#include "common.h" #include "patcher.h" #include "SpecialFX.h" WRAPPER void CSpecialFX::Render(void) { EAXJMP(0x518DC0); } WRAPPER void CMotionBlurStreaks::RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2) { EAXJMP(0x519460); } CBulletTrace (&CBulletTraces::aTraces)[16] = *(CBulletTrace(*)[16])*(uintptr*)0x72B1B8; WRAPPER void CBulletTraces::Init(void) { EAXJMP(0x518DE0); }