#pragma once class CSpecialFX { public: static void Render(void); }; class CMotionBlurStreaks { public: static void RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2); }; struct CBulletTrace { CVector m_vecInf; CVector m_vecSup; bool m_bInUse; uint8 m_framesInUse; uint8 m_lifeTime; }; class CBulletTraces { public: static CBulletTrace (&aTraces)[16]; static void Init(void); };