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author | James Rowe <jroweboy@gmail.com> | 2020-03-25 05:57:36 +0100 |
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committer | James Rowe <jroweboy@gmail.com> | 2020-03-26 06:32:42 +0100 |
commit | cf9c94d4017120b618194a720942ef4e5c8289bd (patch) | |
tree | 30cbea0216626e3a1db1a68120b54e6bd53804f5 /src/core/core.cpp | |
parent | Frontend/GPU: Refactor context management (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/core.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp index 6cc4a0812..26a580cb7 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -169,6 +169,9 @@ struct System::Impl { interrupt_manager = std::make_unique<Core::Hardware::InterruptManager>(system); gpu_core = VideoCore::CreateGPU(emu_window, system); + if (!gpu_core) { + return ResultStatus::ErrorVideoCore; + } gpu_core->Renderer().Rasterizer().SetupDirtyFlags(); is_powered_on = true; @@ -181,7 +184,6 @@ struct System::Impl { ResultStatus Load(System& system, Frontend::EmuWindow& emu_window, const std::string& filepath) { - app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath)); if (!app_loader) { LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath); |