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author | Liam <byteslice@airmail.cc> | 2023-03-12 04:10:38 +0100 |
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committer | Liam <byteslice@airmail.cc> | 2023-03-12 16:33:01 +0100 |
commit | 600f325d87e42f856da58c42a5280f098ebb6e8c (patch) | |
tree | 75c4fe48af55186a4e420e94a1d7e1bfd92e4ec0 /src/input_common/drivers/sdl_driver.cpp | |
parent | general: use codespell to identify spelling mistakes (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/input_common/drivers/sdl_driver.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp index 5c20b3426..f7f0c7eaa 100644 --- a/src/input_common/drivers/sdl_driver.cpp +++ b/src/input_common/drivers/sdl_driver.cpp @@ -748,7 +748,7 @@ ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& p // This list is missing ZL/ZR since those are not considered buttons in SDL GameController. // We will add those afterwards - // This list also excludes Screenshot since theres not really a mapping for that + // This list also excludes Screenshot since there's not really a mapping for that ButtonBindings switch_to_sdl_button; if (SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) { @@ -1007,7 +1007,7 @@ MotionMapping SDLDriver::GetMotionMappingForDevice(const Common::ParamPackage& p Common::Input::ButtonNames SDLDriver::GetUIName(const Common::ParamPackage& params) const { if (params.Has("button")) { - // TODO(German77): Find how to substitue the values for real button names + // TODO(German77): Find how to substitute the values for real button names return Common::Input::ButtonNames::Value; } if (params.Has("hat")) { |