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author | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2023-06-11 05:40:39 +0200 |
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committer | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2023-07-21 16:56:54 +0200 |
commit | 04d4b6ab802a1238eaca6c0a16d1a739503b81d9 (patch) | |
tree | 2e4c850092b6d6f5f50e3a6a648a217e3c7a283c /src/common/settings.h | |
parent | settings: Remove redundant false literals (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/common/settings.h | 513 |
1 files changed, 42 insertions, 471 deletions
diff --git a/src/common/settings.h b/src/common/settings.h index ec0686120..e03233eaf 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -5,54 +5,21 @@ #include <algorithm> #include <array> -#include <forward_list> -#include <functional> #include <map> -#include <optional> +#include <memory> #include <stdexcept> #include <string> -#include <typeindex> -#include <typeinfo> #include <utility> #include <vector> #include "common/common_types.h" +#include "common/settings_common.h" #include "common/settings_enums.h" #include "common/settings_input.h" +#include "common/settings_setting.h" namespace Settings { -enum class Category : u32 { - Audio, - Core, - Cpu, - CpuDebug, - CpuUnsafe, - Renderer, - RendererAdvanced, - RendererDebug, - System, - SystemAudio, - DataStorage, - Debugging, - DebuggingGraphics, - Miscellaneous, - Network, - WebService, - AddOns, - Controls, - Ui, - UiGeneral, - UiLayout, - UiGameList, - Screenshots, - Shortcuts, - Multiplayer, - Services, - Paths, - MaxEnum, -}; - const char* TranslateCategory(Settings::Category category); struct ResolutionScalingInfo { @@ -78,441 +45,45 @@ struct ResolutionScalingInfo { } }; -class BasicSetting { -protected: - explicit BasicSetting() = default; - -public: - virtual ~BasicSetting() = default; - - virtual Category Category() const = 0; - virtual constexpr bool Switchable() const = 0; - virtual std::string ToString() const = 0; - virtual std::string ToStringGlobal() const { - return {}; - } - virtual void LoadString(const std::string& load) = 0; - virtual std::string Canonicalize() const = 0; - virtual const std::string& GetLabel() const = 0; - virtual std::string DefaultToString() const = 0; - virtual bool Save() const = 0; - virtual std::type_index TypeId() const = 0; - virtual constexpr bool IsEnum() const = 0; - virtual bool RuntimeModfiable() const = 0; - virtual void SetGlobal(bool global) {} - virtual constexpr u32 Id() const = 0; - virtual std::string MinVal() const = 0; - virtual std::string MaxVal() const = 0; - virtual bool UsingGlobal() const { - return true; - } -}; - -class Linkage { -public: - explicit Linkage(u32 initial_count = 0); - ~Linkage(); - std::map<Category, std::forward_list<BasicSetting*>> by_category{}; - std::vector<std::function<void()>> restore_functions{}; - u32 count; -}; - -/** The Setting class is a simple resource manager. It defines a label and default value - * alongside the actual value of the setting for simpler and less-error prone use with frontend - * configurations. Specifying a default value and label is required. A minimum and maximum range - * can be specified for sanitization. - */ -template <typename Type, bool ranged = false> -class Setting : public BasicSetting { -protected: - Setting() = default; - - /** - * Only sets the setting to the given initializer, leaving the other members to their default - * initializers. - * - * @param global_val Initial value of the setting - */ - explicit Setting(const Type& val) : value{val} {} - -public: - /** - * Sets a default value, label, and setting value. - * - * @param linkage Setting registry - * @param default_val Initial value of the setting, and default value of the setting - * @param name Label for the setting - * @param category_ Category of the setting AKA INI group - */ - explicit Setting(Linkage& linkage, const Type& default_val, const std::string& name, - enum Category category_, bool save_ = true, bool runtime_modifiable_ = false) - requires(!ranged) - : value{default_val}, default_value{default_val}, label{name}, category{category_}, - id{linkage.count}, save{save_}, runtime_modifiable{runtime_modifiable_} { - linkage.by_category[category].push_front(this); - linkage.count++; - } - virtual ~Setting() = default; - - /** - * Sets a default value, minimum value, maximum value, and label. - * - * @param linkage Setting registry - * @param default_val Initial value of the setting, and default value of the setting - * @param min_val Sets the minimum allowed value of the setting - * @param max_val Sets the maximum allowed value of the setting - * @param name Label for the setting - * @param category_ Category of the setting AKA INI group - */ - explicit Setting(Linkage& linkage, const Type& default_val, const Type& min_val, - const Type& max_val, const std::string& name, enum Category category_, - bool save_ = true, bool runtime_modifiable_ = false) - requires(ranged) - : value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val}, - label{name}, category{category_}, id{linkage.count}, save{save_}, - runtime_modifiable{runtime_modifiable_} { - linkage.by_category[category].push_front(this); - linkage.count++; - } - - /** - * Returns a reference to the setting's value. - * - * @returns A reference to the setting - */ - [[nodiscard]] virtual const Type& GetValue() const { - return value; - } - - /** - * Sets the setting to the given value. - * - * @param val The desired value - */ - virtual void SetValue(const Type& val) { - Type temp{ranged ? std::clamp(val, minimum, maximum) : val}; - std::swap(value, temp); - } - - /** - * Returns the value that this setting was created with. - * - * @returns A reference to the default value - */ - [[nodiscard]] const Type& GetDefault() const { - return default_value; - } - - /** - * Returns the label this setting was created with. - * - * @returns A reference to the label - */ - [[nodiscard]] const std::string& GetLabel() const override { - return label; - } - - /** - * Returns the setting's category AKA INI group. - * - * @returns The setting's category - */ - [[nodiscard]] enum Category Category() const override { - return category; - } - - [[nodiscard]] bool RuntimeModfiable() const override { - return runtime_modifiable; - } - - [[nodiscard]] constexpr bool IsEnum() const override { - return std::is_enum<Type>::value; - } - - /** - * Returns whether the current setting is Switchable. - * - * @returns If the setting is a SwitchableSetting - */ - [[nodiscard]] virtual constexpr bool Switchable() const override { - return false; - } - -protected: - std::string ToString(const Type& value_) const { - if constexpr (std::is_same<Type, std::string>()) { - return value_; - } else if constexpr (std::is_same<Type, std::optional<u32>>()) { - return value_.has_value() ? std::to_string(*value_) : "none"; - } else if constexpr (std::is_same<Type, bool>()) { - return value_ ? "true" : "false"; - } else if (std::is_same<Type, AudioEngine>()) { - return CanonicalizeEnum(value_); - } else { - return std::to_string(static_cast<u64>(value_)); - } - } - -public: - /** - * Converts the value of the setting to a std::string. Respects the global state if the setting - * has one. - * - * @returns The current setting as a std::string - */ - std::string ToString() const override { - return ToString(this->GetValue()); - } - - /** - * Returns the default value of the setting as a std::string. - * - * @returns The default value as a string. - */ - std::string DefaultToString() const override { - return ToString(default_value); - } - - /** - * Assigns a value to the setting. - * - * @param val The desired setting value - * - * @returns A reference to the setting - */ - virtual const Type& operator=(const Type& val) { - Type temp{ranged ? std::clamp(val, minimum, maximum) : val}; - std::swap(value, temp); - return value; - } - - /** - * Returns a reference to the setting. - * - * @returns A reference to the setting - */ - explicit virtual operator const Type&() const { - return value; - } - - /** - * Converts the given value to the Setting's type of value. Uses SetValue to enter the setting, - * thus respecting its constraints. - * - * @param input The desired value - */ - void LoadString(const std::string& input) override { - if (input.empty()) { - this->SetValue(this->GetDefault()); - return; - } - try { - if constexpr (std::is_same<Type, std::string>()) { - this->SetValue(input); - } else if constexpr (std::is_same<Type, std::optional<u32>>()) { - this->SetValue(static_cast<u32>(std::stoul(input))); - } else if constexpr (std::is_same<Type, bool>()) { - this->SetValue(input == "true"); - } else if constexpr (std::is_same<Type, AudioEngine>()) { - this->SetValue(ToEnum<Type>(input)); - } else { - this->SetValue(static_cast<Type>(std::stoll(input))); - } - } catch (std::invalid_argument) { - this->SetValue(this->GetDefault()); - } - } - - [[nodiscard]] std::string constexpr Canonicalize() const override { - if constexpr (std::is_enum<Type>::value) { - return CanonicalizeEnum(this->GetValue()); - } - return ToString(this->GetValue()); - } - - /** - * Returns the save preference of the setting i.e. when saving or reading the setting from a - * frontend, whether this setting should be skipped. - * - * @returns The save preference - */ - virtual bool Save() const override { - return save; - } - - /** - * Gives us another way to identify the setting without having to go through a string. - * - * @returns the type_index of the setting's type - */ - virtual std::type_index TypeId() const override { - return std::type_index(typeid(Type)); - } - - virtual constexpr u32 Id() const override { - return id; - } - - virtual std::string MinVal() const override { - return this->ToString(minimum); - } - virtual std::string MaxVal() const override { - return this->ToString(maximum); - } - -protected: - Type value{}; ///< The setting - const Type default_value{}; ///< The default value - const Type maximum{}; ///< Maximum allowed value of the setting - const Type minimum{}; ///< Minimum allowed value of the setting - const std::string label{}; ///< The setting's label - const enum Category category; ///< The setting's category AKA INI group - const u32 id; - bool save; - bool runtime_modifiable; -}; - -/** - * The SwitchableSetting class is a slightly more complex version of the Setting class. This adds a - * custom setting to switch to when a guest application specifically requires it. The effect is that - * other components of the emulator can access the setting's intended value without any need for the - * component to ask whether the custom or global setting is needed at the moment. - * - * By default, the global setting is used. - */ -template <typename Type, bool ranged = false> -class SwitchableSetting : virtual public Setting<Type, ranged> { -public: - /** - * Sets a default value, label, and setting value. - * - * @param linkage Setting registry - * @param default_val Initial value of the setting, and default value of the setting - * @param name Label for the setting - * @param category_ Category of the setting AKA INI group - */ - explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const std::string& name, - Category category, bool save = true, bool runtime_modifiable = false) - requires(!ranged) - : Setting<Type, false>{linkage, default_val, name, category, save, runtime_modifiable} { - linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); }); - } - virtual ~SwitchableSetting() = default; - - /** - * Sets a default value, minimum value, maximum value, and label. - * - * @param linkage Setting registry - * @param default_val Initial value of the setting, and default value of the setting - * @param min_val Sets the minimum allowed value of the setting - * @param max_val Sets the maximum allowed value of the setting - * @param name Label for the setting - * @param category_ Category of the setting AKA INI group - */ - explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const Type& min_val, - const Type& max_val, const std::string& name, Category category, - bool save = true, bool runtime_modifiable = false) - requires(ranged) - : Setting<Type, true>{linkage, default_val, min_val, max_val, - name, category, save, runtime_modifiable} { - linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); }); - } - - /** - * Tells this setting to represent either the global or custom setting when other member - * functions are used. - * - * @param to_global Whether to use the global or custom setting. - */ - void SetGlobal(bool to_global) override { - use_global = to_global; - } - - /** - * Returns whether this setting is using the global setting or not. - * - * @returns The global state - */ - [[nodiscard]] bool UsingGlobal() const override { - return use_global; - } - - /** - * Returns either the global or custom setting depending on the values of this setting's global - * state or if the global value was specifically requested. - * - * @param need_global Request global value regardless of setting's state; defaults to false - * - * @returns The required value of the setting - */ - [[nodiscard]] virtual const Type& GetValue() const override { - if (use_global) { - return this->value; - } - return custom; - } - [[nodiscard]] virtual const Type& GetValue(bool need_global) const { - if (use_global || need_global) { - return this->value; - } - return custom; - } - - /** - * Sets the current setting value depending on the global state. - * - * @param val The new value - */ - void SetValue(const Type& val) override { - Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val}; - if (use_global) { - std::swap(this->value, temp); - } else { - std::swap(custom, temp); - } - } - - [[nodiscard]] virtual constexpr bool Switchable() const override { - return true; - } - - [[nodiscard]] virtual std::string ToStringGlobal() const override { - return this->ToString(this->value); - } - - /** - * Assigns the current setting value depending on the global state. - * - * @param val The new value - * - * @returns A reference to the current setting value - */ - const Type& operator=(const Type& val) override { - Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val}; - if (use_global) { - std::swap(this->value, temp); - return this->value; - } - std::swap(custom, temp); - return custom; - } - - /** - * Returns the current setting value depending on the global state. - * - * @returns A reference to the current setting value - */ - virtual explicit operator const Type&() const override { - if (use_global) { - return this->value; - } - return custom; - } - -protected: - bool use_global{true}; ///< The setting's global state - Type custom{}; ///< The custom value of the setting -}; +// Instantiate the classes elsewhere (settings.cpp) to reduce compiler/linker work +#define SETTING(TYPE, RANGED) extern template class Setting<TYPE, RANGED> +#define SWITCHABLE(TYPE, RANGED) extern template class SwitchableSetting<TYPE, RANGED> + +SETTING(AudioEngine, false); +SETTING(bool, false); +SETTING(int, false); +SETTING(s32, false); +SETTING(std::string, false); +SETTING(std::string, false); +SETTING(u16, false); +SWITCHABLE(AnisotropyMode, true); +SWITCHABLE(AntiAliasing, false); +SWITCHABLE(AspectRatio, true); +SWITCHABLE(AstcDecodeMode, true); +SWITCHABLE(AstcRecompression, true); +SWITCHABLE(AudioMode, true); +SWITCHABLE(CpuAccuracy, true); +SWITCHABLE(FullscreenMode, true); +SWITCHABLE(GpuAccuracy, true); +SWITCHABLE(Language, true); +SWITCHABLE(NvdecEmulation, false); +SWITCHABLE(Region, true); +SWITCHABLE(RendererBackend, true); +SWITCHABLE(ScalingFilter, false); +SWITCHABLE(ShaderBackend, true); +SWITCHABLE(TimeZone, true); +SETTING(VSyncMode, true); +SWITCHABLE(bool, false); +SWITCHABLE(int, false); +SWITCHABLE(int, true); +SWITCHABLE(s64, false); +SWITCHABLE(u16, true); +SWITCHABLE(u32, false); +SWITCHABLE(u8, false); +SWITCHABLE(u8, true); + +#undef SETTING +#undef SWITCHABLE /** * The InputSetting class allows for getting a reference to either the global or custom members. |