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authorTony Wasserka <NeoBrainX@gmail.com>2015-01-03 13:37:05 +0100
committerTony Wasserka <NeoBrainX@gmail.com>2015-02-18 14:50:28 +0100
commit087edcfbec86ba730d55c4fdbbf65097a8cfb8e4 (patch)
tree3bd9d4ab608ca25736414eda8f81cae0de6668dd
parentPica/TextureUnit: Implement mirrored repeating texture wrapping. (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/rasterizer.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index f788122d8..9cad5f9b6 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -21,6 +21,10 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
const PAddr addr = registers.framebuffer.GetColorBufferPhysicalAddress();
u32* color_buffer = reinterpret_cast<u32*>(Memory::GetPointer(PAddrToVAddr(addr)));
+ // Similarly to textures, the render framebuffer is laid out from bottom to top, too.
+ // NOTE: The framebuffer height register contains the actual FB height minus one.
+ y = (registers.framebuffer.height - y);
+
switch (registers.framebuffer.color_format) {
case registers.framebuffer.RGBA8:
{
@@ -39,6 +43,8 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
const PAddr addr = registers.framebuffer.GetColorBufferPhysicalAddress();
u32* color_buffer_u32 = reinterpret_cast<u32*>(Memory::GetPointer(PAddrToVAddr(addr)));
+ y = (registers.framebuffer.height - y);
+
u32 value = *(color_buffer_u32 + x + y * registers.framebuffer.GetWidth());
Math::Vec4<u8> ret;
ret.a() = value >> 24;
@@ -52,6 +58,8 @@ static u32 GetDepth(int x, int y) {
const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress();
u16* depth_buffer = reinterpret_cast<u16*>(Memory::GetPointer(PAddrToVAddr(addr)));
+ y = (registers.framebuffer.height - y);
+
// Assuming 16-bit depth buffer format until actual format handling is implemented
return *(depth_buffer + x + y * registers.framebuffer.GetWidth());
}
@@ -60,6 +68,8 @@ static void SetDepth(int x, int y, u16 value) {
const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress();
u16* depth_buffer = reinterpret_cast<u16*>(Memory::GetPointer(PAddrToVAddr(addr)));
+ y = (registers.framebuffer.height - y);
+
// Assuming 16-bit depth buffer format until actual format handling is implemented
*(depth_buffer + x + y * registers.framebuffer.GetWidth()) = value;
}