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authorbunnei <bunneidev@gmail.com>2022-05-28 09:55:53 +0200
committerGitHub <noreply@github.com>2022-05-28 09:55:53 +0200
commitd879741ec6e6396331965dc2683d3de0d8b3880f (patch)
tree049fb06784cc394ca40e3981d6286b23eb8f386b /src/input_common/drivers/sdl_driver.h
parentMerge pull request #8372 from german77/touch (diff)
parentinput_common: Make vibration request async (diff)
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Diffstat (limited to '')
-rw-r--r--src/input_common/drivers/sdl_driver.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/input_common/drivers/sdl_driver.h b/src/input_common/drivers/sdl_driver.h
index dcd0d1e64..c82632506 100644
--- a/src/input_common/drivers/sdl_driver.h
+++ b/src/input_common/drivers/sdl_driver.h
@@ -12,6 +12,7 @@
#include <SDL.h>
#include "common/common_types.h"
+#include "common/threadsafe_queue.h"
#include "input_common/input_engine.h"
union SDL_Event;
@@ -64,12 +65,20 @@ public:
const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override;
private:
+ struct VibrationRequest {
+ PadIdentifier identifier;
+ Common::Input::VibrationStatus vibration;
+ };
+
void InitJoystick(int joystick_index);
void CloseJoystick(SDL_Joystick* sdl_joystick);
/// Needs to be called before SDL_QuitSubSystem.
void CloseJoysticks();
+ /// Takes all vibrations from the queue and sends the command to the controller
+ void SendVibrations();
+
Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, s32 axis,
float value = 0.1f) const;
Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid,
@@ -107,6 +116,9 @@ private:
/// Returns true if the button is on the left joycon
bool IsButtonOnLeftSide(Settings::NativeButton::Values button) const;
+ /// Queue of vibration request to controllers
+ Common::SPSCQueue<VibrationRequest> vibration_queue;
+
/// Map of GUID of a list of corresponding virtual Joysticks
std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
std::mutex joystick_map_mutex;