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author | Lioncash <mathew1800@gmail.com> | 2018-08-11 00:07:43 +0200 |
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committer | Lioncash <mathew1800@gmail.com> | 2018-08-11 00:17:39 +0200 |
commit | be53097577708ad51509877b8ce8a63fa942645f (patch) | |
tree | 777d2371be605b1bc42d40443fe4e4b2d024f1de | |
parent | Merge pull request #1007 from MerryMage/dynarmic (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/yuzu/game_list_p.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h index 114a0fc7f..4f7e1ab37 100644 --- a/src/yuzu/game_list_p.h +++ b/src/yuzu/game_list_p.h @@ -39,7 +39,6 @@ public: * If this class receives valid SMDH data, it will also display game icons and titles. */ class GameListItemPath : public GameListItem { - public: static const int FullPathRole = Qt::UserRole + 1; static const int TitleRole = Qt::UserRole + 2; @@ -48,8 +47,7 @@ public: GameListItemPath() = default; GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data, - const QString& game_name, const QString& game_type, u64 program_id) - : GameListItem() { + const QString& game_name, const QString& game_type, u64 program_id) { setData(game_path, FullPathRole); setData(game_name, TitleRole); setData(qulonglong(program_id), ProgramIdRole); |