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authorSubv <subv2112@gmail.com>2015-03-09 02:07:02 +0100
committerSubv <subv2112@gmail.com>2015-03-10 02:13:15 +0100
commit155cc80e3b39f51cb75c6ab2bf9203fbfe444be3 (patch)
treec3e32a7b4629f478d6d590f18111163ad8d1ca97 /src/citra_qt/debugger/graphics_framebuffer.cpp
parentGPU: Implemented more depth buffer formats. (diff)
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Diffstat (limited to '')
-rw-r--r--src/citra_qt/debugger/graphics_framebuffer.cpp63
1 files changed, 59 insertions, 4 deletions
diff --git a/src/citra_qt/debugger/graphics_framebuffer.cpp b/src/citra_qt/debugger/graphics_framebuffer.cpp
index 5bd6c0235..2985cadb1 100644
--- a/src/citra_qt/debugger/graphics_framebuffer.cpp
+++ b/src/citra_qt/debugger/graphics_framebuffer.cpp
@@ -27,6 +27,7 @@ GraphicsFramebufferWidget::GraphicsFramebufferWidget(std::shared_ptr<Pica::Debug
framebuffer_source_list = new QComboBox;
framebuffer_source_list->addItem(tr("Active Render Target"));
+ framebuffer_source_list->addItem(tr("Active Depth Buffer"));
framebuffer_source_list->addItem(tr("Custom"));
framebuffer_source_list->setCurrentIndex(static_cast<int>(framebuffer_source));
@@ -49,6 +50,9 @@ GraphicsFramebufferWidget::GraphicsFramebufferWidget(std::shared_ptr<Pica::Debug
framebuffer_format_control->addItem(tr("RGB5A1"));
framebuffer_format_control->addItem(tr("RGB565"));
framebuffer_format_control->addItem(tr("RGBA4"));
+ framebuffer_format_control->addItem(tr("D16"));
+ framebuffer_format_control->addItem(tr("D24"));
+ framebuffer_format_control->addItem(tr("D24S8"));
// TODO: This QLabel should shrink the image to the available space rather than just expanding...
framebuffer_picture_label = new QLabel;
@@ -173,7 +177,6 @@ void GraphicsFramebufferWidget::OnUpdate()
// TODO: Store a reference to the registers in the debug context instead of accessing them directly...
auto framebuffer = Pica::registers.framebuffer;
- using Framebuffer = decltype(framebuffer);
framebuffer_address = framebuffer.GetColorBufferPhysicalAddress();
framebuffer_width = framebuffer.GetWidth();
@@ -184,6 +187,18 @@ void GraphicsFramebufferWidget::OnUpdate()
break;
}
+ case Source::DepthBuffer:
+ {
+ auto framebuffer = Pica::registers.framebuffer;
+
+ framebuffer_address = framebuffer.GetDepthBufferPhysicalAddress();
+ framebuffer_width = framebuffer.GetWidth();
+ framebuffer_height = framebuffer.GetHeight();
+ framebuffer_format = Format::D16;
+
+ break;
+ }
+
case Source::Custom:
{
// Keep user-specified values
@@ -197,15 +212,16 @@ void GraphicsFramebufferWidget::OnUpdate()
// TODO: Implement a good way to visualize alpha components!
// TODO: Unify this decoding code with the texture decoder
- u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer_format));
+ u32 bytes_per_pixel = GraphicsFramebufferWidget::BytesPerPixel(framebuffer_format);
QImage decoded_image(framebuffer_width, framebuffer_height, QImage::Format_ARGB32);
- u8* color_buffer = Memory::GetPointer(Pica::PAddrToVAddr(framebuffer_address));
+ u8* buffer = Memory::GetPointer(Pica::PAddrToVAddr(framebuffer_address));
+
for (unsigned int y = 0; y < framebuffer_height; ++y) {
for (unsigned int x = 0; x < framebuffer_width; ++x) {
const u32 coarse_y = y & ~7;
u32 offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * framebuffer_width * bytes_per_pixel;
- const u8* pixel = color_buffer + offset;
+ const u8* pixel = buffer + offset;
Math::Vec4<u8> color = { 0, 0, 0, 0 };
switch (framebuffer_format) {
@@ -224,6 +240,29 @@ void GraphicsFramebufferWidget::OnUpdate()
case Format::RGBA4:
color = Color::DecodeRGBA4(pixel);
break;
+ case Format::D16:
+ {
+ u32 data = Color::DecodeD16(pixel);
+ color.r() = data & 0xFF;
+ color.g() = (data >> 8) & 0xFF;
+ break;
+ }
+ case Format::D24:
+ {
+ u32 data = Color::DecodeD24(pixel);
+ color.r() = data & 0xFF;
+ color.g() = (data >> 8) & 0xFF;
+ color.b() = (data >> 16) & 0xFF;
+ break;
+ }
+ case Format::D24S8:
+ {
+ Math::Vec2<u32> data = Color::DecodeD24S8(pixel);
+ color.r() = data.x & 0xFF;
+ color.g() = (data.x >> 8) & 0xFF;
+ color.b() = (data.x >> 16) & 0xFF;
+ break;
+ }
default:
qDebug() << "Unknown fb color format " << static_cast<int>(framebuffer_format);
break;
@@ -240,3 +279,19 @@ void GraphicsFramebufferWidget::OnUpdate()
framebuffer_format_control->setCurrentIndex(static_cast<int>(framebuffer_format));
framebuffer_picture_label->setPixmap(pixmap);
}
+
+u32 GraphicsFramebufferWidget::BytesPerPixel(GraphicsFramebufferWidget::Format format) {
+ switch (format) {
+ case Format::RGBA8:
+ case Format::D24S8:
+ return 4;
+ case Format::RGB8:
+ case Format::D24:
+ return 3;
+ case Format::RGB5A1:
+ case Format::RGB565:
+ case Format::RGBA4:
+ case Format::D16:
+ return 2;
+ }
+} \ No newline at end of file