1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
|
#include "common.h"
#include "Script.h"
#include "ScriptCommands.h"
#include "DMAudio.h"
#ifdef MORE_LANGUAGES
#include "Frontend.h"
#endif
#include "GameLogic.h"
#include "Garages.h"
#ifdef MISSION_REPLAY
#include "GenericGameStorage.h"
#endif
#include "Hud.h"
#include "Pad.h"
#include "PedAttractor.h"
#include "Pickups.h"
#include "Population.h"
#include "Pools.h"
#include "RpAnimBlend.h"
#include "Stats.h"
#include "VisibilityPlugins.h"
#include "Wanted.h"
#include "WaterLevel.h"
#include "World.h"
#include "Zones.h"
// LCS: file done except TODOs (also check commented out strings)
int8 CRunningScript::ProcessCommands1400To1499(int32 command)
{
switch (command) {
case COMMAND_REGISTER_VIGILANTE_LEVEL:
CollectParameters(&m_nIp, 1);
CStats::RegisterLevelVigilanteMission(GET_INTEGER_PARAM(0));
return 0;
case COMMAND_CLEAR_ALL_CHAR_ANIMS:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
if (pPed && pPed->GetPedState() != PED_DRIVING && pPed->GetPedState() != PED_AIM_GUN) {
pPed->m_pVehicleAnim = nil;
pPed->RestartNonPartialAnims();
RpAnimBlendClumpRemoveAllAssociations(pPed->GetClump());
pPed->SetPedState(PED_IDLE);
pPed->SetMoveState(PEDMOVE_STILL);
pPed->m_nLastPedState = PED_NONE;
pPed->ClearAimFlag();
pPed->ClearLookFlag();
pPed->bIsPointingGunAt = false;
if (pPed->IsPlayer())
((CPlayerPed*)pPed)->m_fMoveSpeed = 0.0f;
else
pPed->m_nStoredMoveState = PEDMOVE_STILL;
CAnimManager::AddAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_IDLE_STANCE);
pPed->bIsPedDieAnimPlaying = false;
}
return 0;
}
case COMMAND_SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE:
CollectParameters(&m_nIp, 2);
CGarages::SetMaxNumStoredCarsForGarage(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
return 0;
case COMMAND_WANTED_STARS_ARE_FLASHING:
{
CWanted* pWanted = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted;
UpdateCompareFlag(pWanted->m_nMinWantedLevel - pWanted->m_nWantedLevel > 0);
return 0;
}
case COMMAND_SET_ALLOW_HURRICANES:
CollectParameters(&m_nIp, 1);
CStats::NoMoreHurricanes = GET_INTEGER_PARAM(0);
return 0;
case COMMAND_PLAY_ANNOUNCEMENT:
{
CollectParameters(&m_nIp, 1);
DMAudio.PlayRadioAnnouncement(GET_INTEGER_PARAM(0) + STREAMED_SOUND_NEWS_A);
return 0;
}
case COMMAND_SET_PLAYER_IS_IN_STADIUM:
{
CollectParameters(&m_nIp, 1);
CTheScripts::bPlayerIsInTheStatium = GET_INTEGER_PARAM(0);
return 0;
}
case COMMAND_GET_BUS_FARES_COLLECTED_BY_PLAYER:
{
CollectParameters(&m_nIp, 1);
CPlayerInfo* pPlayerInfo = &CWorld::Players[GET_INTEGER_PARAM(0)];
SET_INTEGER_PARAM(0, pPlayerInfo->m_pPed->m_nLastBusFareCollected);
pPlayerInfo->m_pPed->m_nLastBusFareCollected = 0;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_CHAR_OBJ_BUY_ICE_CREAM:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
script_assert(pVehicle);
SET_INTEGER_PARAM(0, 0);
if (pPed->m_objective == OBJECTIVE_NONE && !pPed->bHasAlreadyUsedAttractor) {
C2dEffect* pEffect = (C2dEffect*)GetPedAttractorManager()->GetEffectForIceCreamVan(pVehicle, pPed->GetPosition()); // has to be casted, because inner methods are const
if (pEffect) {
CVector pos;
CPedAttractorManager::ComputeEffectPos(pEffect, pVehicle->GetMatrix(), pos);
if ((pPed->GetPosition() - pos).MagnitudeSqr() < SQR(20.0f)) {
if (GetPedAttractorManager()->HasEmptySlot(pEffect) && GetPedAttractorManager()->IsApproachable(pEffect, pVehicle->GetMatrix(), 0, pPed)) {
if (GetPedAttractorManager()->RegisterPedWithAttractor(pPed, pEffect, pVehicle->GetMatrix()))
SET_INTEGER_PARAM(0, 1);
}
}
}
}
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_DISPLAY_RADAR:
CollectParameters(&m_nIp, 1);
CHud::m_HideRadar = GET_INTEGER_PARAM(0) == 0;
// on PS2 two flags are set, on mobile none
return 0;
case COMMAND_REGISTER_BEST_POSITION:
CollectParameters(&m_nIp, 2);
CStats::RegisterBestPosition(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
return 0;
case COMMAND_IS_PLAYER_IN_INFO_ZONE:
{
CollectParameters(&m_nIp, 1);
CPlayerInfo* pPlayerInfo = &CWorld::Players[GET_INTEGER_PARAM(0)];
char key[KEY_LENGTH_IN_SCRIPT];
memset(key, 0, KEY_LENGTH_IN_SCRIPT);
CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
m_nIp += KEY_LENGTH_IN_SCRIPT;
CVector pos = pPlayerInfo->GetPos();
CZone* infoZone = CTheZones::FindInformationZoneForPosition(&pos);
UpdateCompareFlag(strncmp(key, infoZone->name, 8) == 0); // original code doesn't seem to be using strncmp in here and compare 2 ints instead
return 0;
}
case COMMAND_CLEAR_CHAR_ICE_CREAM_PURCHASE:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
if (pPed->m_attractor)
GetPedAttractorManager()->DeRegisterPed(pPed, pPed->m_attractor);
return 0;
}
case COMMAND_IS_IN_CAR_FIRE_BUTTON_PRESSED:
UpdateCompareFlag(CPad::GetPad(0)->GetCarGunFired());
return 0;
case COMMAND_HAS_CHAR_ATTEMPTED_ATTRACTOR:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
UpdateCompareFlag(pPed->bHasAlreadyUsedAttractor);
return 0;
}
case COMMAND_SET_LOAD_COLLISION_FOR_CAR_FLAG:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
if (GET_INTEGER_PARAM(1)) {
pVehicle->bDontLoadCollision = false;
if (m_bMissionFlag) {
CWorld::Remove(pVehicle);
pVehicle->bIsStaticWaitingForCollision = true;
CWorld::Add(pVehicle);
}
}
else {
pVehicle->bDontLoadCollision = true;
if (pVehicle->bIsStaticWaitingForCollision) {
pVehicle->bIsStaticWaitingForCollision = false;
if (!pVehicle->GetIsStatic())
pVehicle->AddToMovingList();
}
}
return 0;
}
case COMMAND_SET_LOAD_COLLISION_FOR_CHAR_FLAG:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
if (GET_INTEGER_PARAM(1)) {
pPed->bDontLoadCollision = false;
if (m_bMissionFlag) {
CWorld::Remove(pPed);
pPed->bIsStaticWaitingForCollision = true;
CWorld::Add(pPed);
}
}
else {
pPed->bDontLoadCollision = true;
if (pPed->bIsStaticWaitingForCollision) {
pPed->bIsStaticWaitingForCollision = false;
if (!pPed->GetIsStatic())
pPed->AddToMovingList();
}
}
return 0;
}
//case COMMAND_SET_LOAD_COLLISION_FOR_OBJECT_FLAG:
case COMMAND_ADD_BIG_GUN_FLASH:
{
CollectParameters(&m_nIp, 6);
CWeapon::AddGunFlashBigGuns(GET_VECTOR_PARAM(0), GET_VECTOR_PARAM(3));
return 0;
}
case COMMAND_HAS_CHAR_BOUGHT_ICE_CREAM:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
UpdateCompareFlag(pPed->bBoughtIceCream);
return 0;
}
case COMMAND_GET_PROGRESS_PERCENTAGE:
SET_FLOAT_PARAM(0, CStats::GetPercentageProgress());
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_SET_SHORTCUT_PICKUP_POINT:
{
CollectParameters(&m_nIp, 4);
CGameLogic::AddShortCutPointAfterDeath(GET_VECTOR_PARAM(0), GET_FLOAT_PARAM(3));
return 0;
}
case COMMAND_SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION:
{
CollectParameters(&m_nIp, 4);
CGameLogic::AddShortCutDropOffPointForMission(GET_VECTOR_PARAM(0), GET_FLOAT_PARAM(3));
return 0;
}
case COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA:
{
CollectParameters(&m_nIp, 7);
int ped_handle = -1;
CVector pos = FindPlayerCoors();
float x1 = GET_FLOAT_PARAM(0);
float y1 = GET_FLOAT_PARAM(1);
float x2 = GET_FLOAT_PARAM(2);
float y2 = GET_FLOAT_PARAM(3);
int i = CPools::GetPedPool()->GetSize();
while (--i && ped_handle == -1) {
CPed* pPed = CPools::GetPedPool()->GetSlot(i);
if (!pPed)
continue;
if (CTheScripts::LastRandomPedId == CPools::GetPedPool()->GetIndex(pPed))
continue;
if (pPed->CharCreatedBy != RANDOM_CHAR)
continue;
if (!pPed->IsPedInControl())
continue;
if (pPed->bRemoveFromWorld)
continue;
if (pPed->bFadeOut)
continue;
if (pPed->m_nWaitState != WAITSTATE_FALSE)
continue;
if (pPed->bHasAlreadyUsedAttractor)
continue;
if (pPed->m_attractor)
continue;
if (!ThisIsAValidRandomPed(pPed->m_nPedType, GET_INTEGER_PARAM(4), GET_INTEGER_PARAM(5), GET_INTEGER_PARAM(6)))
continue;
if (pPed->bIsLeader || pPed->m_leader)
continue;
if (!pPed->IsWithinArea(x1, y1, x2, y2))
continue;
if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
continue;
if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z)
continue;
ped_handle = CPools::GetPedPool()->GetIndex(pPed);
CTheScripts::LastRandomPedId = ped_handle;
pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false;
++CPopulation::ms_nTotalMissionPeds;
if (m_bIsMissionScript)
CTheScripts::MissionCleanUp.AddEntityToList(ped_handle, CLEANUP_CHAR);
}
SET_INTEGER_PARAM(0, ped_handle);
StoreParameters(&m_nIp, 1);
return 0;
}
//case COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_ZONE:
case COMMAND_UNLOCK_ALL_CAR_DOORS_IN_AREA:
{
CollectParameters(&m_nIp, 4);
uint32 i = CPools::GetVehiclePool()->GetSize();
float infX = GET_FLOAT_PARAM(0);
float infY = GET_FLOAT_PARAM(1);
float supX = GET_FLOAT_PARAM(2);
float supY = GET_FLOAT_PARAM(3);
while (i--) {
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle)
continue;
if (pVehicle->IsWithinArea(infX, infY, supX, supY))
pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
}
return 0;
}
case COMMAND_SET_GANG_ATTACK_PLAYER_WITH_COPS:
CollectParameters(&m_nIp, 2);
CGangs::SetWillAttackPlayerWithCops((ePedType)((int)PEDTYPE_GANG1 + GET_INTEGER_PARAM(0)), !!GET_INTEGER_PARAM(1));
return 0;
case COMMAND_SET_CHAR_FRIGHTENED_IN_JACKED_CAR:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
pPed->bHeldHostageInCar = GET_INTEGER_PARAM(1);
pPed->b1A4_2 = GET_INTEGER_PARAM(1);
return 0;
}
case COMMAND_SET_VEHICLE_TO_FADE_IN:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), GET_INTEGER_PARAM(1));
return 0;
}
case COMMAND_REGISTER_ODDJOB_MISSION_PASSED:
++CStats::MissionsPassed;
CStats::CheckPointReachedSuccessfully();
CTheScripts::LastMissionPassedTime = CTimer::GetTimeInMilliseconds();
CGameLogic::RemoveShortCutDropOffPointForMission();
return 0;
case COMMAND_IS_PLAYER_IN_SHORTCUT_TAXI:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle && pPed->m_pMyVehicle == CGameLogic::pShortCutTaxi);
return 0;
}
case COMMAND_IS_CHAR_DUCKING:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
UpdateCompareFlag(RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_DUCK_DOWN) != nil);
return 0;
}
case COMMAND_CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI:
{
CollectParameters(&m_nIp, 3);
CObject* pHeli = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
bool found = false;
float waterLevel = -1000.0f;
CVector pos = pHeli->GetPosition();
float radius = GET_FLOAT_PARAM(1);
float ground = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &found);
if (!CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &waterLevel, false))
waterLevel = 0.0f;
if (waterLevel > ground)
ground = waterLevel;
if (GET_INTEGER_PARAM(2) > 8)
SET_INTEGER_PARAM(2, 8);
CVehicle::HeliDustGenerate(pHeli, (pos.z - ground - 1.0f - radius) * 0.3 + radius, ground, GET_INTEGER_PARAM(2));
return 0;
}
case COMMAND_REGISTER_FIRE_LEVEL:
CollectParameters(&m_nIp, 1);
CStats::RegisterLevelFireMission(GET_INTEGER_PARAM(0));
return 0;
case COMMAND_IS_AUSTRALIAN_GAME:
UpdateCompareFlag(false); // should we make some check?
return 0;
case COMMAND_DISARM_CAR_BOMB:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
if (pVehicle->m_bombType != CARBOMB_NONE) {
pVehicle->m_bombType = CARBOMB_NONE;
pVehicle->m_pBombRigger = nil;
}
return 0;
}
case COMMAND_IS_JAPANESE_GAME:
#ifdef MORE_LANGUAGES
UpdateCompareFlag(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_JAPANESE);
#elif (defined GTAVC_JP_PATCH)
UpdateCompareFlag(true);
#else
UpdateCompareFlag(false);
#endif
return 0;
case COMMAND_1442:
CollectParameters(&m_nIp, 4);
return 0;
//case COMMAND_1443:
case COMMAND_GET_DISTANCE_BETWEEN_2D_POINTS:
{
CollectParameters(&m_nIp, 4);
float X1 = GET_FLOAT_PARAM(0);
float Y1 = GET_FLOAT_PARAM(1);
float X2 = GET_FLOAT_PARAM(2);
float Y2 = GET_FLOAT_PARAM(3);
float fDistance = Sqrt((X1 - X2) * (X1 - X2) + (Y1 - Y2) * (Y1 - Y2));
SET_FLOAT_PARAM(0, fDistance);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GET_DISTANCE_BETWEEN_3D_POINTS:
{
CollectParameters(&m_nIp, 6);
float X1 = GET_FLOAT_PARAM(0);
float Y1 = GET_FLOAT_PARAM(1);
float Z1 = GET_FLOAT_PARAM(2);
float X2 = GET_FLOAT_PARAM(3);
float Y2 = GET_FLOAT_PARAM(4);
float Z2 = GET_FLOAT_PARAM(5);
float fDistance = Sqrt((X1 - X2) * (X1 - X2) + (Y1 - Y2) * (Y1 - Y2) + (Z1 - Z2) * (Z1 - Z2));
SET_FLOAT_PARAM(0, fDistance);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_DOT_PRODUCT_2D:
{
CollectParameters(&m_nIp, 4);
float X1 = GET_FLOAT_PARAM(0);
float Y1 = GET_FLOAT_PARAM(1);
float X2 = GET_FLOAT_PARAM(2);
float Y2 = GET_FLOAT_PARAM(3);
float fDistance = X1 * X2 + Y1 * Y2;
SET_FLOAT_PARAM(0, fDistance);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_DOT_PRODUCT_3D:
{
CollectParameters(&m_nIp, 4);
float X1 = GET_FLOAT_PARAM(0);
float Y1 = GET_FLOAT_PARAM(1);
float Z1 = GET_FLOAT_PARAM(2);
float X2 = GET_FLOAT_PARAM(3);
float Y2 = GET_FLOAT_PARAM(4);
float Z2 = GET_FLOAT_PARAM(5);
float fDistance = X1 * X2 + Y1 * Y2 + Z1 * Z2;
SET_FLOAT_PARAM(0, fDistance);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_DEBUG_PRINT_WITH_1_FLOAT:
return 0;
case COMMAND_DEBUG_PRINT_WITH_2_FLOATS:
return 0;
case COMMAND_DEBUG_PRINT_WITH_3_FLOATS:
return 0;
case COMMAND_GET_PAD_BUTTON_STATE:
{
CollectParameters(&m_nIp, 1);
switch (GET_INTEGER_PARAM(0)) {
case 0: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetOddJobTrigger()); break;
case 1: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetBrake()); break;
case 2: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetSteeringLeftRight()); break;
case 3: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetSteeringUpDown()); break;
case 4: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetCarGunLeftRight()); break;
case 5: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetCarGunUpDown()); break;
case 6: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetPedWalkLeftRight()); break;
case 7: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetPedWalkUpDown()); break;
case 8: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetLookLeft()); break;
case 9: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetLookRight()); break;
case 10: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetLookBehindForCar()); break;
case 11: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetLookBehindForPed()); break;
case 12: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetHorn()); break;
case 13: SET_INTEGER_PARAM(0, CPad::GetPad(0)->HornJustDown()); break;
case 14: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetCarGunFired()); break;
case 15: SET_INTEGER_PARAM(0, CPad::GetPad(0)->CarGunJustDown()); break;
case 16: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetHandBrake()); break;
case 17: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetBrake()); break;
case 18: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetExitVehicle()); break;
case 19: SET_INTEGER_PARAM(0, CPad::GetPad(0)->ExitVehicleJustDown()); break;
case 20: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetWeapon()); break;
case 21: SET_INTEGER_PARAM(0, CPad::GetPad(0)->WeaponJustDown()); break;
case 22: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetAccelerate()); break;
case 23: SET_INTEGER_PARAM(0, CPad::GetPad(0)->CycleCameraModeUpJustDown()); break;
case 24: SET_INTEGER_PARAM(0, CPad::GetPad(0)->CycleWeaponLeftJustDown()); break;
case 25: SET_INTEGER_PARAM(0, CPad::GetPad(0)->CycleWeaponRightJustDown()); break;
case 26: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetTarget()); break;
case 27: SET_INTEGER_PARAM(0, CPad::GetPad(0)->TargetJustDown()); break;
case 28: SET_INTEGER_PARAM(0, CPad::GetPad(0)->JumpJustDown()); break;
case 29: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetSprint()); break;
case 30: SET_INTEGER_PARAM(0, CPad::GetPad(0)->ShiftTargetLeftJustDown()); break;
case 31: SET_INTEGER_PARAM(0, CPad::GetPad(0)->ForceCameraBehindPlayer()); break;
case 32: SET_INTEGER_PARAM(0, CPad::GetPad(0)->SniperZoomIn()); break;
case 33: SET_INTEGER_PARAM(0, CPad::GetPad(0)->SniperZoomOut()); break;
case 34: SET_INTEGER_PARAM(0, CPad::GetPad(0)->SniperModeLookLeftRight()); break;
case 35: SET_INTEGER_PARAM(0, CPad::GetPad(0)->SniperModeLookUpDown()); break;
case 36: SET_INTEGER_PARAM(0, CPad::GetPad(0)->LookAroundLeftRight()); break;
case 37: SET_INTEGER_PARAM(0, CPad::GetPad(0)->LookAroundUpDown()); break;
case 38: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GuiLeft()); break;
case 39: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GuiRight()); break;
case 40: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GuiUp()); break;
case 41: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GuiDown()); break;
case 42: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GuiSelect()); break;
case 43: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GuiBack()); break;
case 44: SET_INTEGER_PARAM(0, CPad::GetPad(0)->GetSkipCutscene()); if (GET_INTEGER_PARAM(0)) TheCamera.m_bIgnoreFadingStuffForMusic = false; break; // spectacular hack
}
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_NAVIGATION_ARROW:
{
CollectParameters(&m_nIp, 3);
// cNavArrow::SetTarget(GET_FLOAT_PARAM(0), GET_FLOAT_PARAM(0), GET_FLOAT_PARAM(0)); // TODO, although it's unused
return 0;
}
case COMMAND_CLEAR_NAVIGATION_ARROW:
{
// cNavArrow::ClearTarget(); // TODO, although it's unused
return 0;
}
case COMMAND_CALL:
case COMMAND_CALLNOT:
{
m_anStack[m_nStackPointer++] = m_nIp | BIT(STACKVALUE_IS_FUNCTION_CALL_BIT) | ((command == COMMAND_CALLNOT) ? BIT(STACKVALUE_INVERT_RETURN_BIT) : 0);
uint8 nInputParams = CTheScripts::Read1ByteFromScript(&m_nIp);
uint8 nOutputParameters = CTheScripts::Read1ByteFromScript(&m_nIp);
uint8 nLocalsOffset = CTheScripts::Read1ByteFromScript(&m_nIp);
uint32 nIPBeforeParameters = m_nIp;
CollectParameters(&m_nIp, 1);
if (nInputParams)
CollectParameters(&m_nIp, nInputParams, &m_anLocalVariables[m_nLocalsPointer + nLocalsOffset]);
m_nLocalsPointer += nLocalsOffset;
m_anStack[m_nStackPointer - 1] |= (m_nIp - nIPBeforeParameters) << STACKVALUE_IP_PARAMS_OFFSET;
if (GET_INTEGER_PARAM(0) < 0)
m_nIp = CTheScripts::MainScriptSize - GET_INTEGER_PARAM(0);
else
m_nIp = GET_INTEGER_PARAM(0);
return 0;
}
case COMMAND_IS_CAR_AUTOMOBILE:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
UpdateCompareFlag(pVehicle->GetModelIndex() >= MI_FIRST_VEHICLE && pVehicle->GetModelIndex() < MI_FERRY);
return 0;
}
case COMMAND_IS_CAR_BIKE:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
UpdateCompareFlag(pVehicle->GetModelIndex() >= MI_ANGEL && pVehicle->GetModelIndex() <= MI_SANCHEZ);
return 0;
}
return 0;
case COMMAND_IS_CAR_PLANE:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
UpdateCompareFlag(pVehicle->GetModelIndex() >= MI_AIRTRAIN && pVehicle->GetModelIndex() <= MI_DEADDODO);
return 0;
}
case COMMAND_IS_CAR_HELI:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
UpdateCompareFlag(pVehicle->GetModelIndex() >= MI_ESCAPE && pVehicle->GetModelIndex() <= MI_CHOPPER);
return 0;
}
#ifdef FIX_BUGS
case COMMAND_1476: // they DO have it in script
return 0;
#endif
case COMMAND_RETURN_IF_TRUE:
if (m_bCondResult) {
ReturnFromGosubOrFunction();
}
return 0;
case COMMAND_RETURN_TRUE_IF_TRUE:
if (m_bCondResult) {
UpdateCompareFlag(false);
ReturnFromGosubOrFunction();
}
return 0;
case COMMAND_SET_CHAR_ONLY_ALLOWED_TO_SIT_BEHIND:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
pPed->bOnlyAllowedToSitBehind = GET_INTEGER_PARAM(1);
return 0;
}
case COMMAND_SET_RC_HELI_HEIGHT_LIMIT:
CollectParameters(&m_nIp, 1);
// CVehicle::rcHeliHeightLimit = GET_FLOAT_PARAM(0); // TODO
return 0;
case COMMAND_CREATE_SCRIPT_CORONA:
{
CollectParameters(&m_nIp, 9);
static bool bShowed = false;
if (!bShowed) {
debug("CREATE_SCRIPT_CORONA not implemented");
bShowed = true;
}
SET_INTEGER_PARAM(0, -1);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_REMOVE_SCRIPT_CORONA:
CollectParameters(&m_nIp, 1);
// TODO
return 0;
case COMMAND_IS_BOAT_IN_WATER:
{
CollectParameters(&m_nIp, 1);
CBoat* pVehicle = (CBoat*)CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle && pVehicle->IsBoat());
UpdateCompareFlag(pVehicle->bBoatInWater);
return 0;
}
case COMMAND_IS_CAR_DRIVER_BEING_JACKED:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
UpdateCompareFlag(pVehicle->bIsBeingCarJacked);
return 0;
}
case COMMAND_SET_CHAR_ONLY_ALLOWED_TO_SIT_IN_FRONT:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
pPed->bOnlyAllowedToSitInFront = GET_INTEGER_PARAM(1);
return 0;
}
case COMMAND_SET_CAR_TILTED_BY_CHAR:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1));
script_assert(pVehicle);
pVehicle->ApplyTurnForce(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(-0.8f, -1.2f)* pPed->m_fMass,
pPed->GetPosition().x - pVehicle->GetPosition().x, pPed->GetPosition().y - pVehicle->GetPosition().y, 0.0f);
DMAudio.PlayOneShot(pVehicle->m_audioEntityId, SOUND_CAR_JERK, 0.0f);
return 0;
}
case COMMAND_GET_WEAPON_TYPE_FOR_PICKUP_IN_AREA:
{
CollectParameters(&m_nIp, 4);
float X = GET_FLOAT_PARAM(0);
float Y = GET_FLOAT_PARAM(1);
float Z = GET_FLOAT_PARAM(2);
float radius = GET_FLOAT_PARAM(3);
int model = -1;
bool found = false;
for (uint32 i = 0; i < NUMPICKUPS; i++) {
CPickup* pPickup = &CPickups::aPickUps[i];
if (pPickup->m_eType != PICKUP_NONE) {
CVector fDist = pPickup->m_vecPos - CVector(X, Y, Z);
#ifndef FIX_BUGS // this breaks ALL pickups!
pPickup->m_eModelIndex = 4;
#endif
if (fDist.Magnitude() < radius && pPickup->m_pObject) {
found = true;
model = CPickups::WeaponForModel(pPickup->m_pObject->GetModelIndex());
}
}
}
SET_INTEGER_PARAM(0, model);
StoreParameters(&m_nIp, 1);
}
case COMMAND_IS_PLAYER_USING_FIRST_PERSON_WEAPON_CAMERA:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(TheCamera.Using1stPersonWeaponMode());
return 0;
//case COMMAND_1489:
//case COMMAND_1490:
//case COMMAND_1491:
case COMMAND_SET_DEBUG_MENU_ACTUVE:
CollectParameters(&m_nIp, 1);
// this sets two values on PS2, but not on mobile - TODO?
return 0;
case COMMAND_SET_DRAW_HUD:
CollectParameters(&m_nIp, 1);
CHud::m_Wants_To_Draw_Hud = (GET_INTEGER_PARAM(0) != 0);
return 0;
case COMMAND_GET_RANDOM_CHAR_IN_AREA_NO_CHECKS:
{
CollectParameters(&m_nIp, 4);
int ped_handle = -1;
CVector pos = FindPlayerCoors();
float x1 = GET_FLOAT_PARAM(0);
float y1 = GET_FLOAT_PARAM(1);
float x2 = GET_FLOAT_PARAM(2);
float y2 = GET_FLOAT_PARAM(3);
int i = CPools::GetPedPool()->GetSize();
while (--i && ped_handle == -1) {
CPed* pPed = CPools::GetPedPool()->GetSlot(i);
if (!pPed)
continue;
if (pPed->bRemoveFromWorld)
continue;
if (pPed->bFadeOut)
continue;
if (pPed->m_nWaitState != WAITSTATE_FALSE)
continue;
if (!pPed->IsWithinArea(x1, y1, x2, y2))
continue;
if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
continue;
if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z)
continue;
ped_handle = CPools::GetPedPool()->GetIndex(pPed);
CTheScripts::LastRandomPedId = ped_handle;
pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false;
++CPopulation::ms_nTotalMissionPeds;
if (m_bIsMissionScript)
CTheScripts::MissionCleanUp.AddEntityToList(ped_handle, CLEANUP_CHAR);
}
SET_INTEGER_PARAM(0, ped_handle);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GET_RANDOM_CAR_IN_AREA_NO_CHECKS_NO_SAVE:
{
CollectParameters(&m_nIp, 4);
int handle = -1;
uint32 i = CPools::GetVehiclePool()->GetSize();
float infX = GET_FLOAT_PARAM(0);
float infY = GET_FLOAT_PARAM(1);
float supX = GET_FLOAT_PARAM(2);
float supY = GET_FLOAT_PARAM(3);
while (i-- && handle == -1) {
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle)
continue;
if (!pVehicle->IsWithinArea(infX, infY, supX, supY))
continue;
handle = CPools::GetVehiclePool()->GetIndex(pVehicle);
}
SET_INTEGER_PARAM(0, handle);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_STORE_CAR_COLLIDED_WITH_NO_SAVE:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
if (!pVehicle)
printf("STORE_CAR_COLLIDED_WITH_NO_SAVE - Car doesn\'t exist\n");
else {
if (pVehicle->m_pLastDamageEntity == nil)
SET_INTEGER_PARAM(0, -1);
else {
// what they are doing is not very safe as m_pLastDamageEntity doesn't have to be CVehicle
#ifdef FIX_BUGS
if (!pVehicle->m_pLastDamageEntity->IsVehicle()) {
SET_INTEGER_PARAM(0, -1);
}
else
#endif
{
SET_INTEGER_PARAM(0, CPools::GetVehiclePool()->GetIndex((CVehicle*)pVehicle->m_pLastDamageEntity));
pVehicle->m_pLastDamageEntity = nil;
}
}
}
return 0;
}
default:
script_assert(0);
}
return -1;
}
|