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authorgerman77 <juangerman-13@hotmail.com>2022-12-16 23:16:54 +0100
committerNarr the Reg <juangerman-13@hotmail.com>2022-12-17 01:26:11 +0100
commit243404bf34b1470369e1d0f5f2dd18ac02435273 (patch)
tree90a6f4fa1da5620b07ce3c2183cbc69edd029727 /src/input_common/drivers/virtual_gamepad.h
parentMerge pull request #6354 from ogniK5377/device-name (diff)
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Diffstat (limited to 'src/input_common/drivers/virtual_gamepad.h')
-rw-r--r--src/input_common/drivers/virtual_gamepad.h73
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diff --git a/src/input_common/drivers/virtual_gamepad.h b/src/input_common/drivers/virtual_gamepad.h
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+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "input_common/input_engine.h"
+
+namespace InputCommon {
+
+/**
+ * A virtual controller that is always assigned to the game input
+ */
+class VirtualGamepad final : public InputEngine {
+public:
+ enum class VirtualButton {
+ ButtonA,
+ ButtonB,
+ ButtonX,
+ ButtonY,
+ StickL,
+ StickR,
+ TriggerL,
+ TriggerR,
+ TriggerZL,
+ TriggerZR,
+ ButtonPlus,
+ ButtonMinus,
+ ButtonLeft,
+ ButtonUp,
+ ButtonRight,
+ ButtonDown,
+ ButtonSL,
+ ButtonSR,
+ ButtonHome,
+ ButtonCapture,
+ };
+
+ enum class VirtualStick {
+ Left = 0,
+ Right = 1,
+ };
+
+ explicit VirtualGamepad(std::string input_engine_);
+
+ /**
+ * Sets the status of all buttons bound with the key to pressed
+ * @param player_index the player number that will take this action
+ * @param button_id the id of the button
+ * @param value indicates if the button is pressed or not
+ */
+ void SetButtonState(std::size_t player_index, int button_id, bool value);
+ void SetButtonState(std::size_t player_index, VirtualButton button_id, bool value);
+
+ /**
+ * Sets the status of all buttons bound with the key to released
+ * @param player_index the player number that will take this action
+ * @param axis_id the id of the axis to move
+ * @param x_value the position of the stick in the x axis
+ * @param y_value the position of the stick in the y axis
+ */
+ void SetStickPosition(std::size_t player_index, int axis_id, float x_value, float y_value);
+ void SetStickPosition(std::size_t player_index, VirtualStick axis_id, float x_value,
+ float y_value);
+
+ /// Restores all inputs into the neutral position
+ void ResetControllers();
+
+private:
+ /// Returns the correct identifier corresponding to the player index
+ PadIdentifier GetIdentifier(std::size_t player_index) const;
+};
+
+} // namespace InputCommon