light = normalize(viewVec - u_lightDirection[0].xyz);\n" " v_normal = 0.5*(1.0 + vec3(0.0, 0.0, 1.0)); // compress\n" " v_light = 0.5*(1.0 + Light); //\n" " v_fog = DoFog(gl_Position.w);\n" "}\n" ;