#include "common.h" #include "patcher.h" #include "WeaponEffects.h" WRAPPER void CWeaponEffects::Render(void) { EAXJMP(0x564D70); } CWeaponEffects &gCrossHair = *(CWeaponEffects*)0x6503BC; void CWeaponEffects::ClearCrossHair() { gCrossHair.m_bCrosshair = false; } void CWeaponEffects::MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint8 alpha, float size) { gCrossHair.m_bCrosshair = true; gCrossHair.m_vecPos = pos; gCrossHair.m_red = red; gCrossHair.m_green = green; gCrossHair.m_blue = blue; gCrossHair.m_alpha = alpha; gCrossHair.m_size = size; }