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authorZach Hilman <zachhilman@gmail.com>2018-09-04 01:23:10 +0200
committerZach Hilman <zachhilman@gmail.com>2018-09-04 01:23:33 +0200
commit04397cd185bf6f6f8c979df4fe48379f669f0ed5 (patch)
tree4c47ee24a8a6b5d9ea8edcf9b01390dd0259a52a
parentqt: Add UI options to change NAND/SD dirs (diff)
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Diffstat (limited to '')
-rw-r--r--src/yuzu/main.cpp21
-rw-r--r--src/yuzu/main.h8
2 files changed, 23 insertions, 6 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 01a5d2552..a21f7bdbc 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -12,6 +12,7 @@
#define QT_NO_OPENGL
#include <QDesktopWidget>
+#include <QDialogButtonBox>
#include <QFileDialog>
#include <QMessageBox>
#include <QtGui>
@@ -373,9 +374,9 @@ void GMainWindow::ConnectMenuEvents() {
connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
&GMainWindow::OnMenuSelectGameListRoot);
connect(ui.action_Select_NAND_Directory, &QAction::triggered, this,
- [this] { OnMenuSelectEmulatedDirectory(false); });
+ [this] { OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget::NAND); });
connect(ui.action_Select_SDMC_Directory, &QAction::triggered, this,
- [this] { OnMenuSelectEmulatedDirectory(true); });
+ [this] { OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget::SDMC); });
connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
// Emulation
@@ -891,10 +892,22 @@ void GMainWindow::OnMenuSelectGameListRoot() {
}
}
-void GMainWindow::OnMenuSelectEmulatedDirectory(bool is_sdmc) {
+void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target) {
+ const auto res = QMessageBox::information(
+ this, tr("Changing Emulated Directory"),
+ tr("You are about to change the emulated %1 directory of the system. Please note "
+ "that this does not also move the contents of the previous directory to the "
+ "new one and you will have to do that yourself.")
+ .arg(target == EmulatedDirectoryTarget::SDMC ? tr("SD card") : tr("NAND")),
+ QMessageBox::StandardButtons{QMessageBox::Ok, QMessageBox::Cancel});
+
+ if (res == QMessageBox::Cancel)
+ return;
+
QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
if (!dir_path.isEmpty()) {
- FileUtil::GetUserPath(is_sdmc ? FileUtil::UserPath::SDMCDir : FileUtil::UserPath::NANDDir,
+ FileUtil::GetUserPath(target == EmulatedDirectoryTarget::SDMC ? FileUtil::UserPath::SDMCDir
+ : FileUtil::UserPath::NANDDir,
dir_path.toStdString());
Service::FileSystem::CreateFactories(vfs);
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index b85149f8e..56b592a9e 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -32,6 +32,11 @@ namespace Tegra {
class DebugContext;
}
+enum class EmulatedDirectoryTarget {
+ NAND,
+ SDMC,
+};
+
class GMainWindow : public QMainWindow {
Q_OBJECT
@@ -138,8 +143,7 @@ private slots:
/// Called whenever a user selects the "File->Select Game List Root" menu item
void OnMenuSelectGameListRoot();
/// Called whenever a user select the "File->Select -- Directory" where -- is NAND or SD Card
- /// (false for nand, true for sdmc)
- void OnMenuSelectEmulatedDirectory(bool is_sdmc);
+ void OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target);
void OnMenuRecentFile();
void OnConfigure();
void OnAbout();