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author | TheKoopaKingdom <thekoopakingdom@gmail.com> | 2017-03-08 22:28:30 +0100 |
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committer | TheKoopaKingdom <thekoopakingdom@gmail.com> | 2017-06-03 00:27:56 +0200 |
commit | 1ecb322daa0e2521fe0e179e87889db9aaaf63b0 (patch) | |
tree | 6f8cc571b41a76c7ab93843472809bfc9121abb7 /src/core/core.cpp | |
parent | Fixed encrypted ROM error messages. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/core.cpp | 24 |
1 files changed, 18 insertions, 6 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp index 450e7566d..1861bfa9b 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -59,7 +59,7 @@ System::ResultStatus System::RunLoop(int tight_loop) { HW::Update(); Reschedule(); - return ResultStatus::Success; + return GetStatus(); } System::ResultStatus System::SingleStep() { @@ -73,11 +73,21 @@ System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& file LOG_CRITICAL(Core, "Failed to obtain loader for %s!", filepath.c_str()); return ResultStatus::ErrorGetLoader; } + boost::optional<u32> system_mode = boost::none; - boost::optional<u32> system_mode{app_loader->LoadKernelSystemMode()}; + Loader::ResultStatus load_result{app_loader->LoadKernelSystemMode(system_mode)}; if (!system_mode) { - LOG_CRITICAL(Core, "Failed to determine system mode!"); - return ResultStatus::ErrorSystemMode; + LOG_CRITICAL(Core, "Failed to determine system mode (Error %i)!", load_result); + System::Shutdown(); + + switch (load_result) { + case Loader::ResultStatus::ErrorEncrypted: + return ResultStatus::ErrorLoader_ErrorEncrypted; + case Loader::ResultStatus::ErrorInvalidFormat: + return ResultStatus::ErrorLoader_ErrorInvalidFormat; + default: + return ResultStatus::ErrorSystemMode; + } } ResultStatus init_result{Init(emu_window, system_mode.get())}; @@ -87,7 +97,7 @@ System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& file return init_result; } - const Loader::ResultStatus load_result{app_loader->Load()}; + load_result = app_loader->Load(); if (Loader::ResultStatus::Success != load_result) { LOG_CRITICAL(Core, "Failed to load ROM (Error %i)!", load_result); System::Shutdown(); @@ -101,6 +111,8 @@ System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& file return ResultStatus::ErrorLoader; } } + // this->status will be used for errors while actually running the game + status = ResultStatus::Success; return ResultStatus::Success; } @@ -142,7 +154,7 @@ System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) { GDBStub::Init(); if (!VideoCore::Init(emu_window)) { - return ResultStatus::ErrorVideoCore; + return ResultStatus::ErrorOpenGL; } LOG_DEBUG(Core, "Initialized OK"); |