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author | bunnei <bunneidev@gmail.com> | 2020-02-17 21:38:56 +0100 |
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committer | bunnei <bunneidev@gmail.com> | 2020-02-26 03:23:00 +0100 |
commit | 667f026c9570b772719d2ada94cc40d420113c23 (patch) | |
tree | 749c65d2e1424156d8cbc82d91c1ce5131d27ca6 /src/core/core.cpp | |
parent | frontend: sdl2: emu_window: Implement separate presentation thread. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/core.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp index 86e314c94..a82faf127 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -24,6 +24,7 @@ #include "core/file_sys/sdmc_factory.h" #include "core/file_sys/vfs_concat.h" #include "core/file_sys/vfs_real.h" +#include "core/frontend/scope_acquire_context.h" #include "core/gdbstub/gdbstub.h" #include "core/hardware_interrupt_manager.h" #include "core/hle/kernel/client_port.h" @@ -184,6 +185,8 @@ struct System::Impl { ResultStatus Load(System& system, Frontend::EmuWindow& emu_window, const std::string& filepath) { + Core::Frontend::ScopeAcquireContext acquire_context{emu_window}; + app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath)); if (!app_loader) { LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath); |