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author | Daniel Lundqvist <luda09yl@student.hj.se> | 2014-12-26 20:12:11 +0100 |
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committer | Daniel Lundqvist <luda09yl@student.hj.se> | 2014-12-26 20:12:11 +0100 |
commit | 7e3f62a367856ef5e6b449abeb3a7ce45e619533 (patch) | |
tree | e8ad9ea2cfb9eb0d0e3649e2d68ec09c46f1f504 /src/citra_qt/main.cpp | |
parent | Allow focus only when in popout mode (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/citra_qt/main.cpp | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp index 37d69ac13..b12e6a02b 100644 --- a/src/citra_qt/main.cpp +++ b/src/citra_qt/main.cpp @@ -170,13 +170,6 @@ void GMainWindow::BootGame(std::string filename) render_window->GetEmuThread().start(); render_window->show(); - - // Allow manually setting focus to the render widget if not using popout mode. - if (!ui.action_Popout_Window_Mode->isChecked()) { - render_window->setFocusPolicy(Qt::ClickFocus); - render_window->setFocus(); - } - OnStartGame(); } |