#pragma once #include "templates.h" class CEntity; class CSimpleModelInfo; class CClumpModelInfo; typedef bool (*ClumpVisibilityCB)(RpClump*); class CVisibilityPlugins { public: struct AlphaObjectInfo { union { CEntity *entity; RpAtomic *atomic; }; float sort; }; static CLinkList m_alphaList; static CLinkList m_alphaEntityList; static RwCamera *ms_pCamera; static RwV3d *ms_pCameraPosn; static float ms_cullCompsDist; static float ms_vehicleLod0Dist; static float ms_vehicleLod1Dist; static float ms_vehicleFadeDist; static float ms_bigVehicleLod0Dist; static float ms_bigVehicleLod1Dist; static float ms_pedLod0Dist; static float ms_pedLod1Dist; static float ms_pedFadeDist; static void Initialise(void); static void Shutdown(void); static void InitAlphaEntityList(void); static bool InsertEntityIntoSortedList(CEntity *e, float dist); static void InitAlphaAtomicList(void); static bool InsertAtomicIntoSortedList(RpAtomic *a, float dist); static void SetRenderWareCamera(RwCamera *camera); static RpAtomic *RenderWheelAtomicCB(RpAtomic *atomic); static RpAtomic *RenderObjNormalAtomic(RpAtomic *atomic); static RpAtomic *RenderAlphaAtomic(RpAtomic *atomic, int alpha); static RpAtomic *RenderWeaponCB(RpAtomic *atomic); static RpAtomic *RenderFadingAtomic(RpAtomic *atm, float dist); static RpAtomic *RenderVehicleHiDetailCB(RpAtomic *atomic); static RpAtomic *RenderVehicleHiDetailAlphaCB(RpAtomic *atomic); static RpAtomic *RenderVehicleHiDetailCB_BigVehicle(RpAtomic *atomic); static RpAtomic *RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic); static RpAtomic *RenderVehicleHiDetailCB_Boat(RpAtomic *atomic); static RpAtomic *RenderVehicleLowDetailCB_BigVehicle(RpAtomic *atomic); static RpAtomic *RenderVehicleLowDetailAlphaCB_BigVehicle(RpAtomic *atomic); static RpAtomic *RenderVehicleReallyLowDetailCB(RpAtomic *atomic); static RpAtomic *RenderVehicleReallyLowDetailCB_BigVehicle(RpAtomic *atomic); static RpAtomic *RenderTrainHiDetailCB(RpAtomic *atomic); static RpAtomic *RenderTrainHiDetailAlphaCB(RpAtomic *atomic); static RpAtomic *RenderVehicleRotorAlphaCB(RpAtomic *atomic); static RpAtomic *RenderVehicleTailRotorAlphaCB(RpAtomic *atomic); static RpAtomic *RenderPlayerCB(RpAtomic *atomic); static RpAtomic *RenderPedLowDetailCB(RpAtomic *atomic); static RpAtomic *RenderPedHiDetailCB(RpAtomic *atomic); static RpAtomic *RenderPedCB(RpAtomic *atomic); // for skinned models with only one clump static void RenderAlphaAtomics(void); static void RenderFadingEntities(void); // All actually unused static bool DefaultVisibilityCB(RpClump *clump); static bool FrustumSphereCB(RpClump *clump); static bool MloVisibilityCB(RpClump *clump); static bool VehicleVisibilityCB(RpClump *clump); static bool VehicleVisibilityCB_BigVehicle(RpClump *clump); static float GetDistanceSquaredFromCamera(RwFrame *frame); static float GetDotProductWithCameraVector(RwMatrix *atomicMat, RwMatrix *clumpMat, uint32 flags); // // RW Plugins // union AtomicExt { CSimpleModelInfo *modelInfo; // used by SimpleModelInfo int flags; // used by ClumpModelInfo }; static void SetAtomicModelInfo(RpAtomic*, CSimpleModelInfo*); static CSimpleModelInfo *GetAtomicModelInfo(RpAtomic *atomic); static void SetAtomicFlag(RpAtomic*, int); static void ClearAtomicFlag(RpAtomic*, int); static int GetAtomicId(RpAtomic *atomic); static void SetAtomicRenderCallback(RpAtomic*, RpAtomicCallBackRender); static void *AtomicConstructor(void *object, int32 offset, int32 len); static void *AtomicDestructor(void *object, int32 offset, int32 len); static void *AtomicCopyConstructor(void *dst, const void *src, int32 offset, int32 len); static int32 ms_atomicPluginOffset; struct FrameExt { // BUG: this is abused to hold a pointer by SetClumpModelInfo int32 id; }; static void SetFrameHierarchyId(RwFrame *frame, int32 id); static int32 GetFrameHierarchyId(RwFrame *frame); static void *FrameConstructor(void *object, int32 offset, int32 len); static void *FrameDestructor(void *object, int32 offset, int32 len); static void *FrameCopyConstructor(void *dst, const void *src, int32 offset, int32 len); static int32 ms_framePluginOffset; // Not actually used struct ClumpExt { ClumpVisibilityCB visibilityCB; int alpha; }; static void SetClumpModelInfo(RpClump*, CClumpModelInfo*); static void SetClumpAlpha(RpClump*, int); static int GetClumpAlpha(RpClump*); static void *ClumpConstructor(void *object, int32 offset, int32 len); static void *ClumpDestructor(void *object, int32 offset, int32 len); static void *ClumpCopyConstructor(void *dst, const void *src, int32 offset, int32 len); static int32 ms_clumpPluginOffset; static bool PluginAttach(void); }; RpMaterial *SetAlphaCB(RpMaterial *material, void *data);