#include "common.h" #include "patcher.h" #include "SpecialFX.h" #include "Timer.h" #include "Sprite.h" #include "Font.h" #include "Text.h" WRAPPER void CSpecialFX::Render(void) { EAXJMP(0x518DC0); } WRAPPER void CMotionBlurStreaks::RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2) { EAXJMP(0x519460); } CBulletTrace (&CBulletTraces::aTraces)[16] = *(CBulletTrace(*)[16])*(uintptr*)0x72B1B8; WRAPPER void CBulletTraces::Init(void) { EAXJMP(0x518DE0); } WRAPPER void CBrightLights::RegisterOne(CVector pos, CVector up, CVector right, CVector fwd, uint8 type, uint8 unk1, uint8 unk2, uint8 unk3) { EAXJMP(0x51A410); } WRAPPER void C3dMarkers::PlaceMarkerSet(uint32 id, uint16 type, CVector& pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate) { EAXJMP(0x51BB80); } #define MONEY_MESSAGE_LIFETIME_MS 2000 CMoneyMessage CMoneyMessages::aMoneyMessages[NUMMONEYMESSAGES]; void CMoneyMessage::Render() { const float MAX_SCALE = 4.0f; uint32 nLifeTime = CTimer::GetTimeInMilliseconds() - m_nTimeRegistered; if (nLifeTime >= MONEY_MESSAGE_LIFETIME_MS) m_nTimeRegistered = 0; else { float fLifeTime = (float)nLifeTime / MONEY_MESSAGE_LIFETIME_MS; RwV3d vecOut; float fDistX, fDistY; if (CSprite::CalcScreenCoors(m_vecPosition + CVector(0.0f, 0.0f, fLifeTime), &vecOut, &fDistX, &fDistY, true)) { fDistX *= (0.7 * fLifeTime + 2.0) * m_fSize; fDistY *= (0.7 * fLifeTime + 2.0) * m_fSize; CFont::SetPropOn(); CFont::SetBackgroundOff(); float fScaleY = fDistY / 100.0f; if (fScaleY > MAX_SCALE) fScaleY = MAX_SCALE; float fScaleX = fDistX / 100.0f; if (fScaleX > MAX_SCALE) fScaleX = MAX_SCALE; CFont::SetScale(fScaleX, fScaleY); // maybe use SCREEN_SCALE_X and SCREEN_SCALE_Y here? CFont::SetCentreOn(); CFont::SetCentreSize(SCREEN_WIDTH); CFont::SetJustifyOff(); CFont::SetColor(CRGBA(m_Colour.r, m_Colour.g, m_Colour.b, (255.0f - 255.0f * fLifeTime) * m_fOpacity)); CFont::SetBackGroundOnlyTextOff(); CFont::SetFontStyle(FONT_BANK); CFont::PrintString(vecOut.x, vecOut.y, m_aText); } } } void CMoneyMessages::Init() { for (int32 i = 0; i < NUMMONEYMESSAGES; i++) aMoneyMessages[i].m_nTimeRegistered = 0; } void CMoneyMessages::Render() { for (int32 i = 0; i < NUMMONEYMESSAGES; i++) { if (aMoneyMessages[i].m_nTimeRegistered != 0) aMoneyMessages[i].Render(); } } void CMoneyMessages::RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity) { uint32 nIndex = 0; while (aMoneyMessages[nIndex].m_nTimeRegistered != 0) { if (++nIndex >= NUMMONEYMESSAGES) return; } // Add data of this money message to the array AsciiToUnicode(pText, aMoneyMessages[nIndex].m_aText); aMoneyMessages[nIndex].m_nTimeRegistered = CTimer::GetTimeInMilliseconds(); aMoneyMessages[nIndex].m_vecPosition = vecPos; aMoneyMessages[nIndex].m_Colour.red = bRed; aMoneyMessages[nIndex].m_Colour.green = bGreen; aMoneyMessages[nIndex].m_Colour.blue = bBlue; aMoneyMessages[nIndex].m_fSize = fSize; aMoneyMessages[nIndex].m_fOpacity = fOpacity; } STARTPATCHES InjectHook(0x51AF70, CMoneyMessages::Init, PATCH_JUMP); InjectHook(0x51B030, CMoneyMessages::Render, PATCH_JUMP); ENDPATCHES