#pragma once class CTexturePool { public: D3DFORMAT Format; int size; uint32 levels; int32 texturesMax; int32 texturesUsed; int32 texturesNum; IDirect3DTexture8 **pTextures; public: CTexturePool() {} void Create(D3DFORMAT _Format, int size, uint32 mipmapLevels, int32 numTextures); void Release(); IDirect3DTexture8 *FindTexture(); bool AddTexture(IDirect3DTexture8 *texture); void Resize(int numTextures); #ifdef FIX_BUGS int GetSize() { return size; } #else float GetSize() { return size; } #endif }; class CPaletteList { int Max; int Num; int *Data; public: void Alloc(int max); void Free(); int Find(); void Add(int item); void Resize(int max); }; void _TexturePoolsInitialise(); void _TexturePoolsShutdown();