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#include "common.h"
#include "RwHelper.h"
#include "General.h"
#include "NodeName.h"
#include "VisibilityPlugins.h"
#include "ModelInfo.h"
#include "ModelIndices.h"
void
CClumpModelInfo::DeleteRwObject(void)
{
if(m_clump){
RpClumpDestroy(m_clump);
m_clump = nil;
RemoveTexDictionaryRef();
}
}
#ifdef PED_SKIN
static RpAtomic*
SetHierarchyForSkinAtomic(RpAtomic *atomic, void *data)
{
RpSkinAtomicSetHAnimHierarchy(atomic, (RpHAnimHierarchy*)data);
return nil;
}
#endif
RwObject*
CClumpModelInfo::CreateInstance(void)
{
if(m_clump == nil)
return nil;
RpClump *clone = RpClumpClone(m_clump);
#ifdef PED_SKIN
if(IsClumpSkinned(clone)){
RpHAnimHierarchy *hier;
RpHAnimAnimation *anim;
hier = GetAnimHierarchyFromClump(clone);
assert(hier);
// This seems dangerous as only the first atomic will get a hierarchy
// can we guarantee this if hands and head are also in the clump?
RpClumpForAllAtomics(clone, SetHierarchyForSkinAtomic, hier);
anim = HAnimAnimationCreateForHierarchy(hier);
RpHAnimHierarchySetCurrentAnim(hier, anim);
RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS));
// the rest is xbox only:
// RpSkinGetNumBones(RpSkinGeometryGetSkin(RpAtomicGetGeometry(IsClumpSkinned(clone))));
RpHAnimHierarchyUpdateMatrices(hier);
}
#endif
return (RwObject*)clone;
}
RwObject*
CClumpModelInfo::CreateInstance(RwMatrix *m)
{
if(m_clump){
RpClump *clump = (RpClump*)CreateInstance();
*RwFrameGetMatrix(RpClumpGetFrame(clump)) = *m;
return (RwObject*)clump;
}
return nil;
}
RpAtomic*
CClumpModelInfo::SetAtomicRendererCB(RpAtomic *atomic, void *data)
{
CVisibilityPlugins::SetAtomicRenderCallback(atomic, (RpAtomicCallBackRender)data);
return atomic;
}
void
CClumpModelInfo::SetClump(RpClump *clump)
{
m_clump = clump;
CVisibilityPlugins::SetClumpModelInfo(m_clump, this);
AddTexDictionaryRef();
RpClumpForAllAtomics(clump, SetAtomicRendererCB, nil);
#ifdef PED_SKIN
if(IsClumpSkinned(clump)){
int i;
RpHAnimHierarchy *hier;
RpAtomic *skinAtomic;
RpSkin *skin;
// mobile:
// hier = nil;
// RwFrameForAllChildren(RpClumpGetFrame(clump), GetHierarchyFromChildNodesCB, &hier);
// assert(hier);
// RpClumpForAllAtomics(clump, SetHierarchyForSkinAtomic, hier);
// skinAtomic = GetFirstAtomic(clump);
// xbox:
hier = GetAnimHierarchyFromClump(clump);
assert(hier);
RpSkinAtomicSetHAnimHierarchy(IsClumpSkinned(clump), hier);
skinAtomic = IsClumpSkinned(clump);
assert(skinAtomic);
skin = RpSkinGeometryGetSkin(RpAtomicGetGeometry(skinAtomic));
// ignore const
for(i = 0; i < RpGeometryGetNumVertices(RpAtomicGetGeometry(skinAtomic)); i++){
RwMatrixWeights *weights = (RwMatrixWeights*)&RpSkinGetVertexBoneWeights(skin)[i];
float sum = weights->w0 + weights->w1 + weights->w2 + weights->w3;
weights->w0 /= sum;
weights->w1 /= sum;
weights->w2 /= sum;
weights->w3 /= sum;
}
RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS));
}
if(strcmp(GetName(), "playerh") == 0){
// playerh is incompatible with the xbox player skin
// so check if player model is skinned and only apply skin to head if it isn't
CPedModelInfo *body = (CPedModelInfo*)CModelInfo::GetModelInfo(MI_PLAYER);
if(!(body->m_clump && IsClumpSkinned(body->m_clump)))
RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
}
#else
if(strcmp(GetName(), "playerh") == 0){
RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
#endif
}
void
CClumpModelInfo::SetFrameIds(RwObjectNameIdAssocation *assocs)
{
int32 i;
RwObjectNameAssociation objname;
for(i = 0; assocs[i].name; i++)
if((assocs[i].flags & CLUMP_FLAG_NO_HIERID) == 0){
objname.frame = nil;
objname.name = assocs[i].name;
RwFrameForAllChildren(RpClumpGetFrame(m_clump), FindFrameFromNameWithoutIdCB, &objname);
if(objname.frame)
CVisibilityPlugins::SetFrameHierarchyId(objname.frame, assocs[i].hierId);
}
}
RwFrame*
CClumpModelInfo::FindFrameFromIdCB(RwFrame *frame, void *data)
{
RwObjectIdAssociation *assoc = (RwObjectIdAssociation*)data;
if(CVisibilityPlugins::GetFrameHierarchyId(frame) == assoc->id){
assoc->frame = frame;
return nil;
}
RwFrameForAllChildren(frame, FindFrameFromIdCB, assoc);
return assoc->frame ? nil : frame;
}
RwFrame*
CClumpModelInfo::FindFrameFromNameCB(RwFrame *frame, void *data)
{
RwObjectNameAssociation *assoc = (RwObjectNameAssociation*)data;
if(!CGeneral::faststricmp(GetFrameNodeName(frame), assoc->name)){
assoc->frame = frame;
return nil;
}
RwFrameForAllChildren(frame, FindFrameFromNameCB, assoc);
return assoc->frame ? nil : frame;
}
RwFrame*
CClumpModelInfo::FindFrameFromNameWithoutIdCB(RwFrame *frame, void *data)
{
RwObjectNameAssociation *assoc = (RwObjectNameAssociation*)data;
if(CVisibilityPlugins::GetFrameHierarchyId(frame) == 0 &&
!CGeneral::faststricmp(GetFrameNodeName(frame), assoc->name)){
assoc->frame = frame;
return nil;
}
RwFrameForAllChildren(frame, FindFrameFromNameWithoutIdCB, assoc);
return assoc->frame ? nil : frame;
}
RwFrame*
CClumpModelInfo::FillFrameArrayCB(RwFrame *frame, void *data)
{
int32 id;
RwFrame **frames = (RwFrame**)data;
id = CVisibilityPlugins::GetFrameHierarchyId(frame);
if(id > 0)
frames[id] = frame;
RwFrameForAllChildren(frame, FillFrameArrayCB, data);
return frame;
}
void
CClumpModelInfo::FillFrameArray(RpClump *clump, RwFrame **frames)
{
RwFrameForAllChildren(RpClumpGetFrame(clump), FillFrameArrayCB, frames);
}
RwFrame*
CClumpModelInfo::GetFrameFromId(RpClump *clump, int32 id)
{
RwObjectIdAssociation assoc;
assoc.id = id;
assoc.frame = nil;
RwFrameForAllChildren(RpClumpGetFrame(clump), FindFrameFromIdCB, &assoc);
return assoc.frame;
}
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