summaryrefslogtreecommitdiffstats
path: root/src/render/Occlusion.cpp
blob: b31cc11e759ee143c94b610ef9d2a4fcd3486990 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
#include "common.h"

#include "Occlusion.h"
#include "Game.h"
#include "Camera.h"
#include "Vector.h"
#include "Draw.h"
#include "Timer.h"
#include "RwHelper.h"

int32 COcclusion::NumOccludersOnMap;
int16 COcclusion::FarAwayList;
int16 COcclusion::NearbyList;
int16 COcclusion::ListWalkThroughFA;
int16 COcclusion::PreviousListWalkThroughFA;
int16 COcclusion::NumActiveOccluders;
COccluder COcclusion::aOccluders[NUMOCCLUSIONVOLUMES];
CActiveOccluder COcclusion::aActiveOccluders[NUMACTIVEOCCLUDERS];

CVector gCenterOnScreen;

float gMinYInOccluder;
float gMinXInOccluder;
float gMaxYInOccluder;
float gMaxXInOccluder;

bool gOccluderCoorsValid[8];
CVector gOccluderCoorsOnScreen[8];
CVector gOccluderCoors[8];

bool bDisplayOccDebugStuff = false;

void
COcclusion::Init(void)
{
	NumOccludersOnMap = 0;
	FarAwayList = -1;
	NearbyList = -1;
	ListWalkThroughFA = -1;
	PreviousListWalkThroughFA = -1;
	bDisplayOccDebugStuff = false;
}

void
COcclusion::AddOne(float x, float y, float z, float width, float length, float height, float angle)
{
	if(NumOccludersOnMap >= NUMOCCLUSIONVOLUMES)
		return;

	aOccluders[NumOccludersOnMap].x = x;
	aOccluders[NumOccludersOnMap].y = y;
	aOccluders[NumOccludersOnMap].z = z;
	aOccluders[NumOccludersOnMap].width = width;
	aOccluders[NumOccludersOnMap].length = length;
	aOccluders[NumOccludersOnMap].height = height;
	while(angle < 0.0f) angle += 360.0f;
	while(angle > 360.0f) angle -= 360.0f;
	aOccluders[NumOccludersOnMap].angle = angle * UINT16_MAX/360.0f;
	aOccluders[NumOccludersOnMap].listIndex = FarAwayList;
	FarAwayList = NumOccludersOnMap++;
}

bool 
COccluder::NearCamera() {
	return (TheCamera.GetPosition() - CVector(x, y, z)).Magnitude() - (Max(width, length) / 2.0f) < 250.0f;
}

bool
DoesInfiniteLineCrossFiniteLine(float p1X, float p1Y, float p2X, float p2Y, float lineX, float lineY, float lineDX, float lineDY)
{
	float side1 = (p1X - lineX) * lineDX - (p1Y - lineY) * lineDY;
	float side2 = (p2X - lineX) * lineDX - (p2Y - lineY) * lineDY;
	return side1 * side2 < 0.0f;    // if points lie on opposite sides of the infinte line, the line between them crosses it
}

bool DoesInfiniteLineTouchScreen(float p1X, float p1Y, float p2X, float p2Y) {
	if (p1X > 0.0f && p1Y > 0.0f && SCREEN_WIDTH > p1X && SCREEN_HEIGHT > p1Y)
		return true;

	return (DoesInfiniteLineCrossFiniteLine(0.0f, 0.0f, SCREEN_WIDTH, 0.0f, p1X, p1Y, p2X, p2Y) ||
		DoesInfiniteLineCrossFiniteLine(0.0f, 0.0f, 0.0f, SCREEN_HEIGHT, p1X, p1Y, p2X, p2Y) ||
		DoesInfiniteLineCrossFiniteLine(SCREEN_WIDTH, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT, p1X, p1Y, p2X, p2Y) ||
		DoesInfiniteLineCrossFiniteLine(0.0f, SCREEN_HEIGHT, SCREEN_WIDTH, SCREEN_HEIGHT, p1X, p1Y, p2X, p2Y));
}

bool IsPointInsideLine(float lineX, float lineY, float lineDX, float lineDY, float pX, float pY, float area = 0.0f) {
	return (pX - lineX) * lineDY - (pY - lineY) * lineDX >= area;
}

bool CalcScreenCoors(CVector const &in, CVector *out, float *outw, float *outh) {
	*out = TheCamera.m_viewMatrix * in;

	if (out->z <= 1.0f) return false;
	
	float recip = 1.0f / out->z;
	out->x *= SCREEN_WIDTH * recip;
	out->y *= SCREEN_HEIGHT * recip;

	float fovScale = DefaultFOV / CDraw::GetFOV();

	*outw = fovScale * recip * SCREEN_WIDTH;
	*outh = fovScale * recip * SCREEN_HEIGHT;

	return true;
}

bool CalcScreenCoors(CVector const &in, CVector *out) {
	*out = TheCamera.m_viewMatrix * in;

	if (out->z <= 1.0f) return false;

	float recip = 1.0f / out->z;
	out->x *= SCREEN_WIDTH * recip;
	out->y *= SCREEN_HEIGHT * recip;

	return true;
}

bool 
COccluder::ProcessLineSegment(int corner1, int corner2, CActiveOccluder *occl) {
	if (!gOccluderCoorsValid[corner1] && !gOccluderCoorsValid[corner2])
		return false;

	float x1, y1, x2, y2;

	CVector origin3d, direction3d;
	if (!gOccluderCoorsValid[corner1]) {
		float clipDist1 = Abs((TheCamera.m_viewMatrix * gOccluderCoors[corner1]).z - 1.1f);
		float clipDist2 = Abs((TheCamera.m_viewMatrix * gOccluderCoors[corner2]).z - 1.1f);
		float ratio = clipDist2 / (clipDist1 + clipDist2);
		CVector clippedCoors = (1.0f - ratio) * gOccluderCoors[corner2] + ratio * gOccluderCoors[corner1];

		if (!CalcScreenCoors(clippedCoors, &origin3d, &x1, &y1))
			return true;
	}
	else {
		origin3d = gOccluderCoorsOnScreen[corner1];
	}

	if (!gOccluderCoorsValid[corner2]) {
		float clipDist1 = Abs((TheCamera.m_viewMatrix * gOccluderCoors[corner1]).z - 1.1f);
		float clipDist2 = Abs((TheCamera.m_viewMatrix * gOccluderCoors[corner2]).z - 1.1f);
		float ratio = clipDist1 / (clipDist1 + clipDist2);
		CVector clippedCoors = (1.0f - ratio) * gOccluderCoors[corner2] + ratio * gOccluderCoors[corner1];

		if (!CalcScreenCoors(clippedCoors, &direction3d, &x2, &y2))
			return true;
	}
	else {
		direction3d = gOccluderCoorsOnScreen[corner2];
	}

	gMinXInOccluder = Min(Min(gMinXInOccluder, origin3d.x), direction3d.x);
	gMaxXInOccluder = Max(Max(gMaxXInOccluder, origin3d.x), direction3d.x);
	gMinYInOccluder = Min(Min(gMinYInOccluder, origin3d.y), direction3d.y);
	gMaxYInOccluder = Max(Max(gMaxYInOccluder, origin3d.y), direction3d.y);

	CVector2D origin = (CVector2D)origin3d;
	CVector2D direction = (CVector2D)direction3d - origin;

	if (!IsPointInsideLine(origin.x, origin.y, direction.x, direction.y, gCenterOnScreen.x, gCenterOnScreen.y, 0.0f)) {
		origin += direction;
		direction *= -1.0f;
	}

	float magnitude = direction.Magnitude();

	occl->lines[occl->linesCount].origin = origin;
	occl->lines[occl->linesCount].direction = direction / magnitude;
	occl->lines[occl->linesCount].length = magnitude;

	if (!DoesInfiniteLineTouchScreen(origin.x, origin.y, direction.x, direction.y))
		return !IsPointInsideLine(origin.x, origin.y, direction.x, direction.y, SCREEN_WIDTH / 2.0f, SCREEN_HEIGHT / 2.0f, 0.0f);

	occl->linesCount++;
	
	return false;
}

bool 
COccluder::ProcessOneOccluder(CActiveOccluder *occl) { 
	float outX, outY;

	occl->linesCount = 0;
	CVector pos(x, y, z);

	if (!CalcScreenCoors(pos, &gCenterOnScreen, &outX, &outY) || gCenterOnScreen.z < -150.0f || gCenterOnScreen.z > 300.0f) {
		return false;
	}

	occl->radius = Max(width, length) * 0.35f + gCenterOnScreen.z;

	CVector vec[3];
	
	vec[0].x = width / 2.0f * Sin(angle / 63556.0f*TWOPI);
	vec[0].y = -width / 2.0f * Cos(angle / 63556.0f*TWOPI);
	vec[0].z = 0.0f;

	vec[1].x = length / 2.0f * Cos(angle / 63556.0f*TWOPI);
	vec[1].y = length / 2.0f * Sin(angle / 63556.0f*TWOPI);
	vec[1].z = 0.0f;

	vec[2].x = 0.0f;
	vec[2].y = 0.0f;
	vec[2].z = height / 2.0f;

	bool aChecks[6]; int counter = -1;
	for (int i = 0; i < 3; i++) {
		aChecks[++counter] = DotProduct((pos + vec[i] - TheCamera.GetPosition()), vec[i]) < 0.0f;
		aChecks[++counter] = DotProduct((pos - vec[i] - TheCamera.GetPosition()), -vec[i]) < 0.0f;
	}

	//calculating vertices of a box
	gOccluderCoors[0] = pos + vec[0] + vec[1] + vec[2];
	gOccluderCoors[1] = pos - vec[0] + vec[1] + vec[2];
	gOccluderCoors[2] = pos + vec[0] - vec[1] + vec[2];
	gOccluderCoors[3] = pos - vec[0] - vec[1] + vec[2];
	gOccluderCoors[4] = pos + vec[0] + vec[1] - vec[2];
	gOccluderCoors[5] = pos - vec[0] + vec[1] - vec[2];
	gOccluderCoors[6] = pos + vec[0] - vec[1] - vec[2];
	gOccluderCoors[7] = pos - vec[0] - vec[1] - vec[2];

	for(int i = 0; i < 8; i++)
		gOccluderCoorsValid[i] = CalcScreenCoors(gOccluderCoors[i], &gOccluderCoorsOnScreen[i], &outX, &outY);

	gMinYInOccluder = 999999.875f;
	gMinXInOccluder = 999999.875f;
	gMaxYInOccluder = -999999.875f;
	gMaxXInOccluder = -999999.875f;

	if (aChecks[2] != aChecks[0] && ProcessLineSegment(0, 4, occl))
		return false;
	if (aChecks[3] != aChecks[0] && ProcessLineSegment(2, 6, occl))
		return false;
	if (aChecks[4] != aChecks[0] && ProcessLineSegment(0, 2, occl))
		return false;
	if (aChecks[5] != aChecks[0] && ProcessLineSegment(4, 6, occl))
		return false;
	if (aChecks[2] != aChecks[1] && ProcessLineSegment(1, 5, occl))
		return false;
	if (aChecks[3] != aChecks[1] && ProcessLineSegment(3, 7, occl))
		return false;
	if (aChecks[4] != aChecks[1] && ProcessLineSegment(1, 3, occl))
		return false;
	if (aChecks[5] != aChecks[1] && ProcessLineSegment(5, 7, occl))
		return false;
	if (aChecks[4] != aChecks[2] && ProcessLineSegment(0, 1, occl))
		return false;
	if (aChecks[3] != aChecks[4] && ProcessLineSegment(2, 3, occl))
		return false;
	if (aChecks[5] != aChecks[3] && ProcessLineSegment(6, 7, occl))
		return false;
	if (aChecks[2] != aChecks[5] && ProcessLineSegment(4, 5, occl))
		return false;
		
	if (gMaxXInOccluder - gMinXInOccluder < SCREEN_WIDTH * 0.1f ||
		gMaxYInOccluder - gMinYInOccluder < SCREEN_HEIGHT * 0.07f)
		return false;

	return true;
}

bool
COcclusion::OccluderHidesBehind(CActiveOccluder *occl1, CActiveOccluder *occl2) {
	for (int i = 0; i < occl1->linesCount; i++) {
		for (int j = 0; j < occl2->linesCount; j++) {
			if (!IsPointInsideLine(occl2->lines[j].origin.x, occl2->lines[j].origin.y, occl2->lines[j].direction.x,
				occl2->lines[j].direction.y, occl1->lines[i].origin.x, occl1->lines[i].origin.y, 0.0f)) 
					return false;
			
			
			if (!IsPointInsideLine(occl2->lines[j].origin.x, occl2->lines[j].origin.y, occl2->lines[j].direction.x,
				occl2->lines[j].direction.y, (occl1->lines[i].origin.x + occl1->lines[i].direction.x * occl1->lines[i].length),
				(occl1->lines[i].origin.y + occl1->lines[i].direction.y * occl1->lines[i].length), 0.0f)) 
					return false;
		}
	}

	return true;
}

void
COcclusion::ProcessBeforeRendering(void)
{
	NumActiveOccluders = 0;

	if (CGame::currArea != AREA_MAIN_MAP)
		return;

	if (ListWalkThroughFA == -1) {
		PreviousListWalkThroughFA = -1;
		ListWalkThroughFA = FarAwayList;
	}

	int i;
	for (i = 0; i < 16 && ListWalkThroughFA != -1; i++) {
		if (aOccluders[ListWalkThroughFA].NearCamera()) {
			int prevListWalkThroughFA = ListWalkThroughFA;

			if (PreviousListWalkThroughFA == -1) {
				FarAwayList = aOccluders[ListWalkThroughFA].listIndex;
			}
			else {
				aOccluders[PreviousListWalkThroughFA].listIndex = aOccluders[ListWalkThroughFA].listIndex;
			}

			int prevNearbyList = NearbyList;
			ListWalkThroughFA = aOccluders[ListWalkThroughFA].listIndex;
			NearbyList = prevListWalkThroughFA;
			aOccluders[prevListWalkThroughFA].listIndex = prevNearbyList;
		}
		else {
			PreviousListWalkThroughFA = ListWalkThroughFA;
			ListWalkThroughFA = aOccluders[ListWalkThroughFA].listIndex;
		}
	}

	int prevNearbyList = -1;
	int tmpNearbyList = NearbyList;
	int indexTmpNearbyList, storeTmpNearbyList, prevFarAwayList;
	while (tmpNearbyList != -1)
	{
		if (NumActiveOccluders < NUMACTIVEOCCLUDERS && aOccluders[tmpNearbyList].ProcessOneOccluder(&aActiveOccluders[NumActiveOccluders]))
			++NumActiveOccluders;

		indexTmpNearbyList = tmpNearbyList;
		if (aOccluders[indexTmpNearbyList].NearCamera())
		{
			prevNearbyList = tmpNearbyList;
			tmpNearbyList = aOccluders[indexTmpNearbyList].listIndex;

		}
		else
		{
			storeTmpNearbyList = tmpNearbyList;
			if (prevNearbyList == -1) {
				NearbyList = aOccluders[indexTmpNearbyList].listIndex;
			}
			else {
				aOccluders[prevNearbyList].listIndex = aOccluders[indexTmpNearbyList].listIndex;
			}
			tmpNearbyList = aOccluders[indexTmpNearbyList].listIndex;
			prevFarAwayList = FarAwayList;
			FarAwayList = storeTmpNearbyList;
			aOccluders[storeTmpNearbyList].listIndex = prevFarAwayList;
		}
	}

	//printf("NumActiveOccluders = %d\n", NumActiveOccluders);

	for (i = 0; i < NumActiveOccluders; i++) {
		for (int j = 0; j < NumActiveOccluders; j++) {
			if (i != j || aActiveOccluders[j].radius < aActiveOccluders[i].radius) {
				if (OccluderHidesBehind(&aActiveOccluders[i], &aActiveOccluders[j])) {
					for (int k = i; k < NumActiveOccluders - 1; k++) {
						for (int l = 0; l < aActiveOccluders[k].linesCount; l++)
							aActiveOccluders[k].lines[l] = aActiveOccluders[k + 1].lines[l];
						aActiveOccluders[k].linesCount = aActiveOccluders[k + 1].linesCount;
						aActiveOccluders[k].radius = aActiveOccluders[k + 1].radius;
					}
				}
			}
		}
	}
}

bool CActiveOccluder::IsPointWithinOcclusionArea(float pX, float pY, float area) {
	for (int i = 0; i < linesCount; i++) {
		if (!IsPointInsideLine(lines[i].origin.x, lines[i].origin.y, lines[i].direction.x, lines[i].direction.y, pX, pY, area))
			return false;
	}

	return true;
}

bool COcclusion::IsAABoxOccluded(CVector pos, float width, float length, float height) {
	return false;

	CVector coors;
	float outW, outH;

	if (!NumActiveOccluders || !CalcScreenCoors(pos, &coors, &outW, &outH))
		return false;

	float side = CVector(width, length, height).Magnitude() / 4.0f;
	float area = Max(outW, outH) * side; 

	CVector minCorner, maxCorner;

	minCorner.x = pos.x - width / 2.0f;
	minCorner.y = pos.y - length / 2.0f;
	minCorner.z = pos.z - height / 2.0f;

	maxCorner.x = pos.x + width / 2.0f;
	maxCorner.y = pos.y + length / 2.0f;
	maxCorner.z = pos.z + height / 2.0f;

	for (int i = 0; i < NumActiveOccluders; i++) {
		if (coors.z - (side * 0.85f) > aActiveOccluders[i].radius) {
			if (aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, area))
				return true;

			if (aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) {
				if (CalcScreenCoors(minCorner, &coors) && !aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue;
				if (CalcScreenCoors(CVector(maxCorner.x, maxCorner.y, minCorner.z), &coors) && !aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue;
				if (CalcScreenCoors(CVector(maxCorner.x, minCorner.y, maxCorner.z), &coors) && !aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue;
				if (CalcScreenCoors(CVector(minCorner.x, maxCorner.y, maxCorner.z), &coors, &outW, &outH) && !aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue;

				return true;
			}
		}
	}

	return false;
}

bool COcclusion::IsPositionOccluded(CVector pos, float side) {
	return false;

	CVector coors;
	float width, height;

	if (!NumActiveOccluders || !CalcScreenCoors(pos, &coors, &width, &height))
		return false;

	float area = Max(width, height) * side;

	for (int i = 0; i < NumActiveOccluders; i++) {
		if (coors.z - (side * 0.85f) > aActiveOccluders[i].radius) 
			if (aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, area))
				return true;
	}

	return false;
}

void COcclusion::Render() {
	if (!bDisplayOccDebugStuff || !(CTimer::GetTimeInMilliseconds() & 0x200))
		return;

	RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
	RwRenderStateSet(rwRENDERSTATEZTESTENABLE, FALSE);
	RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
	RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
	RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
	RwRenderStateSet(rwRENDERSTATETEXTURERASTER, FALSE);

	for (int i = 0; i < NumActiveOccluders; i++) {
		for (int j = 0; j < aActiveOccluders[i].linesCount; j++) {
			RwIm2DVertex vertexbufferT[2];
			RwIm2DVertexSetScreenX(&vertexbufferT[0], aActiveOccluders[i].lines[j].origin.x);
			RwIm2DVertexSetScreenY(&vertexbufferT[0], aActiveOccluders[i].lines[j].origin.y);
			RwIm2DVertexSetScreenX(&vertexbufferT[1], 
				aActiveOccluders[i].lines[j].origin.x + aActiveOccluders[i].lines[j].direction.x * aActiveOccluders[i].lines[j].length);
			RwIm2DVertexSetScreenY(&vertexbufferT[1], 
				aActiveOccluders[i].lines[j].origin.y + aActiveOccluders[i].lines[j].direction.y * aActiveOccluders[i].lines[j].length);
			RwIm2DVertexSetIntRGBA(&vertexbufferT[0], 255, 255, 0, 255);
			RwIm2DVertexSetIntRGBA(&vertexbufferT[1], 255, 255, 0, 255);
			RwIm2DRenderLine(vertexbufferT, 2, 0, 1);
		}
	}

	DefinedState();
}