#pragma once extern RwMemoryFunctions memFuncs; template class CStack { public: T values[N]; uint32 sp; CStack() : sp(0) {} void push(const T& val) { values[sp++] = val; } T& pop() { return values[sp--]; } }; struct HeapBlockDesc { uint32 m_size; int16 m_memId; int16 m_ptrListIndex; HeapBlockDesc *m_next; HeapBlockDesc *m_prev; HeapBlockDesc *GetNextConsecutive(void) { return (HeapBlockDesc*)((uintptr)this + sizeof(HeapBlockDesc) + m_size); } void *GetDataPointer(void) { return (void*)((uintptr)this + sizeof(HeapBlockDesc)); } void RemoveHeapFreeBlock(void) { m_next->m_prev = m_prev; m_prev->m_next = m_next; } // after node void InsertHeapFreeBlock(HeapBlockDesc *node) { m_next = node->m_next; node->m_next->m_prev = this; m_prev = node; node->m_next = this; } HeapBlockDesc *FindSmallestFreeBlock(uint32 size) { HeapBlockDesc *b; for(b = m_next; b->m_size < size; b = b->m_next); return b; } }; static_assert(sizeof(HeapBlockDesc) == 0x10, "HeapBlockDesc must have 0x10 size otherwise most of assumptions don't make sense"); struct HeapBlockList { HeapBlockDesc m_first; HeapBlockDesc m_last; void Init(void) { m_first.m_next = &m_last; m_last.m_prev = &m_first; } void Insert(HeapBlockDesc *node) { node->InsertHeapFreeBlock(&m_first); } }; struct CommonSize { HeapBlockList m_freeList; uint32 m_size; uint32 m_failed; uint32 m_remaining; void Init(uint32 size); void Free(HeapBlockDesc *node) { m_freeList.Insert(node); m_remaining++; } HeapBlockDesc *Malloc(void) { if(m_freeList.m_first.m_next == &m_freeList.m_last){ m_failed++; return nil; } HeapBlockDesc *block = m_freeList.m_first.m_next; m_remaining--; block->RemoveHeapFreeBlock(); block->m_ptrListIndex = -1; return block; } }; enum { MEMID_FREE, // IDs from LCS: MEMID_ID1, // "Game" MEMID_ID2, // "World" MEMID_ID3, // "Animation" MEMID_ID4, // "Pools" MEMID_ID5, // "Default Models" MEMID_ID6, // "Streaming" MEMID_ID7, // "Streamed Models" MEMID_ID8, // "Streamed LODs" MEMID_ID9, // "Streamed Textures" MEMID_ID10, // "Streamed Collision" MEMID_ID11, // "Streamed Animation" MEMID_ID12, // "Textures" MEMID_ID13, // "Collision" MEMID_ID14, // "PreAlloc" MEMID_ID15, // "Game Process" MEMID_ID16, // "Script" MEMID_ID17, // "Cars" MEMID_ID18, // "Render" MEMID_ID19, // "Ped Attr" NUM_MEMIDS, NUM_FIXED_MEMBLOCKS = 6 }; class CMemoryHeap { public: HeapBlockDesc *m_start; HeapBlockDesc *m_end; HeapBlockList m_freeList; CommonSize m_fixedSize[NUM_FIXED_MEMBLOCKS]; uint32 m_totalMemUsed; CStack m_idStack; uint32 m_currentMemID; uint32 *m_memUsed; uint32 m_totalBlocksUsed; uint32 *m_blocksUsed; uint32 m_unkMemId; CMemoryHeap(void) : m_start(nil) {} void Init(uint32 total); void RegisterMalloc(HeapBlockDesc *block); void RegisterFree(HeapBlockDesc *block); void *Malloc(uint32 size); void *Realloc(void *ptr, uint32 size); void Free(void *ptr); void FillInBlockData(HeapBlockDesc *block, HeapBlockDesc *end, uint32 size); uint32 CombineFreeBlocks(HeapBlockDesc *block); void *MoveMemory(void *ptr); HeapBlockDesc *WhereShouldMemoryMove(void *ptr); void *MoveHeapBlock(HeapBlockDesc *dst, HeapBlockDesc *src); void PopMemId(void); void PushMemId(int32 id); void RegisterMemPointer(void *ptr); void TidyHeap(void); uint32 GetMemoryUsed(int32 id); uint32 GetBlocksUsed(int32 id); void ParseHeap(void); HeapBlockDesc *GetDescFromHeapPointer(void *block) { return (HeapBlockDesc*)((uintptr)block - sizeof(HeapBlockDesc)); } uint32 GetSizeBetweenBlocks(HeapBlockDesc *first, HeapBlockDesc *second) { return (uintptr)second - (uintptr)first - sizeof(HeapBlockDesc); } void FreeBlock(HeapBlockDesc *block){ for(int i = 0; i < NUM_FIXED_MEMBLOCKS; i++){ if(m_fixedSize[i].m_size == block->m_size){ m_fixedSize[i].Free(block); return; } } HeapBlockDesc *it; for(it = m_freeList.m_first.m_next; it->m_size < block->m_size; it = it->m_next); block->InsertHeapFreeBlock(it->m_prev); } };