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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-01-14 05:58:46 +0100 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-02-07 02:20:57 +0100 |
commit | be4641c43f0c6c68d183549a9a8715ba6fde9c50 (patch) | |
tree | c923d382f2e9c27e4d92090c4c331fd99e0c7c47 /CMakeModules/GenerateSCMRev.cmake | |
parent | gl_shader_cache: Refactor to support disk shader cache (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | CMakeModules/GenerateSCMRev.cmake | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/CMakeModules/GenerateSCMRev.cmake b/CMakeModules/GenerateSCMRev.cmake new file mode 100644 index 000000000..e82ad204d --- /dev/null +++ b/CMakeModules/GenerateSCMRev.cmake @@ -0,0 +1,101 @@ +# Gets a UTC timstamp and sets the provided variable to it +function(get_timestamp _var) + string(TIMESTAMP timestamp UTC) + set(${_var} "${timestamp}" PARENT_SCOPE) +endfunction() + +list(APPEND CMAKE_MODULE_PATH "${SRC_DIR}/externals/cmake-modules") +# generate git/build information +include(GetGitRevisionDescription) +get_git_head_revision(GIT_REF_SPEC GIT_REV) +git_describe(GIT_DESC --always --long --dirty) +git_branch_name(GIT_BRANCH) +get_timestamp(BUILD_DATE) + +# Generate cpp with Git revision from template +# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well +set(REPO_NAME "") +set(BUILD_VERSION "0") +if ($ENV{CI}) + if ($ENV{TRAVIS}) + set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG}) + set(BUILD_TAG $ENV{TRAVIS_TAG}) + elseif($ENV{APPVEYOR}) + set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME}) + set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME}) + endif() + # regex capture the string nightly or canary into CMAKE_MATCH_1 + string(REGEX MATCH "citra-emu/citra-?(.*)" OUTVAR ${BUILD_REPOSITORY}) + if (${CMAKE_MATCH_COUNT} GREATER 0) + # capitalize the first letter of each word in the repo name. + string(REPLACE "-" ";" REPO_NAME_LIST ${CMAKE_MATCH_1}) + foreach(WORD ${REPO_NAME_LIST}) + string(SUBSTRING ${WORD} 0 1 FIRST_LETTER) + string(SUBSTRING ${WORD} 1 -1 REMAINDER) + string(TOUPPER ${FIRST_LETTER} FIRST_LETTER) + set(REPO_NAME "${REPO_NAME}${FIRST_LETTER}${REMAINDER}") + endforeach() + if (BUILD_TAG) + string(REGEX MATCH "${CMAKE_MATCH_1}-([0-9]+)" OUTVAR ${BUILD_TAG}) + if (${CMAKE_MATCH_COUNT} GREATER 0) + set(BUILD_VERSION ${CMAKE_MATCH_1}) + endif() + if (BUILD_VERSION) + # This leaves a trailing space on the last word, but we actually want that + # because of how it's styled in the title bar. + set(BUILD_FULLNAME "${REPO_NAME} ${BUILD_VERSION} ") + else() + set(BUILD_FULLNAME "") + endif() + endif() + endif() +endif() + +# The variable SRC_DIR must be passed into the script (since it uses the current build directory for all values of CMAKE_*_DIR) +set(VIDEO_CORE "${SRC_DIR}/src/video_core") +set(HASH_FILES + "${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp" + "${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h" + "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp" + "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h" + "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp" + "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h" + "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp" + "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h" + "${VIDEO_CORE}/shader/decode/arithmetic.cpp" + "${VIDEO_CORE}/shader/decode/arithmetic_half.cpp" + "${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp" + "${VIDEO_CORE}/shader/decode/arithmetic_immediate.cpp" + "${VIDEO_CORE}/shader/decode/arithmetic_integer.cpp" + "${VIDEO_CORE}/shader/decode/arithmetic_integer_immediate.cpp" + "${VIDEO_CORE}/shader/decode/bfe.cpp" + "${VIDEO_CORE}/shader/decode/bfi.cpp" + "${VIDEO_CORE}/shader/decode/conversion.cpp" + "${VIDEO_CORE}/shader/decode/ffma.cpp" + "${VIDEO_CORE}/shader/decode/float_set.cpp" + "${VIDEO_CORE}/shader/decode/float_set_predicate.cpp" + "${VIDEO_CORE}/shader/decode/half_set.cpp" + "${VIDEO_CORE}/shader/decode/half_set_predicate.cpp" + "${VIDEO_CORE}/shader/decode/hfma2.cpp" + "${VIDEO_CORE}/shader/decode/integer_set.cpp" + "${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp" + "${VIDEO_CORE}/shader/decode/memory.cpp" + "${VIDEO_CORE}/shader/decode/other.cpp" + "${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp" + "${VIDEO_CORE}/shader/decode/predicate_set_register.cpp" + "${VIDEO_CORE}/shader/decode/register_set_predicate.cpp" + "${VIDEO_CORE}/shader/decode/shift.cpp" + "${VIDEO_CORE}/shader/decode/video.cpp" + "${VIDEO_CORE}/shader/decode/xmad.cpp" + "${VIDEO_CORE}/shader/decode.cpp" + "${VIDEO_CORE}/shader/shader_ir.cpp" + "${VIDEO_CORE}/shader/shader_ir.h" + "${VIDEO_CORE}/shader/track.cpp" +) +set(COMBINED "") +foreach (F IN LISTS HASH_FILES) + file(READ ${F} TMP) + set(COMBINED "${COMBINED}${TMP}") +endforeach() +string(MD5 SHADER_CACHE_VERSION "${COMBINED}") +configure_file("${SRC_DIR}/src/common/scm_rev.cpp.in" "scm_rev.cpp" @ONLY)
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