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author | bunnei <bunneidev@gmail.com> | 2018-08-03 21:30:01 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2018-08-05 00:22:58 +0200 |
commit | f1cb3903ac358183dcdc562ba19dc469b056e73f (patch) | |
tree | 0179ee55d3c573cdd9189cb708e2b69e02a1b166 /src/audio_core/codec.cpp | |
parent | cubeb_sink: Support variable sample_rate and num_channels. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/audio_core/codec.cpp | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/src/audio_core/codec.cpp b/src/audio_core/codec.cpp new file mode 100644 index 000000000..c3021403f --- /dev/null +++ b/src/audio_core/codec.cpp @@ -0,0 +1,77 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <algorithm> + +#include "audio_core/codec.h" + +namespace AudioCore::Codec { + +std::vector<s16> DecodeADPCM(const u8* const data, size_t size, const ADPCM_Coeff& coeff, + ADPCMState& state) { + // GC-ADPCM with scale factor and variable coefficients. + // Frames are 8 bytes long containing 14 samples each. + // Samples are 4 bits (one nibble) long. + + constexpr size_t FRAME_LEN = 8; + constexpr size_t SAMPLES_PER_FRAME = 14; + constexpr std::array<int, 16> SIGNED_NIBBLES = { + {0, 1, 2, 3, 4, 5, 6, 7, -8, -7, -6, -5, -4, -3, -2, -1}}; + + const size_t sample_count = (size / FRAME_LEN) * SAMPLES_PER_FRAME; + const size_t ret_size = + sample_count % 2 == 0 ? sample_count : sample_count + 1; // Ensure multiple of two. + std::vector<s16> ret(ret_size); + + int yn1 = state.yn1, yn2 = state.yn2; + + const size_t NUM_FRAMES = + (sample_count + (SAMPLES_PER_FRAME - 1)) / SAMPLES_PER_FRAME; // Round up. + for (size_t framei = 0; framei < NUM_FRAMES; framei++) { + const int frame_header = data[framei * FRAME_LEN]; + const int scale = 1 << (frame_header & 0xF); + const int idx = (frame_header >> 4) & 0x7; + + // Coefficients are fixed point with 11 bits fractional part. + const int coef1 = coeff[idx * 2 + 0]; + const int coef2 = coeff[idx * 2 + 1]; + + // Decodes an audio sample. One nibble produces one sample. + const auto decode_sample = [&](const int nibble) -> s16 { + const int xn = nibble * scale; + // We first transform everything into 11 bit fixed point, perform the second order + // digital filter, then transform back. + // 0x400 == 0.5 in 11 bit fixed point. + // Filter: y[n] = x[n] + 0.5 + c1 * y[n-1] + c2 * y[n-2] + int val = ((xn << 11) + 0x400 + coef1 * yn1 + coef2 * yn2) >> 11; + // Clamp to output range. + val = std::clamp<s32>(val, -32768, 32767); + // Advance output feedback. + yn2 = yn1; + yn1 = val; + return static_cast<s16>(val); + }; + + size_t outputi = framei * SAMPLES_PER_FRAME; + size_t datai = framei * FRAME_LEN + 1; + for (size_t i = 0; i < SAMPLES_PER_FRAME && outputi < sample_count; i += 2) { + const s16 sample1 = decode_sample(SIGNED_NIBBLES[data[datai] >> 4]); + ret[outputi] = sample1; + outputi++; + + const s16 sample2 = decode_sample(SIGNED_NIBBLES[data[datai] & 0xF]); + ret[outputi] = sample2; + outputi++; + + datai++; + } + } + + state.yn1 = yn1; + state.yn2 = yn2; + + return ret; +} + +} // namespace AudioCore::Codec |