#pragma once #include "common.h" #include "Vector.h" class CMovingThings { public: static void Init(); static void Shutdown(); static void Update(); static void Render(); }; class CMovingThing { public: void Update(); void AddToList(); void RemoveFromList(); }; class CScrollBar { private: uint8 m_Counter; const char* m_pMessage; CVector m_Position; uint32 m_MessageCurrentChar; uint32 m_MessageLength; CVector m_Size; float m_fIntensity; uint8 m_MessageBar[40]; uint8 m_Type; bool m_bVisible; uint8 m_uRed; uint8 m_uGreen; uint8 m_uBlue; float m_fScale; public: void SetVisibility(bool visible) { m_bVisible = visible; } bool IsVisible() { return m_bVisible; } void Init(CVector, uint8, float, float, float, uint8, uint8, uint8, float); void Update(); void Render(); }; class CTowerClock { private: CVector m_Position; CVector m_Size; float m_fDrawDistance; float m_fScale; uint8 m_uRed; uint8 m_uGreen; uint8 m_uBlue; bool m_bVisible; float m_fIntensity; public: void SetVisibility(bool visible) { m_bVisible = visible; } bool IsVisible() { return m_bVisible; } void Init(CVector, float, float, uint8, uint8, uint8, float, float); void Update(); void Render(); }; class CDigitalClock { private: CVector m_Position; CVector m_Size; float m_fDrawDistance; float m_fScale; uint8 m_uRed; uint8 m_uGreen; uint8 m_uBlue; bool m_bVisible; float m_fIntensity; public: void SetVisibility(bool visible) { m_bVisible = visible; } bool IsVisible() { return m_bVisible; } void Init(CVector, float, float, uint8, uint8, uint8, float, float); void Update(); void Render(); };