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#pragma once
enum eBikeNodes {
BIKE_NODE_NONE,
BIKE_CHASSIS,
BIKE_FORKS_FRONT,
BIKE_FORKS_REAR,
BIKE_WHEEL_FRONT,
BIKE_WHEEL_REAR,
BIKE_MUDGUARD,
BIKE_HANDLEBARS,
BIKE_NUM_NODES
};
enum eBikePositions
{
BIKE_POS_HEADLIGHTS,
BIKE_POS_TAILLIGHTS,
BIKE_POS_FRONTSEAT,
BIKE_POS_BACKSEAT,
BIKE_POS_EXHAUST
};
class CBike : public CVehicle
{
public:
RwFrame *m_aBikeNodes[BIKE_NUM_NODES];
bool m_bLeanMatrixCalculated;
CMatrix m_leanMatrix;
CVector wheelieNormal;
CVector wheelieRight;
tBikeHandlingData *pBikeHandling;
int32 m_bikeAnimType;
uint8 m_wheelStatus[2];
CColPoint m_aWheelColPoints[4];
float m_aSuspensionSpringRatio[4];
float m_aSuspensionSpringRatioPrev[4];
float m_aWheelTimer[4];
float m_bike_unused1;
eSkidmarkType m_aWheelSkidmarkType[2];
bool m_aWheelSkidmarkBloody[2];
bool m_aWheelSkidmarkUnk[2];
float m_aWheelRotation[2];
float m_aWheelSpeed[2];
float m_aWheelPosition[2];
float m_aWheelBasePosition[2];
float m_aSuspensionSpringLength[4];
float m_aSuspensionLineLength[4];
float m_fHeightAboveRoad;
float m_fTraction;
float m_fRearForkLength;
float m_fFrontForkY;
float m_fFrontForkZ;
float m_fFrontForkSlope;
float m_fBikeSteerAngle;
float m_fLeanLRAngle;
float m_fLeanLRAngle2;
float m_fLeanInput;
uint32 field_478;
uint32 field_47C;
uint8 m_bike_unused2;
uint8 unused[3]; // looks like padding..but for what?
uint8 m_bike_flags;
int16 m_doingBurnout;
float m_fTireTemperature;
float someAngle;
uint32 field_490;
float m_fFireBlowUpTimer;
CPhysical *m_aGroundPhysical[4];
CVector m_aGroundOffset[4];
CEntity *m_pSetOnFireEntity;
uint8 m_nWheelsOnGround;
uint8 m_nDriveWheelsOnGround;
uint8 m_nDriveWheelsOnGroundPrev;
float m_fGasPedalAudio;
tWheelState m_aWheelState[2];
};
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