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author | bunnei <bunneidev@gmail.com> | 2021-01-01 22:10:34 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-01-01 22:10:34 +0100 |
commit | 1ff341f3dc66622478d699d4e4ba21b210608783 (patch) | |
tree | 14e6868fc3de8c1f1874bd9b69688ee3f802f5f0 | |
parent | Merge pull request #5271 from MerryMage/rm-mem-Special (diff) | |
parent | configure_input: Modify controller connection delay (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/yuzu/applets/controller.cpp | 2 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_input.cpp | 13 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_input_player.cpp | 32 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_input_player.h | 12 |
4 files changed, 47 insertions, 12 deletions
diff --git a/src/yuzu/applets/controller.cpp b/src/yuzu/applets/controller.cpp index a15e8ca2a..c680fd2c2 100644 --- a/src/yuzu/applets/controller.cpp +++ b/src/yuzu/applets/controller.cpp @@ -535,7 +535,7 @@ void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index) // This emulates a delay between disconnecting and reconnecting controllers as some games // do not respond to a change in controller type if it was instantaneous. using namespace std::chrono_literals; - std::this_thread::sleep_for(20ms); + std::this_thread::sleep_for(60ms); UpdateController(controller_type, player_index, player_connected); } diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp index d9009091b..567a36d9b 100644 --- a/src/yuzu/configuration/configure_input.cpp +++ b/src/yuzu/configuration/configure_input.cpp @@ -4,6 +4,7 @@ #include <algorithm> #include <memory> +#include <thread> #include <QSignalBlocker> #include <QTimer> @@ -181,8 +182,18 @@ QList<QWidget*> ConfigureInput::GetSubTabs() const { } void ConfigureInput::ApplyConfiguration() { - for (auto controller : player_controllers) { + for (auto* controller : player_controllers) { controller->ApplyConfiguration(); + controller->TryDisconnectSelectedController(); + } + + // This emulates a delay between disconnecting and reconnecting controllers as some games + // do not respond to a change in controller type if it was instantaneous. + using namespace std::chrono_literals; + std::this_thread::sleep_for(60ms); + + for (auto* controller : player_controllers) { + controller->TryConnectSelectedController(); } advanced->ApplyConfiguration(); diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index 3c7500ee3..46ea026e4 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -4,7 +4,6 @@ #include <algorithm> #include <memory> -#include <thread> #include <utility> #include <QGridLayout> #include <QInputDialog> @@ -576,6 +575,10 @@ void ConfigureInputPlayer::ApplyConfiguration() { std::transform(motions_param.begin(), motions_param.end(), motions.begin(), [](const Common::ParamPackage& param) { return param.Serialize(); }); +} + +void ConfigureInputPlayer::TryConnectSelectedController() { + auto& player = Settings::values.players.GetValue()[player_index]; const auto controller_type = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); @@ -588,15 +591,12 @@ void ConfigureInputPlayer::ApplyConfiguration() { return; } - // Disconnect the controller first. - UpdateController(controller_type, player_index, false); - player.controller_type = controller_type; player.connected = player_connected; ConfigureVibration::SetVibrationDevices(player_index); - // Handheld + // Connect/Disconnect Handheld depending on Player 1's controller configuration. if (player_index == 0) { auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX]; if (controller_type == Settings::ControllerType::Handheld) { @@ -611,14 +611,26 @@ void ConfigureInputPlayer::ApplyConfiguration() { return; } - // This emulates a delay between disconnecting and reconnecting controllers as some games - // do not respond to a change in controller type if it was instantaneous. - using namespace std::chrono_literals; - std::this_thread::sleep_for(20ms); - UpdateController(controller_type, player_index, player_connected); } +void ConfigureInputPlayer::TryDisconnectSelectedController() { + const auto& player = Settings::values.players.GetValue()[player_index]; + + const auto controller_type = + GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); + const auto player_connected = ui->groupConnectedController->isChecked() && + controller_type != Settings::ControllerType::Handheld; + + // Do not do anything if the controller configuration has not changed. + if (player.controller_type == controller_type && player.connected == player_connected) { + return; + } + + // Disconnect the controller first. + UpdateController(controller_type, player_index, false); +} + void ConfigureInputPlayer::showEvent(QShowEvent* event) { if (bottom_row == nullptr) { return; diff --git a/src/yuzu/configuration/configure_input_player.h b/src/yuzu/configuration/configure_input_player.h index 9c30879a2..c4ae50de7 100644 --- a/src/yuzu/configuration/configure_input_player.h +++ b/src/yuzu/configuration/configure_input_player.h @@ -54,6 +54,18 @@ public: /// Save all button configurations to settings file. void ApplyConfiguration(); + /** + * Attempts to connect the currently selected controller in the HID backend. + * This function will not do anything if it is not connected in the frontend. + */ + void TryConnectSelectedController(); + + /** + * Attempts to disconnect the currently selected controller in the HID backend. + * This function will not do anything if the configuration has not changed. + */ + void TryDisconnectSelectedController(); + /// Set the connection state checkbox (used to sync state). void ConnectPlayer(bool connected); |