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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/hle/service/olsc/olsc.h"
#include "core/hle/service/olsc/olsc_service_for_application.h"
#include "core/hle/service/olsc/olsc_service_for_system_service.h"
#include "core/hle/service/server_manager.h"
#include "core/hle/service/service.h"
namespace Service::OLSC {
void LoopProcess(Core::System& system) {
auto server_manager = std::make_unique<ServerManager>(system);
const auto OlscFactoryForApplication = [&] {
return std::make_shared<IOlscServiceForApplication>(system);
};
const auto OlscFactoryForSystemService = [&] {
return std::make_shared<IOlscServiceForSystemService>(system);
};
server_manager->RegisterNamedService("olsc:u", OlscFactoryForApplication);
server_manager->RegisterNamedService("olsc:s", OlscFactoryForSystemService);
ServerManager::RunServer(std::move(server_manager));
}
} // namespace Service::OLSC
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