#include "common.h" #include "main.h" #include "General.h" #include "CutsceneMgr.h" #include "ModelIndices.h" #include "FileMgr.h" #include "Streaming.h" #include "Replay.h" #include "Camera.h" #include "DMAudio.h" #include "Wanted.h" #include "Coronas.h" #include "Particle.h" #include "Explosion.h" #include "Fluff.h" #include "World.h" #include "HandlingMgr.h" #include "Heli.h" #include "Plane.h" //--MIAMI: file done CPlaneNode *pPathNodes; CPlaneNode *pPath2Nodes; CPlaneNode *pPath3Nodes; CPlaneNode *pPath4Nodes; int32 NumPathNodes; int32 NumPath2Nodes; int32 NumPath3Nodes; int32 NumPath4Nodes; float TotalLengthOfFlightPath; float TotalLengthOfFlightPath2; float TotalLengthOfFlightPath3; float TotalLengthOfFlightPath4; float TotalDurationOfFlightPath; float TotalDurationOfFlightPath2; float TotalDurationOfFlightPath3; float TotalDurationOfFlightPath4; float LandingPoint; float TakeOffPoint; CPlaneInterpolationLine aPlaneLineBits[6]; float PlanePathPosition[3]; float OldPlanePathPosition[3]; float PlanePathSpeed[3]; float PlanePath2Position[5]; float PlanePath3Position[4]; float PlanePath2Speed[5]; float PlanePath3Speed[4]; enum { CESNA_STATUS_NONE, // doesn't even exist CESNA_STATUS_FLYING, CESNA_STATUS_DESTROYED, CESNA_STATUS_LANDED, }; int32 CesnaMissionStatus; int32 CesnaMissionStartTime; CPlane *pDrugRunCesna; int32 DropOffCesnaMissionStatus; int32 DropOffCesnaMissionStartTime; CPlane *pDropOffCesna; CPlane::CPlane(int32 id, uint8 CreatedBy) : CVehicle(CreatedBy) { CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id); m_vehType = VEHICLE_TYPE_PLANE; pHandling = mod_HandlingManager.GetHandlingData((tVehicleType)mi->m_handlingId); SetModelIndex(id); m_fMass = 100000000.0f; m_fTurnMass = 100000000.0f; m_fAirResistance = 0.9994f; m_fElasticity = 0.05f; bUsesCollision = false; m_bHasBeenHit = false; m_bIsDrugRunCesna = false; m_bIsDropOffCesna = false; m_bTempPlane = false; SetStatus(STATUS_PLANE); bIsBIGBuilding = true; m_level = LEVEL_GENERIC; m_isFarAway = false; #ifdef CPLANE_ROTORS m_fRotorRotation = 0.0f; #endif } CPlane::~CPlane() { DeleteRwObject(); } void CPlane::SetModelIndex(uint32 id) { CVehicle::SetModelIndex(id); #ifdef CPLANE_ROTORS int i; for(i = 0; i < NUM_PLANE_NODES; i++) m_aPlaneNodes[i] = nil; if(GetModelIndex() == MI_CHOPPER){ // This is surprisingly annoying... RwFrame *heliNodes[NUM_HELI_NODES]; for(i = 0; i < NUM_HELI_NODES; i++) heliNodes[i] = nil; CClumpModelInfo::FillFrameArray(GetClump(), heliNodes); m_aPlaneNodes[PLANE_TOPROTOR] = heliNodes[HELI_TOPROTOR]; m_aPlaneNodes[PLANE_BACKROTOR] = heliNodes[HELI_BACKROTOR]; }else CClumpModelInfo::FillFrameArray(GetClump(), m_aPlaneNodes); #endif } void CPlane::DeleteRwObject(void) { if(m_rwObject && RwObjectGetType(m_rwObject) == rpATOMIC){ m_matrix.Detach(); if(RwObjectGetType(m_rwObject) == rpATOMIC){ // useless check RwFrame *f = RpAtomicGetFrame((RpAtomic*)m_rwObject); RpAtomicDestroy((RpAtomic*)m_rwObject); RwFrameDestroy(f); } m_rwObject = nil; } CEntity::DeleteRwObject(); } // There's a LOT of copy and paste in here. Maybe this could be refactored somehow void CPlane::ProcessControl(void) { int i; CVector pos; if(CReplay::IsPlayingBack()) return; if(GetModelIndex() == MI_AIRTRAIN){ if(GetPosition().z > 100.0f) CPlaneTrails::RegisterPoint(GetPosition(), m_nPlaneId); }else if(GetModelIndex() == MI_DEADDODO) CPlaneBanners::RegisterPoint(GetPosition(), m_nPlaneId); // Explosion if(m_bHasBeenHit){ // BUG: since this is all based on frames, you can skip the explosion processing when you go into the menu if(GetModelIndex() == MI_AIRTRAIN){ int frm = CTimer::GetFrameCounter() - m_nFrameWhenHit; if(frm == 20){ static int nFrameGen; CRGBA colors[8]; CExplosion::AddExplosion(nil, FindPlayerPed(), EXPLOSION_HELI, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), 0); colors[0] = CRGBA(0, 0, 0, 255); colors[1] = CRGBA(224, 230, 238, 255); colors[2] = CRGBA(224, 230, 238, 255); colors[3] = CRGBA(0, 0, 0, 255); colors[4] = CRGBA(224, 230, 238, 255); colors[5] = CRGBA(0, 0, 0, 255); colors[6] = CRGBA(0, 0, 0, 255); colors[7] = CRGBA(224, 230, 238, 255); CVector dir; for(i = 0; i < 40; i++){ dir.x = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f); dir.y = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f); dir.z = CGeneral::GetRandomNumberInRange(0.0f, 2.0f); int rotSpeed = CGeneral::GetRandomNumberInRange(10, 30); if(CGeneral::GetRandomNumber() & 1) rotSpeed = -rotSpeed; int f = ++nFrameGen & 3; CParticle::AddParticle(PARTICLE_HELI_DEBRIS, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), dir, nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f), colors[nFrameGen&7], rotSpeed, 0, f, 0); } } if(frm >= 40 && frm <= 80 && frm & 1){ if(frm & 1){ pos.x = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.2f; pos.z = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.2f; pos.y = frm - 40; pos = GetMatrix() * pos; }else{ pos.x = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.2f; pos.z = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.2f; pos.y = 40 - frm; pos = GetMatrix() * pos; } CExplosion::AddExplosion(nil, FindPlayerPed(), EXPLOSION_HELI, pos, 0); } if(frm == 60) bRenderScorched = true; if(frm == 82){ TheCamera.SetFadeColour(255, 255, 255); TheCamera.Fade(0.0f, FADE_OUT); TheCamera.ProcessFade(); TheCamera.Fade(1.0f, FADE_IN); FlagToDestroyWhenNextProcessed(); } }else{ int frm = CTimer::GetFrameCounter() - m_nFrameWhenHit; if(frm == 20){ static int nFrameGen; CRGBA colors[8]; CExplosion::AddExplosion(nil, FindPlayerPed(), EXPLOSION_HELI, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), 0); colors[0] = CRGBA(0, 0, 0, 255); colors[1] = CRGBA(224, 230, 238, 255); colors[2] = CRGBA(224, 230, 238, 255); colors[3] = CRGBA(0, 0, 0, 255); colors[4] = CRGBA(252, 66, 66, 255); colors[5] = CRGBA(0, 0, 0, 255); colors[6] = CRGBA(0, 0, 0, 255); colors[7] = CRGBA(252, 66, 66, 255); CVector dir; for(i = 0; i < 40; i++){ dir.x = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f); dir.y = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f); dir.z = CGeneral::GetRandomNumberInRange(0.0f, 2.0f); int rotSpeed = CGeneral::GetRandomNumberInRange(30.0f, 20.0f); if(CGeneral::GetRandomNumber() & 1) rotSpeed = -rotSpeed; int f = ++nFrameGen & 3; CParticle::AddParticle(PARTICLE_HELI_DEBRIS, GetMatrix() * CVector(0.0f, 0.0f, 0.0f), dir, nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f), colors[nFrameGen&7], rotSpeed, 0, f, 0); } } if(frm >= 40 && frm <= 60 && frm & 1){ if(frm & 1){ pos.x = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.1f; pos.z = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.1f; pos.y = (frm - 40)*0.3f; pos = GetMatrix() * pos; }else{ pos.x = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.1f; pos.z = ((CGeneral::GetRandomNumber() & 0x3F) - 32) * 0.1f; pos.y = (40 - frm)*0.3f; pos = GetMatrix() * pos; } CExplosion::AddExplosion(nil, FindPlayerPed(), EXPLOSION_HELI, pos, 0); } if(frm == 30) bRenderScorched = true; if(frm == 62){ TheCamera.SetFadeColour(200, 200, 200); TheCamera.Fade(0.0f, FADE_OUT); TheCamera.ProcessFade(); TheCamera.Fade(1.0f, FADE_IN); if(m_bIsDrugRunCesna){ CesnaMissionStatus = CESNA_STATUS_DESTROYED; pDrugRunCesna = nil; } if(m_bIsDropOffCesna){ DropOffCesnaMissionStatus = CESNA_STATUS_DESTROYED; pDropOffCesna = nil; } FlagToDestroyWhenNextProcessed(); } } } // Update plane position and speed if(GetModelIndex() == MI_AIRTRAIN || !m_isFarAway || ((CTimer::GetFrameCounter() + m_randomSeed) & 7) == 0){ if(GetModelIndex() == MI_AIRTRAIN){ float pathPositionRear = PlanePathPosition[m_nPlaneId] - 30.0f; if(pathPositionRear < 0.0f) pathPositionRear += TotalLengthOfFlightPath; float pathPosition = pathPositionRear + 30.0f; float pitch = 0.0f; float distSinceTakeOff = pathPosition - TakeOffPoint; if(distSinceTakeOff <= 0.0f && distSinceTakeOff > -70.0f){ // shortly before take off pitch = 1.0f - distSinceTakeOff/-70.0f; }else if(distSinceTakeOff >= 0.0f && distSinceTakeOff < 100.0f){ // shortly after take off pitch = 1.0f - distSinceTakeOff/100.0f; } float distSinceLanding = pathPosition - LandingPoint; if(distSinceLanding <= 0.0f && distSinceLanding > -200.0f){ // shortly before landing pitch = 1.0f - distSinceLanding/-200.0f; }else if(distSinceLanding >= 0.0f && distSinceLanding < 70.0f){ // shortly after landing pitch = 1.0f - distSinceLanding/70.0f; } // Advance current node to appropriate position float pos1, pos2; int nextTrackNode = m_nCurPathNode + 1; pos1 = pPathNodes[m_nCurPathNode].t; if(nextTrackNode < NumPathNodes) pos2 = pPathNodes[nextTrackNode].t; else{ nextTrackNode = 0; pos2 = TotalLengthOfFlightPath; } while(pathPositionRear < pos1 || pathPositionRear > pos2){ m_nCurPathNode = (m_nCurPathNode+1) % NumPathNodes; nextTrackNode = m_nCurPathNode + 1; pos1 = pPathNodes[m_nCurPathNode].t; if(nextTrackNode < NumPathNodes) pos2 = pPathNodes[nextTrackNode].t; else{ nextTrackNode = 0; pos2 = TotalLengthOfFlightPath; } } bool bothOnGround = pPathNodes[m_nCurPathNode].bOnGround && pPathNodes[nextTrackNode].bOnGround; if(PlanePathPosition[m_nPlaneId] >= LandingPoint && OldPlanePathPosition[m_nPlaneId] < LandingPoint) DMAudio.PlayOneShot(m_audioEntityId, SOUND_PLANE_ON_GROUND, 0.0f); float dist = pPathNodes[nextTrackNode].t - pPathNodes[m_nCurPathNode].t; if(dist < 0.0f) dist += TotalLengthOfFlightPath; float f = (pathPositionRear - pPathNodes[m_nCurPathNode].t)/dist; CVector posRear = (1.0f - f)*pPathNodes[m_nCurPathNode].p + f*pPathNodes[nextTrackNode].p; // Same for the front float pathPositionFront = pathPositionRear + 60.0f; if(pathPositionFront > TotalLengthOfFlightPath) pathPositionFront -= TotalLengthOfFlightPath; int curPathNodeFront = m_nCurPathNode; int nextPathNodeFront = curPathNodeFront + 1; pos1 = pPathNodes[curPathNodeFront].t; if(nextPathNodeFront < NumPathNodes) pos2 = pPathNodes[nextPathNodeFront].t; else{ nextPathNodeFront = 0; pos2 = TotalLengthOfFlightPath; } while(pathPositionFront < pos1 || pathPositionFront > pos2){ curPathNodeFront = (curPathNodeFront+1) % NumPathNodes; nextPathNodeFront = curPathNodeFront + 1; pos1 = pPathNodes[curPathNodeFront].t; if(nextPathNodeFront < NumPathNodes) pos2 = pPathNodes[nextPathNodeFront].t; else{ nextPathNodeFront = 0; pos2 = TotalLengthOfFlightPath; } } dist = pPathNodes[nextPathNodeFront].t - pPathNodes[curPathNodeFront].t; if(dist < 0.0f) dist += TotalLengthOfFlightPath; f = (pathPositionFront - pPathNodes[curPathNodeFront].t)/dist; CVector posFront = (1.0f - f)*pPathNodes[curPathNodeFront].p + f*pPathNodes[nextPathNodeFront].p; // And for another point 60 units in front of the plane, used to calculate roll float pathPositionFront2 = pathPositionFront + 60.0f; if(pathPositionFront2 > TotalLengthOfFlightPath) pathPositionFront2 -= TotalLengthOfFlightPath; int curPathNodeFront2 = m_nCurPathNode; int nextPathNodeFront2 = curPathNodeFront2 + 1; pos1 = pPathNodes[curPathNodeFront2].t; if(nextPathNodeFront2 < NumPathNodes) pos2 = pPathNodes[nextPathNodeFront2].t; else{ nextPathNodeFront2 = 0; pos2 = TotalLengthOfFlightPath; } while(pathPositionFront2 < pos1 || pathPositionFront2 > pos2){ curPathNodeFront2 = (curPathNodeFront2+1) % NumPathNodes; nextPathNodeFront2 = curPathNodeFront2 + 1; pos1 = pPathNodes[curPathNodeFront2].t; if(nextPathNodeFront2 < NumPathNodes) pos2 = pPathNodes[nextPathNodeFront2].t; else{ nextPathNodeFront2 = 0; pos2 = TotalLengthOfFlightPath; } } dist = pPathNodes[nextPathNodeFront2].t - pPathNodes[curPathNodeFront2].t; if(dist < 0.0f) dist += TotalLengthOfFlightPath; f = (pathPositionFront2 - pPathNodes[curPathNodeFront2].t)/dist; CVector posFront2 = (1.0f - f)*pPathNodes[curPathNodeFront2].p + f*pPathNodes[nextPathNodeFront2].p; // Now set matrix GetMatrix().SetTranslateOnly((posRear + posFront) / 2.0f); GetMatrix().GetPosition().z += 4.3f; CVector fwd = posFront - posRear; fwd.Normalise(); if(pitch != 0.0f){ fwd.z += 0.4f*pitch; fwd.Normalise(); } CVector fwd2 = posFront2 - posRear; fwd2.Normalise(); CVector roll = CrossProduct(fwd, fwd2); CVector right = CrossProduct(fwd, CVector(0.0f, 0.0f, 1.0f)); if(!bothOnGround) right.z += 3.0f*roll.z; right.Normalise(); CVector up = CrossProduct(right, fwd); GetMatrix().GetRight() = right; GetMatrix().GetUp() = up; GetMatrix().GetForward() = fwd; // Set speed m_vecMoveSpeed = fwd*PlanePathSpeed[m_nPlaneId]/60.0f; m_fSpeed = PlanePathSpeed[m_nPlaneId]/60.0f; m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); m_isFarAway = !((posFront - TheCamera.GetPosition()).MagnitudeSqr2D() < sq(300.0f)); }else{ float planePathPosition; float totalLengthOfFlightPath; CPlaneNode *pathNodes; float planePathSpeed; int numPathNodes; if(GetModelIndex() == MI_CHOPPER){ planePathPosition = PlanePath3Position[m_nPlaneId]; totalLengthOfFlightPath = TotalLengthOfFlightPath3; pathNodes = pPath3Nodes; planePathSpeed = PlanePath3Speed[m_nPlaneId]; numPathNodes = NumPath3Nodes; }else{ planePathPosition = PlanePath2Position[m_nPlaneId]; totalLengthOfFlightPath = TotalLengthOfFlightPath2; pathNodes = pPath2Nodes; planePathSpeed = PlanePath2Speed[m_nPlaneId]; numPathNodes = NumPath2Nodes; } // Advance current node to appropriate position float pathPositionRear = planePathPosition - 10.0f; if(pathPositionRear < 0.0f) pathPositionRear += totalLengthOfFlightPath; float pos1, pos2; int nextTrackNode = m_nCurPathNode + 1; pos1 = pathNodes[m_nCurPathNode].t; if(nextTrackNode < numPathNodes) pos2 = pathNodes[nextTrackNode].t; else{ nextTrackNode = 0; pos2 = totalLengthOfFlightPath; } while(pathPositionRear < pos1 || pathPositionRear > pos2){ m_nCurPathNode = (m_nCurPathNode+1) % numPathNodes; nextTrackNode = m_nCurPathNode + 1; pos1 = pathNodes[m_nCurPathNode].t; if(nextTrackNode < numPathNodes) pos2 = pathNodes[nextTrackNode].t; else{ nextTrackNode = 0; pos2 = totalLengthOfFlightPath; } } float dist = pathNodes[nextTrackNode].t - pathNodes[m_nCurPathNode].t; if(dist < 0.0f) dist += totalLengthOfFlightPath; float f = (pathPositionRear - pathNodes[m_nCurPathNode].t)/dist; CVector posRear = (1.0f - f)*pathNodes[m_nCurPathNode].p + f*pathNodes[nextTrackNode].p; // Same for the front float pathPositionFront = pathPositionRear + 20.0f; if(pathPositionFront > totalLengthOfFlightPath) pathPositionFront -= totalLengthOfFlightPath; int curPathNodeFront = m_nCurPathNode; int nextPathNodeFront = curPathNodeFront + 1; pos1 = pathNodes[curPathNodeFront].t; if(nextPathNodeFront < numPathNodes) pos2 = pathNodes[nextPathNodeFront].t; else{ nextPathNodeFront = 0; pos2 = totalLengthOfFlightPath; } while(pathPositionFront < pos1 || pathPositionFront > pos2){ curPathNodeFront = (curPathNodeFront+1) % numPathNodes; nextPathNodeFront = curPathNodeFront + 1; pos1 = pathNodes[curPathNodeFront].t; if(nextPathNodeFront < numPathNodes) pos2 = pathNodes[nextPathNodeFront].t; else{ nextPathNodeFront = 0; pos2 = totalLengthOfFlightPath; } } dist = pathNodes[nextPathNodeFront].t - pathNodes[curPathNodeFront].t; if(dist < 0.0f) dist += totalLengthOfFlightPath; f = (pathPositionFront - pathNodes[curPathNodeFront].t)/dist; CVector posFront = (1.0f - f)*pathNodes[curPathNodeFront].p + f*pathNodes[nextPathNodeFront].p; // And for another point 30 units in front of the plane, used to calculate roll float pathPositionFront2 = pathPositionFront + 30.0f; if(pathPositionFront2 > totalLengthOfFlightPath) pathPositionFront2 -= totalLengthOfFlightPath; int curPathNodeFront2 = m_nCurPathNode; int nextPathNodeFront2 = curPathNodeFront2 + 1; pos1 = pathNodes[curPathNodeFront2].t; if(nextPathNodeFront2 < numPathNodes) pos2 = pathNodes[nextPathNodeFront2].t; else{ nextPathNodeFront2 = 0; pos2 = totalLengthOfFlightPath; } while(pathPositionFront2 < pos1 || pathPositionFront2 > pos2){ curPathNodeFront2 = (curPathNodeFront2+1) % numPathNodes; nextPathNodeFront2 = curPathNodeFront2 + 1; pos1 = pathNodes[curPathNodeFront2].t; if(nextPathNodeFront2 < numPathNodes) pos2 = pathNodes[nextPathNodeFront2].t; else{ nextPathNodeFront2 = 0; pos2 = totalLengthOfFlightPath; } } dist = pathNodes[nextPathNodeFront2].t - pathNodes[curPathNodeFront2].t; if(dist < 0.0f) dist += totalLengthOfFlightPath; f = (pathPositionFront2 - pathNodes[curPathNodeFront2].t)/dist; CVector posFront2 = (1.0f - f)*pathNodes[curPathNodeFront2].p + f*pathNodes[nextPathNodeFront2].p; // Now set matrix GetMatrix().SetTranslateOnly((posRear + posFront) / 2.0f); GetMatrix().GetPosition().z += 1.0f; CVector fwd = posFront - posRear; fwd.Normalise(); CVector fwd2 = posFront2 - posRear; fwd2.Normalise(); CVector roll = CrossProduct(fwd, fwd2); CVector right = CrossProduct(fwd, CVector(0.0f, 0.0f, 1.0f)); right.z += 3.0f*roll.z; right.Normalise(); CVector up = CrossProduct(right, fwd); GetMatrix().GetRight() = right; GetMatrix().GetUp() = up; GetMatrix().GetForward() = fwd; // Set speed m_vecMoveSpeed = fwd*planePathSpeed/60.0f; m_fSpeed = planePathSpeed/60.0f; m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); m_isFarAway = !((posFront - TheCamera.GetPosition()).MagnitudeSqr2D() < sq(300.0f)); } } bIsInSafePosition = true; GetMatrix().UpdateRW(); UpdateRwFrame(); // Handle streaming and such CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); if(m_isFarAway){ // Switch to LOD model if(m_rwObject && RwObjectGetType(m_rwObject) == rpCLUMP){ DeleteRwObject(); if(mi->m_planeLodId != -1){ m_rwObject = CModelInfo::GetModelInfo(mi->m_planeLodId)->CreateInstance(); if(m_rwObject) m_matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject))); } } }else if(CStreaming::HasModelLoaded(GetModelIndex())){ if(m_rwObject && RwObjectGetType(m_rwObject) == rpATOMIC){ // Get rid of LOD model m_matrix.Detach(); if(m_rwObject){ // useless check if(RwObjectGetType(m_rwObject) == rpATOMIC){ // useless check RwFrame *f = RpAtomicGetFrame((RpAtomic*)m_rwObject); RpAtomicDestroy((RpAtomic*)m_rwObject); RwFrameDestroy(f); } m_rwObject = nil; } } // Set high detail model if(m_rwObject == nil){ int id = GetModelIndex(); m_modelIndex = -1; SetModelIndex(id); } }else{ CStreaming::RequestModel(GetModelIndex(), STREAMFLAGS_DEPENDENCY); } } void CPlane::PreRender(void) { CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); CVector lookVector = GetPosition() - TheCamera.GetPosition(); float camDist = lookVector.Magnitude(); if(camDist != 0.0f) lookVector *= 1.0f/camDist; else lookVector = CVector(1.0f, 0.0f, 0.0f); float behindness = DotProduct(lookVector, GetForward()); // Wing lights if(behindness < 0.0f){ // in front of plane CVector lightPos = mi->m_positions[PLANE_POS_LIGHT_RIGHT]; CVector lightR = GetMatrix() * lightPos; CVector lightL = lightR; lightL -= GetRight()*2.0f*lightPos.x; float intensity = -0.6f*behindness + 0.4f; float size = 1.0f - behindness; if(behindness < -0.9f && camDist < 50.0f){ // directly in front CCoronas::RegisterCorona((uintptr)this + 10, 255*intensity, 255*intensity, 255*intensity, 255, lightL, size, 240.0f, CCoronas::TYPE_NORMAL, CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); CCoronas::RegisterCorona((uintptr)this + 11, 255*intensity, 255*intensity, 255*intensity, 255, lightR, size, 240.0f, CCoronas::TYPE_NORMAL, CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); }else{ CCoronas::RegisterCorona((uintptr)this + 10, 255*intensity, 255*intensity, 255*intensity, 255, lightL, size, 240.0f, CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); CCoronas::RegisterCorona((uintptr)this + 11, 255*intensity, 255*intensity, 255*intensity, 255, lightR, size, 240.0f, CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); } } // Tail light if(CTimer::GetTimeInMilliseconds() & 0x200){ CVector pos = GetMatrix() * mi->m_positions[PLANE_POS_LIGHT_TAIL]; CCoronas::RegisterCorona((uintptr)this + 12, 255, 0, 0, 255, pos, 1.0f, 120.0f, CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); } #ifdef CPLANE_ROTORS CMatrix mat; CVector pos; m_fRotorRotation += 3.14f/6.5f; if(m_fRotorRotation > 6.28f) m_fRotorRotation -= 6.28f; if(m_aPlaneNodes[PLANE_TOPROTOR]){ mat.Attach(RwFrameGetMatrix(m_aPlaneNodes[PLANE_TOPROTOR])); pos = mat.GetPosition(); mat.SetRotateZ(m_fRotorRotation); mat.Translate(pos); mat.UpdateRW(); } if(m_aPlaneNodes[PLANE_BACKROTOR]){ mat.Attach(RwFrameGetMatrix(m_aPlaneNodes[PLANE_BACKROTOR])); pos = mat.GetPosition(); mat.SetRotateX(m_fRotorRotation); mat.Translate(pos); mat.UpdateRW(); } #endif } void CPlane::Render(void) { if(!CCutsceneMgr::IsRunning()) CEntity::Render(); } #define CRUISE_SPEED (50.0f) #define TAXI_SPEED (5.0f) void CPlane::InitPlanes(void) { int i; CesnaMissionStatus = CESNA_STATUS_NONE; // Jumbo if(pPathNodes == nil){ pPathNodes = LoadPath("data\\paths\\flight.dat", NumPathNodes, TotalLengthOfFlightPath, true); // Figure out which nodes are on ground for(i = 0; i < NumPathNodes; i++){ if(pPathNodes[i].p.z < 14.0f){ pPathNodes[i].p.z = 14.0f; pPathNodes[i].bOnGround = true; }else pPathNodes[i].bOnGround = false; } // Find lading and takeoff points LandingPoint = -1.0f; TakeOffPoint = -1.0f; bool lastOnGround = pPathNodes[NumPathNodes-1].bOnGround; for(i = 0; i < NumPathNodes; i++){ if(pPathNodes[i].bOnGround && !lastOnGround) LandingPoint = pPathNodes[i].t; else if(!pPathNodes[i].bOnGround && lastOnGround) TakeOffPoint = pPathNodes[i].t; lastOnGround = pPathNodes[i].bOnGround; } // Animation float time = 0.0f; float position = 0.0f; // Start on ground with slow speed aPlaneLineBits[0].type = 1; aPlaneLineBits[0].time = time; aPlaneLineBits[0].position = position; aPlaneLineBits[0].speed = TAXI_SPEED; aPlaneLineBits[0].acceleration = 0.0f; float dist = (TakeOffPoint-500.0f) - position; time += dist/TAXI_SPEED; position += dist; // Accelerate to take off aPlaneLineBits[1].type = 2; aPlaneLineBits[1].time = time; aPlaneLineBits[1].position = position; aPlaneLineBits[1].speed = TAXI_SPEED; aPlaneLineBits[1].acceleration = 618.75f/500.0f; time += 500.0f/((CRUISE_SPEED+TAXI_SPEED)/2.0f); position += 500.0f; // Fly at cruise speed aPlaneLineBits[2].type = 1; aPlaneLineBits[2].time = time; aPlaneLineBits[2].position = position; aPlaneLineBits[2].speed = CRUISE_SPEED; aPlaneLineBits[2].acceleration = 0.0f; dist = LandingPoint - TakeOffPoint; time += dist/CRUISE_SPEED; position += dist; // Brake after landing aPlaneLineBits[3].type = 2; aPlaneLineBits[3].time = time; aPlaneLineBits[3].position = position; aPlaneLineBits[3].speed = CRUISE_SPEED; aPlaneLineBits[3].acceleration = -618.75f/500.0f; time += 500.0f/((CRUISE_SPEED+TAXI_SPEED)/2.0f); position += 500.0f; // Taxi aPlaneLineBits[4].type = 1; aPlaneLineBits[4].time = time; aPlaneLineBits[4].position = position; aPlaneLineBits[4].speed = TAXI_SPEED; aPlaneLineBits[4].acceleration = 0.0f; time += (TotalLengthOfFlightPath - position)/TAXI_SPEED; // end aPlaneLineBits[5].time = time; TotalDurationOfFlightPath = time; } // Dodo if(pPath2Nodes == nil){ pPath2Nodes = LoadPath("data\\paths\\flight2.dat", NumPath2Nodes, TotalLengthOfFlightPath2, true); TotalDurationOfFlightPath2 = TotalLengthOfFlightPath2/CRUISE_SPEED; } // Heli if(pPath3Nodes == nil){ pPath3Nodes = LoadPath("data\\paths\\flight3.dat", NumPath3Nodes, TotalLengthOfFlightPath3, false); TotalDurationOfFlightPath3 = TotalLengthOfFlightPath3/CRUISE_SPEED; } CStreaming::LoadAllRequestedModels(false); CStreaming::RequestModel(MI_AIRTRAIN, 0); CStreaming::LoadAllRequestedModels(false); // NB: 3 hardcoded also in CPlaneTrails for(i = 0; i < 3; i++){ CPlane *plane = new CPlane(MI_AIRTRAIN, PERMANENT_VEHICLE); plane->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f); plane->SetStatus(STATUS_ABANDONED); plane->bIsLocked = true; plane->m_nPlaneId = i; plane->m_nCurPathNode = 0; CWorld::Add(plane); } } void CPlane::Shutdown(void) { delete[] pPathNodes; delete[] pPath2Nodes; delete[] pPath3Nodes; delete[] pPath4Nodes; pPathNodes = nil; pPath2Nodes = nil; pPath3Nodes = nil; pPath4Nodes = nil; } CPlaneNode* CPlane::LoadPath(char const *filename, int32 &numNodes, float &totalLength, bool loop) { int bp, lp; int i; CFileMgr::LoadFile(filename, work_buff, sizeof(work_buff), "r"); *gString = '\0'; for(bp = 0, lp = 0; work_buff[bp] != '\n'; bp++, lp++) gString[lp] = work_buff[bp]; bp++; gString[lp] = '\0'; sscanf(gString, "%d", &numNodes); CPlaneNode *nodes = new CPlaneNode[numNodes]; for(i = 0; i < numNodes; i++){ for(lp = 0; work_buff[bp] != '\n' && work_buff[bp] != '\0'; bp++, lp++) gString[lp] = work_buff[bp]; bp++; // BUG: game doesn't terminate string gString[lp] = '\0'; sscanf(gString, "%f %f %f", &nodes[i].p.x, &nodes[i].p.y, &nodes[i].p.z); } // Calculate length of segments and path totalLength = 0.0f; for(i = 0; i < numNodes; i++){ nodes[i].t = totalLength; float l = (nodes[(i+1) % numNodes].p - nodes[i].p).Magnitude2D(); if(!loop && i == numNodes-1) l = 0.0f; totalLength += l; } return nodes; } int32 LastTimeInPlane, LastTimeNotInPlane; bool bCesnasActivated; bool bHelisActivated; void CPlane::UpdatePlanes(void) { int i, j; uint32 time; float t, deltaT; if(CReplay::IsPlayingBack()) return; // Jumbo jets time = CTimer::GetTimeInMilliseconds(); for(i = 0; i < 3; i++){ t = TotalDurationOfFlightPath * (float)(time & 0x7FFFF)/0x80000; // find current frame for(j = 0; t > aPlaneLineBits[j+1].time; j++); OldPlanePathPosition[i] = PlanePathPosition[i]; deltaT = t - aPlaneLineBits[j].time; switch(aPlaneLineBits[j].type){ case 0: // standing still PlanePathPosition[i] = aPlaneLineBits[j].position; PlanePathSpeed[i] = 0.0f; break; case 1: // moving with constant speed PlanePathPosition[i] = aPlaneLineBits[j].position + aPlaneLineBits[j].speed*deltaT; PlanePathSpeed[i] = (TotalDurationOfFlightPath*1000.0f/0x80000) * aPlaneLineBits[j].speed; break; case 2: // accelerating/braking PlanePathPosition[i] = aPlaneLineBits[j].position + (aPlaneLineBits[j].speed + aPlaneLineBits[j].acceleration*deltaT)*deltaT; PlanePathSpeed[i] = (TotalDurationOfFlightPath*1000.0f/0x80000)*aPlaneLineBits[j].speed + 2.0f*aPlaneLineBits[j].acceleration*deltaT; break; } // time offset for each plane time += 0x80000/3; } time = CTimer::GetTimeInMilliseconds(); t = TotalDurationOfFlightPath2/0x80000; PlanePath2Position[0] = CRUISE_SPEED * (time & 0x7FFFF)*t; PlanePath2Position[1] = CRUISE_SPEED * ((time + 0x80000/5) & 0x7FFFF)*t; PlanePath2Position[2] = CRUISE_SPEED * ((time + 0x80000/5*2) & 0x7FFFF)*t; PlanePath2Position[3] = CRUISE_SPEED * ((time + 0x80000/5*3) & 0x7FFFF)*t; PlanePath2Position[4] = CRUISE_SPEED * ((time + 0x80000/5*4) & 0x7FFFF)*t; PlanePath2Speed[0] = CRUISE_SPEED*t; PlanePath2Speed[1] = CRUISE_SPEED*t; PlanePath2Speed[2] = CRUISE_SPEED*t; PlanePath2Speed[3] = CRUISE_SPEED*t; PlanePath2Speed[4] = CRUISE_SPEED*t; t = TotalDurationOfFlightPath3/0x80000; PlanePath3Position[0] = CRUISE_SPEED * (time & 0x7FFFF)*t; PlanePath3Position[1] = CRUISE_SPEED * ((time + 0x80000/4) & 0x7FFFF)*t; PlanePath3Position[2] = CRUISE_SPEED * ((time + 0x80000/4*2) & 0x7FFFF)*t; PlanePath3Position[3] = CRUISE_SPEED * ((time + 0x80000/4*3) & 0x7FFFF)*t; PlanePath3Speed[0] = CRUISE_SPEED*t; PlanePath3Speed[1] = CRUISE_SPEED*t; PlanePath3Speed[2] = CRUISE_SPEED*t; PlanePath3Speed[3] = CRUISE_SPEED*t; if(FindPlayerVehicle() && (FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI || FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE)) LastTimeInPlane = CTimer::GetTimeInMilliseconds(); else LastTimeNotInPlane = CTimer::GetTimeInMilliseconds(); if(CTimer::GetTimeInMilliseconds() - LastTimeNotInPlane > 10000){ if(!bCesnasActivated){ if(CStreaming::HasModelLoaded(MI_DEADDODO)){ for(i = 0; i < 5; i++){ CPlane *plane = new CPlane(MI_DEADDODO, PERMANENT_VEHICLE); plane->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f); plane->SetStatus(STATUS_ABANDONED); plane->bIsLocked = true; plane->m_nPlaneId = i; plane->m_nCurPathNode = 0; plane->m_bTempPlane = true; CWorld::Add(plane); } bCesnasActivated = true; }else CStreaming::RequestModel(MI_DEADDODO, 0); } if(!bHelisActivated){ if(CStreaming::HasModelLoaded(MI_CHOPPER)){ for(i = 0; i < 4; i++){ CPlane *plane = new CPlane(MI_CHOPPER, PERMANENT_VEHICLE); plane->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f); plane->SetStatus(STATUS_ABANDONED); plane->bIsLocked = true; plane->m_nPlaneId = i; plane->m_nCurPathNode = 0; plane->m_bTempPlane = true; CWorld::Add(plane); } bHelisActivated = true; }else CStreaming::RequestModel(MI_CHOPPER, 0); } }else if(CTimer::GetTimeInMilliseconds() - LastTimeInPlane > 10000) RemoveTemporaryPlanes(); } void CPlane::RemoveTemporaryPlanes(void) { int i; if(!bHelisActivated && !bCesnasActivated) return; i = CPools::GetVehiclePool()->GetSize(); while(--i >= 0){ CPlane *plane = (CPlane*)CPools::GetVehiclePool()->GetSlot(i); if(plane && plane->IsPlane() && plane->m_bTempPlane){ CWorld::Remove(plane); delete plane; } } bCesnasActivated = false; bHelisActivated = false; } bool CPlane::TestRocketCollision(CVector *rocketPos) { int i; i = CPools::GetVehiclePool()->GetSize(); while(--i >= 0){ CPlane *plane = (CPlane*)CPools::GetVehiclePool()->GetSlot(i); if(plane && #ifdef EXPLODING_AIRTRAIN (plane->GetModelIndex() == MI_AIRTRAIN || plane->GetModelIndex() == MI_DEADDODO) && #else plane->GetModelIndex() != MI_AIRTRAIN && plane->GetModelIndex() == MI_DEADDODO && // strange check #endif !plane->m_bHasBeenHit && (*rocketPos - plane->GetPosition()).Magnitude() < 25.0f){ plane->m_nFrameWhenHit = CTimer::GetFrameCounter(); plane->m_bHasBeenHit = true; CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->RegisterCrime_Immediately(CRIME_DESTROYED_CESSNA, plane->GetPosition(), i+1983, false); return true; } } return false; } //--MIAMI: unused // BUG: not in CPlane in the game void CPlane::CreateIncomingCesna(void) { if(CesnaMissionStatus == CESNA_STATUS_FLYING){ CWorld::Remove(pDrugRunCesna); delete pDrugRunCesna; pDrugRunCesna = nil; } pDrugRunCesna = new CPlane(MI_DEADDODO, PERMANENT_VEHICLE); pDrugRunCesna->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f); pDrugRunCesna->SetStatus(STATUS_ABANDONED); pDrugRunCesna->bIsLocked = true; pDrugRunCesna->m_nPlaneId = 0; pDrugRunCesna->m_nCurPathNode = 0; pDrugRunCesna->m_bIsDrugRunCesna = true; CWorld::Add(pDrugRunCesna); CesnaMissionStatus = CESNA_STATUS_FLYING; CesnaMissionStartTime = CTimer::GetTimeInMilliseconds(); printf("CPlane::CreateIncomingCesna(void)\n"); } //--MIAMI: unused void CPlane::CreateDropOffCesna(void) { if(DropOffCesnaMissionStatus == CESNA_STATUS_FLYING){ CWorld::Remove(pDropOffCesna); delete pDropOffCesna; pDropOffCesna = nil; } pDropOffCesna = new CPlane(MI_DEADDODO, PERMANENT_VEHICLE); pDropOffCesna->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f); pDropOffCesna->SetStatus(STATUS_ABANDONED); pDropOffCesna->bIsLocked = true; pDropOffCesna->m_nPlaneId = 0; pDropOffCesna->m_nCurPathNode = 0; pDropOffCesna->m_bIsDropOffCesna = true; CWorld::Add(pDropOffCesna); DropOffCesnaMissionStatus = CESNA_STATUS_FLYING; DropOffCesnaMissionStartTime = CTimer::GetTimeInMilliseconds(); printf("CPlane::CreateDropOffCesna(void)\n"); } //--MIAMI: all unused const CVector CPlane::FindDrugPlaneCoordinates(void) { return pDrugRunCesna->GetPosition(); } const CVector CPlane::FindDropOffCesnaCoordinates(void) { return pDropOffCesna->GetPosition(); } bool CPlane::HasCesnaLanded(void) { return CesnaMissionStatus == CESNA_STATUS_LANDED; } bool CPlane::HasCesnaBeenDestroyed(void) { return CesnaMissionStatus == CESNA_STATUS_DESTROYED; } bool CPlane::HasDropOffCesnaBeenShotDown(void) { return DropOffCesnaMissionStatus == CESNA_STATUS_DESTROYED; } void CPlane::Load(void) { RemoveTemporaryPlanes(); } void CPlane::Save(void) { RemoveTemporaryPlanes(); }