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from conans import ConanFile, CMake, tools
from conans.errors import ConanException, ConanInvalidConfiguration
import os
import shutil
import textwrap
class Re3Conan(ConanFile):
name = "re3"
version = "master"
license = "???" # FIXME: https://github.com/GTAmodding/re3/issues/794
settings = "os", "arch", "compiler", "build_type"
generators = "cmake", "cmake_find_package"
options = {
"audio": ["openal", "miles"],
"with_opus": [True, False],
}
default_options = {
"audio": "openal",
"with_opus": True,
"libsndfile:with_external_libs": False,
"mpg123:flexible_resampling": False,
"mpg123:network": False,
"mpg123:icy": False,
"mpg123:id3v2": False,
"mpg123:ieeefloat": False,
"mpg123:layer1": False,
"mpg123:layer2": False,
"mpg123:layer3": False,
"mpg123:moreinfo": False,
"mpg123:seektable": False,
"sdl2:vulkan": False,
"sdl2:opengl": True,
"sdl2:sdl2main": True,
}
no_copy_source = True
@property
def _os_is_playstation2(self):
try:
return self.settings.os == "Playstation2"
except ConanException:
return False
def requirements(self):
self.requires("librw/{}".format(self.version))
if self.options.audio == "openal":
self.requires("openal/1.21.0")
if self.options.with_opus:
self.requires("opusfile/0.12")
else:
self.requires("mpg123/1.26.4")
self.requires("libsndfile/1.0.30")
if self.options.audio == "miles":
self.requires("miles-sdk/{}".format(self.version))
def export_sources(self):
for d in ("cmake", "src"):
shutil.copytree(src=d, dst=os.path.join(self.export_sources_folder, d))
self.copy("CMakeLists.txt")
def validate(self):
if self.options["librw"].platform == "gl3" and self.options["librw"].gl3_gfxlib != "glfw":
raise ConanInvalidConfiguration("Only `glfw` is supported as gl3_gfxlib.")
if not self.options.with_opus:
if not self.options["libsndfile"].with_external_libs:
raise ConanInvalidConfiguration("re3 with opus support requires a libsndfile built with external libs (=ogg/flac/opus/vorbis)")
@property
def _re3_audio(self):
return {
"miles": "MSS",
"openal": "OAL",
}[str(self.options.audio)]
def build(self):
if self.source_folder == self.build_folder:
raise Exception("cannot build with source_folder == build_folder")
os.unlink(os.path.join(self.install_folder, "Findlibrw.cmake"))
tools.save("FindOpenAL.cmake",
textwrap.dedent(
"""
set(OPENAL_FOUND ON)
set(OPENAL_INCLUDE_DIR ${OpenAL_INCLUDE_DIRS})
set(OPENAL_LIBRARY ${OpenAL_LIBRARIES})
set(OPENAL_DEFINITIONS ${OpenAL_DEFINITIONS})
"""), append=True)
if self.options["librw"].platform == "gl3" and self.options["librw"].gl3_gfxlib == "glfw":
tools.save("Findglfw3.cmake",
textwrap.dedent(
"""
if(NOT TARGET glfw)
message(STATUS "Creating glfw TARGET")
add_library(glfw INTERFACE IMPORTED)
set_target_properties(glfw PROPERTIES
INTERFACE_LINK_LIBRARIES CONAN_PKG::glfw)
endif()
"""), append=True)
tools.save("CMakeLists.txt",
textwrap.dedent(
"""
cmake_minimum_required(VERSION 3.0)
project(cmake_wrapper)
include("{}/conanbuildinfo.cmake")
conan_basic_setup(TARGETS)
add_subdirectory("{}" re3)
""").format(self.install_folder.replace("\\", "/"),
self.source_folder.replace("\\", "/")))
cmake = CMake(self)
cmake.definitions["RE3_AUDIO"] = self._re3_audio
cmake.definitions["RE3_WITH_OPUS"] = self.options.with_opus
cmake.definitions["RE3_INSTALL"] = True
cmake.definitions["RE3_VENDORED_LIBRW"] = False
env = {}
if self._os_is_playstation2:
cmake.definitions["CMAKE_TOOLCHAIN_FILE"] = self.deps_user_info["ps2dev-cmaketoolchain"].cmake_toolchain_file
env["PS2SDK"] = self.deps_cpp_info["ps2dev-ps2sdk"].rootpath
with tools.environment_append(env):
cmake.configure(source_folder=self.build_folder)
cmake.build()
def package(self):
cmake = CMake(self)
cmake.install()
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