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author | bunnei <bunneidev@gmail.com> | 2022-07-16 07:14:00 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2022-07-17 08:11:39 +0200 |
commit | 02282477e739c8db64a13ecb0d1128098b0b0035 (patch) | |
tree | 64a97bb378ab91808fcb3c5e0af696c867223d4b /src/common | |
parent | hle: service: nvflinger: Factor speed limit into frame time calculation. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/common/settings.cpp | 1 | ||||
-rw-r--r-- | src/common/settings.h | 2 |
2 files changed, 0 insertions, 3 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 751549583..d4c52989a 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -185,7 +185,6 @@ void RestoreGlobalState(bool is_powered_on) { values.max_anisotropy.SetGlobal(true); values.use_speed_limit.SetGlobal(true); values.speed_limit.SetGlobal(true); - values.fps_cap.SetGlobal(true); values.use_disk_shader_cache.SetGlobal(true); values.gpu_accuracy.SetGlobal(true); values.use_asynchronous_gpu_emulation.SetGlobal(true); diff --git a/src/common/settings.h b/src/common/settings.h index 368046e87..2bccb8642 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -440,8 +440,6 @@ struct Values { SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"}; SwitchableSetting<bool> use_vsync{true, "use_vsync"}; - SwitchableSetting<u16, true> fps_cap{1000, 1, 1000, "fps_cap"}; - Setting<bool> disable_fps_limit{false, "disable_fps_limit"}; SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL, ShaderBackend::SPIRV, "shader_backend"}; SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; |