#include "common.h" #include "main.h" #include "Lights.h" #include "Pools.h" #include "Radar.h" #include "Object.h" #include "DummyObject.h" #include "Particle.h" #include "General.h" #include "ObjectData.h" #include "World.h" #include "Floater.h" #include "soundlist.h" #include "WaterLevel.h" #include "Timecycle.h" #include "Stats.h" #include "SpecialFX.h" #define BEACHBALL_MAX_SCORE 250 // the proportion of the ball speed compared to the player speed when it hits the player #define BEACHBALL_SPEED_PROPORTION 0.4f int16 CObject::nNoTempObjects; //int16 CObject::nBodyCastHealth = 1000; float CObject::fDistToNearestTree; // Object pools tends to be full sometimes, let's free a temp. object in this case. #ifdef FIX_BUGS void *CObject::operator new(size_t sz) throw() { CObject *obj = CPools::GetObjectPool()->New(); if (!obj) { CObjectPool *objectPool = CPools::GetObjectPool(); for (int32 i = 0; i < objectPool->GetSize(); i++) { CObject *existing = objectPool->GetSlot(i); if (existing && existing->ObjectCreatedBy == TEMP_OBJECT) { int32 handle = objectPool->GetIndex(existing); CWorld::Remove(existing); delete existing; obj = objectPool->New(handle); break; } } } return obj; } #else void *CObject::operator new(size_t sz) throw() { return CPools::GetObjectPool()->New(); } #endif void *CObject::operator new(size_t sz, int handle) throw() { return CPools::GetObjectPool()->New(handle); }; void CObject::operator delete(void *p, size_t sz) throw() { CPools::GetObjectPool()->Delete((CObject*)p); } void CObject::operator delete(void *p, int handle) throw() { CPools::GetObjectPool()->Delete((CObject*)p); } CObject::CObject(void) { m_type = ENTITY_TYPE_OBJECT; m_fUprootLimit = 0.0f; m_nCollisionDamageEffect = 0; m_nSpecialCollisionResponseCases = COLLRESPONSE_NONE; m_bCameraToAvoidThisObject = false; ObjectCreatedBy = UNKNOWN_OBJECT; m_nEndOfLifeTime = 0; // m_nRefModelIndex = -1; // duplicate // bUseVehicleColours = false; // duplicate m_colour2 = 0; m_colour1 = m_colour2; m_nBonusValue = 0; m_nCostValue = 0; bIsPickup = false; bPickupObjWithMessage = false; bOutOfStock = false; bGlassCracked = false; bGlassBroken = false; bHasBeenDamaged = false; m_nRefModelIndex = -1; bUseVehicleColours = false; // bIsStreetLight = false; // duplicate m_pCurSurface = nil; m_pCollidingEntity = nil; m_nBeachballBounces = 0; bIsStreetLight = false; m_area = AREA_EVERYWHERE; } CObject::CObject(int32 mi, bool createRW) { if (createRW) SetModelIndex(mi); else SetModelIndexNoCreate(mi); Init(); } CObject::CObject(CDummyObject *dummy) { SetModelIndexNoCreate(dummy->GetModelIndex()); if (dummy->m_rwObject) AttachToRwObject(dummy->m_rwObject); else GetMatrix() = dummy->GetMatrix(); m_objectMatrix = dummy->GetMatrix(); dummy->DetachFromRwObject(); Init(); m_level = dummy->m_level; m_area = dummy->m_area; } CObject::~CObject(void) { CRadar::ClearBlipForEntity(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(this)); if (m_nRefModelIndex != -1) CModelInfo::GetModelInfo(m_nRefModelIndex)->RemoveRef(); if (ObjectCreatedBy == TEMP_OBJECT && nNoTempObjects != 0) nNoTempObjects--; } void CObject::ProcessControl(void) { CVector point, impulse; if (m_nCollisionDamageEffect) ObjectDamage(m_fDamageImpulse); CPhysical::ProcessControl(); if (mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)) { bIsInWater = true; SetIsStatic(false); ApplyMoveForce(impulse); ApplyTurnForce(impulse, point); float fTimeStep = Pow(0.97f, CTimer::GetTimeStep()); m_vecMoveSpeed *= fTimeStep; m_vecTurnSpeed *= fTimeStep; } int16 mi = GetModelIndex(); if ((mi == MI_EXPLODINGBARREL || mi == MI_PETROLPUMP || mi == MI_PETROLPUMP2) && bHasBeenDamaged && bIsVisible && (CGeneral::GetRandomNumber() & 0x1F) == 10) { bExplosionProof = true; bIsVisible = false; bUsesCollision = false; bAffectedByGravity = false; m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); } if (mi == MI_RCBOMB) { float fTurnForce = -(m_fTurnMass / 20.0f); CPhysical::ApplyTurnForce(m_vecMoveSpeed * fTurnForce, -GetForward()); float fScalar = 1.0f - m_vecMoveSpeed.MagnitudeSqr() / 5.0f; float fScalarTimed = Pow(fScalar, CTimer::GetTimeStep()); m_vecMoveSpeed *= fScalarTimed; } if (mi == MI_BEACHBALL) { float fTimeStep = Pow(0.95f, CTimer::GetTimeStep()); float fPreviousVecSpeedMag = m_vecMoveSpeed.Magnitude2D(); m_vecMoveSpeed.x *= fTimeStep; m_vecMoveSpeed.y *= fTimeStep; m_vecMoveSpeed.z += fPreviousVecSpeedMag - m_vecMoveSpeed.Magnitude2D(); if (!FindPlayerVehicle()) { CVector distance; distance.x = FindPlayerCoors().x - GetPosition().x; distance.y = FindPlayerCoors().y - GetPosition().y; distance.z = FindPlayerCoors().z - GetPosition().z; if (distance.z > 0.0 && distance.z < 1.5f && distance.Magnitude2D() < 1.0f) { CVector playerSpeed = FindPlayerSpeed(); if (fPreviousVecSpeedMag < 0.05f && playerSpeed.Magnitude() > 0.1f) { playerSpeed.z = 0.0f; playerSpeed.Normalise(); playerSpeed.z = 0.3f; m_vecMoveSpeed = CVector( playerSpeed.x * BEACHBALL_SPEED_PROPORTION, playerSpeed.y * BEACHBALL_SPEED_PROPORTION, 0.3f * BEACHBALL_SPEED_PROPORTION ); PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, GetPosition()); m_vecTurnSpeed += CVector( ((CGeneral::GetRandomNumber() % 16) - 7) / 10.0f, ((CGeneral::GetRandomNumber() % 16) - 7) / 10.0f, 0.0f); if (m_nBeachballBounces > 0) { m_nBeachballBounces++; } if (m_nBeachballBounces > 0) { sprintf(gString, "%d", m_nBeachballBounces); CMoneyMessages::RegisterOne(GetPosition(), gString, 255, 50, 0, 0.6f, 0.5f); CStats::RegisterHighestScore(3, m_nBeachballBounces); } } } if (distance.z > -1.05 && distance.z < -0.6 && m_vecMoveSpeed.z < 0.0f && distance.Magnitude2D() < 0.9f) { m_vecMoveSpeed.x += (CGeneral::GetRandomNumber() % 8 - 3) / 100.0f; m_vecMoveSpeed.y += (CGeneral::GetRandomNumber() % 8 - 3) / 100.0f; m_vecMoveSpeed.z = Max(m_vecMoveSpeed.z + 0.3f, 0.2f); PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, GetPosition()); m_vecTurnSpeed.x += (CGeneral::GetRandomNumber() % 16 - 7) / 10.0f; m_vecTurnSpeed.y += (CGeneral::GetRandomNumber() % 16 - 7) / 10.0f; m_nBeachballBounces++; m_nBeachballBounces = Min(m_nBeachballBounces, BEACHBALL_MAX_SCORE); sprintf(gString, "%d", m_nBeachballBounces); CMoneyMessages::RegisterOne(GetPosition(), gString, 255, 50, 0, 0.6f, 0.5f); CStats::RegisterHighestScore(3, m_nBeachballBounces); } } } if (bIsBIGBuilding) { bIsInSafePosition = true; } } void CObject::Teleport(CVector vecPos) { CWorld::Remove(this); m_matrix.GetPosition() = vecPos; m_matrix.UpdateRW(); UpdateRwFrame(); CWorld::Add(this); } void CObject::Render(void) { if (bDoNotRender) return; if (m_nRefModelIndex != -1 && ObjectCreatedBy == TEMP_OBJECT && bUseVehicleColours) { CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nRefModelIndex); assert(mi->GetModelType() == MITYPE_VEHICLE); mi->SetVehicleColour(m_colour1, m_colour2); } float red = (0.8f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed_Obj()) * 165.75f; float green = (0.8f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj()) * 165.75f; float blue = (0.8f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj()) * 165.75f; red = clamp(red, 0.0f, 255.0f); green = clamp(green, 0.0f, 255.0f); blue = clamp(blue, 0.0f, 255.0f); int alpha = CGeneral::GetRandomNumberInRange(196, 225); RwRGBA color = { (uint8)red, (uint8)green, (uint8)blue, (uint8)alpha }; if (this->GetModelIndex() == MI_YT_MAIN_BODY) { float moveSpeedMagnitude = this->GetMoveSpeed().Magnitude(); if (moveSpeedMagnitude > 0.0f) { float scaleMax = GetColModel()->boundingBox.max.y * 0.85f; CVector dir = this->GetMoveSpeed() + 0.3f * this->GetRight() - 0.5f * this->GetForward(); dir.z += 0.05f * moveSpeedMagnitude; CVector pos = scaleMax * this->GetForward() + 2.25f * this->GetRight() + this->GetPosition(); float fWaterLevel; CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true); pos.z = fWaterLevel + 0.75f; CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 1.2f * moveSpeedMagnitude, color, CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0); float scaleMin = GetColModel()->boundingBox.min.y; dir = this->GetMoveSpeed() - 0.5f * this->GetForward(); dir.z += 0.05f * moveSpeedMagnitude; pos = scaleMin * this->GetForward() + 4.5f * this->GetRight() + this->GetPosition(); CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true); pos.z = fWaterLevel + 0.55f; CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color, CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0); pos = scaleMin * 1.1f * this->GetForward() + 2.25f * this->GetRight() + this->GetPosition(); CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true); pos.z = fWaterLevel + 0.55f; CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color, CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0); pos = scaleMin * 1.1f * this->GetForward() - 0.05f * this->GetRight() + this->GetPosition(); CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true); pos.z = fWaterLevel + 0.55f; CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color, CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0); } } if (this->GetModelIndex() == MI_YT_MAIN_BODY2) { float moveSpeedMagnitude = this->GetMoveSpeed().Magnitude(); if (moveSpeedMagnitude > 0.0f) { float scaleMax = GetColModel()->boundingBox.max.y * 0.85f; CVector dir = this->GetMoveSpeed() - 0.3f * this->GetRight() - 0.5f * this->GetForward(); dir.z += 0.05f * moveSpeedMagnitude; CVector pos = scaleMax * this->GetForward() - 2.25f * this->GetRight() + this->GetPosition(); float fWaterLevel; CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true); pos.z = fWaterLevel + 0.75f; CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 1.2f * moveSpeedMagnitude, color, CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0); float scaleMin = GetColModel()->boundingBox.min.y; dir = this->GetMoveSpeed() - 0.5f * this->GetForward(); dir.z += 0.05f * moveSpeedMagnitude; pos = scaleMin * this->GetForward() - 4.5f * this->GetRight() + this->GetPosition(); CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true); pos.z = fWaterLevel + 0.55f; CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color, CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0); pos = scaleMin * 1.1f * this->GetForward() - 2.25f * this->GetRight() + this->GetPosition(); CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true); pos.z = fWaterLevel + 0.55f; CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color, CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0); } } CEntity::Render(); } bool CObject::SetupLighting(void) { if (bRenderScorched) { WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f); return true; } else if (bIsPickup) { SetFullAmbient(); return true; } else if (bIsWeapon) { ActivateDirectional(); SetAmbientColoursForPedsCarsAndObjects(); return true; } return false; } void CObject::RemoveLighting(bool reset) { if (reset) { SetAmbientColours(); DeActivateDirectional(); } } void CObject::ObjectDamage(float amount) { if (!m_nCollisionDamageEffect || !bUsesCollision) return; static int8 nFrameGen = 0; bool bBodyCastDamageEffect = false; #if 0 if (GetModelIndex() == MI_BODYCAST) { if (amount > 50.0f) nBodyCastHealth = (int16)(nBodyCastHealth - 0.5f * amount); if (nBodyCastHealth < 0) nBodyCastHealth = 0; if (nBodyCastHealth < 200) bBodyCastDamageEffect = true; amount = 0.0f; } #endif if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) { const CVector &vecPos = m_matrix.GetPosition(); const float fDirectionZ = 0.0002f * amount; switch (m_nCollisionDamageEffect) { case DAMAGE_EFFECT_CHANGE_MODEL: bRenderDamaged = true; return; case DAMAGE_EFFECT_SPLIT_MODEL: return; case DAMAGE_EFFECT_SMASH_AND_DAMAGE_TRAFFICLIGHTS: { static RwRGBA debrisColor = { 0xc8,0xc8,0xc8,0xff }; if (bRenderDamaged) { break; } bRenderDamaged = true; CVector min = 0.85f * GetColModel()->boundingBox.min; CVector max = 0.85f * GetColModel()->boundingBox.max; min.z = max.z; min = GetMatrix() * min; max = GetMatrix() * max; CVector temp = (max - min) * 0.02f; for (int32 i = 0; i < 50; i++) { CVector vecDir = CVector( CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), CGeneral::GetRandomNumberInRange(0.10f, 0.25f) ); ++nFrameGen; int32 currentFrame = nFrameGen & 3; CVector pos = min + temp * (float)i; float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f); float fColorFactor = CGeneral::GetRandomNumberInRange(0.6f, 1.2f); RwRGBA color = debrisColor; color.red *= fColorFactor; color.green *= fColorFactor; int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-0.40f, 0.40f); CParticle::AddParticle(PARTICLE_CAR_DEBRIS, pos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); } PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, min); break; } case DAMAGE_EFFECT_CHANGE_THEN_SMASH: { if (!bRenderDamaged) { bRenderDamaged = true; return; } // fall through } case DAMAGE_EFFECT_SMASH_COMPLETELY: { bIsVisible = false; bUsesCollision = false; if (!GetIsStatic()) { RemoveFromMovingList(); } SetIsStatic(true); bExplosionProof = true; SetMoveSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f); break; } case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: case DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY: { bIsVisible = false; bUsesCollision = false; if (!GetIsStatic()) { RemoveFromMovingList(); } SetIsStatic(true); bExplosionProof = true; SetMoveSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f); const RwRGBA color = { 96, 48, 0, 255 }; for (int32 i = 0; i < 25; i++) { CVector vecDir = CVector( CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ ); ++nFrameGen; int32 currentFrame = nFrameGen & 3; RwRGBA randomColor = color; switch (m_nCollisionDamageEffect) { case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: { float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f); randomColor.red *= fRandom; randomColor.green *= fRandom; randomColor.blue *= fRandom; break; } case DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY: { randomColor.red = 0xff; randomColor.green = 0xfc; break; } } float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f); int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40); CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); } PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos); break; } case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: { bIsVisible = false; bUsesCollision = false; if (!GetIsStatic()) { RemoveFromMovingList(); } SetIsStatic(true); bExplosionProof = true; SetMoveSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f); static const RwRGBA color = { 128, 128, 128, 255 }; CVector position = GetPosition(); for (int32 i = 0; i < 45; i++) { CVector vecDir = CVector( CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ ); ++nFrameGen; int32 currentFrame = nFrameGen & 3; float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 1.0f); RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha }; float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f); int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40); CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); } PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos); break; } case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: case DAMAGE_EFFECT_BURST_BEACHBALL: { bIsVisible = false; bUsesCollision = false; if (!GetIsStatic()) { RemoveFromMovingList(); } SetIsStatic(true); bExplosionProof = true; SetMoveSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f); const RwRGBA color1 = { 200, 0, 0, 255 }; const RwRGBA color2 = { 200, 200, 200, 255 }; for (int32 i = 0; i < 10; i++) { CVector vecDir = CVector( CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ ); ++nFrameGen; int32 currentFrame = nFrameGen & 3; RwRGBA color = color2; if (nFrameGen & 1) color = color1; float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f); int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40); CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); } if (m_nCollisionDamageEffect == DAMAGE_EFFECT_BURST_BEACHBALL) { PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, vecPos); } else { PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos); } break; } case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: { bIsVisible = false; bUsesCollision = false; if (!GetIsStatic()) { RemoveFromMovingList(); } SetIsStatic(true); bExplosionProof = true; SetMoveSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f); const RwRGBA color1 = { 200, 0, 0, 255 }; const RwRGBA color2 = { 200, 200, 200, 255 }; SetMoveSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f); for (int32 i = 0; i < 32; i++) { CVector vecDir = CVector( CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ ); ++nFrameGen; int32 currentFrame = nFrameGen & 3; const RwRGBA &color = nFrameGen & 1 ? color1 : color2; float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f); int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40); CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); } PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos); break; } case DAMAGE_EFFECT_SMASH_NEWSTANDNEW1: case DAMAGE_EFFECT_SMASH_NEWSTANDNEW2: case DAMAGE_EFFECT_SMASH_NEWSTANDNEW3: case DAMAGE_EFFECT_SMASH_NEWSTANDNEW4: case DAMAGE_EFFECT_SMASH_NEWSTANDNEW5: { bIsVisible = false; bUsesCollision = false; if (!GetIsStatic()) { RemoveFromMovingList(); } SetIsStatic(true); bExplosionProof = true; SetMoveSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f); CRGBA possibleColor1; CRGBA possibleColor2; switch (m_nCollisionDamageEffect) { case DAMAGE_EFFECT_SMASH_NEWSTANDNEW1: possibleColor1 = CRGBA(0xC0, 0x3E, 0xC, 0xFF); possibleColor2 = possibleColor1; break; case DAMAGE_EFFECT_SMASH_NEWSTANDNEW2: possibleColor1 = CRGBA(0xA3, 0x36, 0x21, 0xFF); possibleColor2 = possibleColor1; break; case DAMAGE_EFFECT_SMASH_NEWSTANDNEW3: possibleColor1 = CRGBA(0x12, 0x31, 0x24, 0xFF); possibleColor2 = possibleColor1; break; case DAMAGE_EFFECT_SMASH_NEWSTANDNEW4: possibleColor1 = CRGBA(0xC0, 0xC8, 0xBE, 0xFF); possibleColor2 = CRGBA(0x10, 0x57, 0x85, 0xFF); break; case DAMAGE_EFFECT_SMASH_NEWSTANDNEW5: possibleColor1 = CRGBA(0xD0, 0x94, 0x1B, 0xFF); possibleColor2 = possibleColor1; break; } for (int32 i = 0; i < 16; i++) { CVector vecDir( CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), CGeneral::GetRandomNumberInRange(0.10f, 0.15f) + fDirectionZ ); float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f); int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40); ++nFrameGen; int32 nCurFrame = nFrameGen & 0x3; CRGBA &selectedColor = nFrameGen & 0x1 ? possibleColor1 : possibleColor2; CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, selectedColor, nRotationSpeed, 0, nCurFrame, 0); if (!(i % 7)) { static CRGBA secondParticleColors[4] = { CRGBA(0xA0, 0x60, 0x60, 0xFF), CRGBA(0x60, 0xA0, 0x60, 0xFF), CRGBA(0x60, 0x60, 0xA0, 0xFF), CRGBA(0xA0, 0xA0, 0xA0, 0xFF) }; vecDir *= 0.5f; CRGBA &secondParticleColor = secondParticleColors[nFrameGen & 3]; int32 nSecondRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40); CParticle::AddParticle(PARTICLE_DEBRIS, vecPos, vecDir, nil, 0.1f, secondParticleColor, nSecondRotationSpeed, 0, 1, 0); } } PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos); break; } case DAMAGE_EFFECT_SMASH_VEGPALM: { static RwRGBA primaryColor1 = { 0x39, 0x4D, 0x29, 0xff }; static RwRGBA primaryColor2 = { 0x94, 0x7D, 0x73, 0xff }; bIsVisible = false; bUsesCollision = false; if (!GetIsStatic()) { RemoveFromMovingList(); } SetIsStatic(true); bExplosionProof = true; SetMoveSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f); float fRadius = GetColModel()->boundingSphere.radius; for (int32 i = 0; i < 32; i++) { CVector particleDir = CVector( CGeneral::GetRandomNumberInRange(-0.25f, 0.25f), CGeneral::GetRandomNumberInRange(-0.25f, 0.25f), CGeneral::GetRandomNumberInRange(-0.05f, 0.05f) + fDirectionZ ); CVector particlePos = vecPos; particlePos.z += CGeneral::GetRandomNumberInRange(0.0f, 1.0f) * fRadius; ++nFrameGen; int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40); int32 nCurFrame = nFrameGen & 0x3; float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f); RwRGBA& particleColor = nFrameGen & 1 ? primaryColor1 : primaryColor2; CParticle::AddParticle(PARTICLE_CAR_DEBRIS, particlePos, particleDir, nil, fSize, particleColor, nRotationSpeed, 0, nCurFrame, 0); if ((i % 7) == 0) { static RwRGBA secondaryColor = { 0x9A, 0x99, 0x99, 0x3E }; CParticle::AddParticle(PARTICLE_DEBRIS, particlePos, particleDir, nil, 0.3, secondaryColor, nRotationSpeed, 0, 0, 0); } } PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos); break; } case DAMAGE_EFFECT_SMASH_BLACKBAG: case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD: case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL: { bIsVisible = false; bUsesCollision = false; if (!GetIsStatic()) { RemoveFromMovingList(); } SetIsStatic(true); bExplosionProof = true; SetMoveSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f); CRGBA possibleColor1; CRGBA possibleColor2; switch (m_nCollisionDamageEffect) { case DAMAGE_EFFECT_SMASH_BLACKBAG: possibleColor1 = CRGBA(0, 0, 0, 0xFF); possibleColor2 = possibleColor1; break; case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD: possibleColor1 = CRGBA(0x8F, 0x8A, 0x8C, 0xFF); possibleColor2 = CRGBA(0x73, 0x75, 0x7B, 0xFF); break; case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL: possibleColor1 = CRGBA(0x52, 0x92, 0x4A, 0xFF); possibleColor2 = CRGBA(0xCE, 0xCF, 0xCE, 0xFF); break; } for (int32 i = 0; i < 16; i++) { CVector vecDir( CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ ); ++nFrameGen; int32 nCurFrame = nFrameGen & 0x3; CRGBA &selectedColor = nFrameGen & 0x1 ? possibleColor1 : possibleColor2; float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f); int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40); CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, selectedColor, nRotationSpeed, 0, nCurFrame, 0); } if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_BLACKBAG) { PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos); } else if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD) { PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos); } break; } default: DEV("Unhandled collision damage effect id: %d\n", m_nCollisionDamageEffect); return; } } } void CObject::RefModelInfo(int32 modelId) { m_nRefModelIndex = modelId; CModelInfo::GetModelInfo(modelId)->AddRef(); } void CObject::Init(void) { m_type = ENTITY_TYPE_OBJECT; CObjectData::SetObjectData(GetModelIndex(), *this); m_nEndOfLifeTime = 0; ObjectCreatedBy = GAME_OBJECT; SetIsStatic(true); bIsPickup = false; bPickupObjWithMessage = false; bOutOfStock = false; bGlassCracked = false; bGlassBroken = false; bHasBeenDamaged = false; bUseVehicleColours = false; m_nRefModelIndex = -1; m_colour1 = 0; m_colour2 = 0; m_nBonusValue = 0; bIsWeapon = false; m_nCostValue = 0; m_pCollidingEntity = nil; CColPoint point; CEntity *outEntity = nil; const CVector &vecPos = m_matrix.GetPosition(); if (CWorld::ProcessVerticalLine(vecPos, vecPos.z - 10.0f, point, outEntity, true, false, false, false, false, false, nil)) m_pCurSurface = outEntity; else m_pCurSurface = nil; if (GetModelIndex() == MI_BUOY) bTouchingWater = true; if (CModelInfo::GetModelInfo(GetModelIndex())->GetModelType() == MITYPE_WEAPON) bIsWeapon = true; bIsStreetLight = IsLightObject(GetModelIndex()); m_area = AREA_EVERYWHERE; } bool CObject::CanBeDeleted(void) { switch (ObjectCreatedBy) { case GAME_OBJECT: return true; case MISSION_OBJECT: return false; case TEMP_OBJECT: return true; case CUTSCENE_OBJECT: return false; case CONTROLLED_SUB_OBJECT: return false; default: return true; } } void CObject::DeleteAllMissionObjects() { CObjectPool *objectPool = CPools::GetObjectPool(); for (int32 i = 0; i < objectPool->GetSize(); i++) { CObject *pObject = objectPool->GetSlot(i); if (pObject && pObject->ObjectCreatedBy == MISSION_OBJECT) { CWorld::Remove(pObject); delete pObject; } } } void CObject::DeleteAllTempObjects() { CObjectPool *objectPool = CPools::GetObjectPool(); for (int32 i = 0; i < objectPool->GetSize(); i++) { CObject *pObject = objectPool->GetSlot(i); if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT) { CWorld::Remove(pObject); delete pObject; } } } void CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius) { CObjectPool *objectPool = CPools::GetObjectPool(); for (int32 i = 0; i < objectPool->GetSize(); i++) { CObject *pObject = objectPool->GetSlot(i); if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && (point - pObject->GetPosition()).MagnitudeSqr() < SQR(fRadius)) { CWorld::Remove(pObject); delete pObject; } } } bool IsObjectPointerValid(CObject *pObject) { if (!pObject) return false; int index = CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(pObject); #ifdef FIX_BUGS if (index < 0 || index >= CPools::GetObjectPool()->GetSize()) #else if (index < 0 || index > CPools::GetObjectPool()->GetSize()) #endif return false; return pObject->bIsBIGBuilding || pObject->m_entryInfoList.first; }