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authorgerman77 <juangerman-13@hotmail.com>2021-09-21 00:18:40 +0200
committerNarr the Reg <juangerman-13@hotmail.com>2021-11-25 03:30:22 +0100
commit5a785ed794fff8c944283271bf25cb835c11700a (patch)
treedc99f3fb595a57e9629661d3002dad724914275b /src/input_common/main.cpp
parentinput_common: Move touch and analog from button. Move udp protocol (diff)
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Diffstat (limited to '')
-rw-r--r--src/input_common/main.cpp263
1 files changed, 3 insertions, 260 deletions
diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp
index 7a5c29b40..da501b6cc 100644
--- a/src/input_common/main.cpp
+++ b/src/input_common/main.cpp
@@ -6,17 +6,7 @@
#include <thread>
#include "common/param_package.h"
#include "common/settings.h"
-#include "input_common/gcadapter/gc_adapter.h"
-#include "input_common/gcadapter/gc_poller.h"
-#include "input_common/keyboard.h"
#include "input_common/main.h"
-#include "input_common/motion_from_button.h"
-#include "input_common/mouse/mouse_input.h"
-#include "input_common/mouse/mouse_poller.h"
-#include "input_common/tas/tas_input.h"
-#include "input_common/tas/tas_poller.h"
-#include "input_common/udp/client.h"
-#include "input_common/udp/udp.h"
#ifdef HAVE_SDL2
#include "input_common/sdl/sdl.h"
#endif
@@ -25,82 +15,9 @@ namespace InputCommon {
struct InputSubsystem::Impl {
void Initialize() {
- gcadapter = std::make_shared<GCAdapter::Adapter>();
- gcbuttons = std::make_shared<GCButtonFactory>(gcadapter);
- Input::RegisterFactory<Input::ButtonDevice>("gcpad", gcbuttons);
- gcanalog = std::make_shared<GCAnalogFactory>(gcadapter);
- Input::RegisterFactory<Input::AnalogDevice>("gcpad", gcanalog);
- gcvibration = std::make_shared<GCVibrationFactory>(gcadapter);
- Input::RegisterFactory<Input::VibrationDevice>("gcpad", gcvibration);
-
- keyboard = std::make_shared<Keyboard>();
- Input::RegisterFactory<Input::ButtonDevice>("keyboard", keyboard);
- Input::RegisterFactory<Input::MotionDevice>("keyboard",
- std::make_shared<MotionFromButton>());
-
-#ifdef HAVE_SDL2
- sdl = SDL::Init();
-#endif
-
- udp = std::make_shared<InputCommon::CemuhookUDP::Client>();
- udpmotion = std::make_shared<UDPMotionFactory>(udp);
- Input::RegisterFactory<Input::MotionDevice>("cemuhookudp", udpmotion);
- udptouch = std::make_shared<UDPTouchFactory>(udp);
- Input::RegisterFactory<Input::TouchDevice>("cemuhookudp", udptouch);
-
- mouse = std::make_shared<MouseInput::Mouse>();
- mousebuttons = std::make_shared<MouseButtonFactory>(mouse);
- Input::RegisterFactory<Input::ButtonDevice>("mouse", mousebuttons);
- mouseanalog = std::make_shared<MouseAnalogFactory>(mouse);
- Input::RegisterFactory<Input::AnalogDevice>("mouse", mouseanalog);
- mousemotion = std::make_shared<MouseMotionFactory>(mouse);
- Input::RegisterFactory<Input::MotionDevice>("mouse", mousemotion);
- mousetouch = std::make_shared<MouseTouchFactory>(mouse);
- Input::RegisterFactory<Input::TouchDevice>("mouse", mousetouch);
-
- tas = std::make_shared<TasInput::Tas>();
- tasbuttons = std::make_shared<TasButtonFactory>(tas);
- Input::RegisterFactory<Input::ButtonDevice>("tas", tasbuttons);
- tasanalog = std::make_shared<TasAnalogFactory>(tas);
- Input::RegisterFactory<Input::AnalogDevice>("tas", tasanalog);
}
void Shutdown() {
- Input::UnregisterFactory<Input::ButtonDevice>("keyboard");
- Input::UnregisterFactory<Input::MotionDevice>("keyboard");
- keyboard.reset();
-#ifdef HAVE_SDL2
- sdl.reset();
-#endif
- Input::UnregisterFactory<Input::ButtonDevice>("gcpad");
- Input::UnregisterFactory<Input::AnalogDevice>("gcpad");
- Input::UnregisterFactory<Input::VibrationDevice>("gcpad");
-
- gcbuttons.reset();
- gcanalog.reset();
- gcvibration.reset();
-
- Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp");
- Input::UnregisterFactory<Input::TouchDevice>("cemuhookudp");
-
- udpmotion.reset();
- udptouch.reset();
-
- Input::UnregisterFactory<Input::ButtonDevice>("mouse");
- Input::UnregisterFactory<Input::AnalogDevice>("mouse");
- Input::UnregisterFactory<Input::MotionDevice>("mouse");
- Input::UnregisterFactory<Input::TouchDevice>("mouse");
-
- mousebuttons.reset();
- mouseanalog.reset();
- mousemotion.reset();
- mousetouch.reset();
-
- Input::UnregisterFactory<Input::ButtonDevice>("tas");
- Input::UnregisterFactory<Input::AnalogDevice>("tas");
-
- tasbuttons.reset();
- tasanalog.reset();
}
[[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const {
@@ -108,19 +25,7 @@ struct InputSubsystem::Impl {
Common::ParamPackage{{"display", "Any"}, {"class", "any"}},
Common::ParamPackage{{"display", "Keyboard/Mouse"}, {"class", "keyboard"}},
};
- if (Settings::values.tas_enable) {
- devices.emplace_back(
- Common::ParamPackage{{"display", "TAS Controller"}, {"class", "tas"}});
- }
-#ifdef HAVE_SDL2
- auto sdl_devices = sdl->GetInputDevices();
- devices.insert(devices.end(), sdl_devices.begin(), sdl_devices.end());
-#endif
- auto udp_devices = udp->GetInputDevices();
- devices.insert(devices.end(), udp_devices.begin(), udp_devices.end());
- auto gcpad_devices = gcadapter->GetInputDevices();
- devices.insert(devices.end(), gcpad_devices.begin(), gcpad_devices.end());
- return devices;
+ return {};
}
[[nodiscard]] AnalogMapping GetAnalogMappingForDevice(
@@ -128,17 +33,6 @@ struct InputSubsystem::Impl {
if (!params.Has("class") || params.Get("class", "") == "any") {
return {};
}
- if (params.Get("class", "") == "gcpad") {
- return gcadapter->GetAnalogMappingForDevice(params);
- }
- if (params.Get("class", "") == "tas") {
- return tas->GetAnalogMappingForDevice(params);
- }
-#ifdef HAVE_SDL2
- if (params.Get("class", "") == "sdl") {
- return sdl->GetAnalogMappingForDevice(params);
- }
-#endif
return {};
}
@@ -147,17 +41,6 @@ struct InputSubsystem::Impl {
if (!params.Has("class") || params.Get("class", "") == "any") {
return {};
}
- if (params.Get("class", "") == "gcpad") {
- return gcadapter->GetButtonMappingForDevice(params);
- }
- if (params.Get("class", "") == "tas") {
- return tas->GetButtonMappingForDevice(params);
- }
-#ifdef HAVE_SDL2
- if (params.Get("class", "") == "sdl") {
- return sdl->GetButtonMappingForDevice(params);
- }
-#endif
return {};
}
@@ -166,37 +49,9 @@ struct InputSubsystem::Impl {
if (!params.Has("class") || params.Get("class", "") == "any") {
return {};
}
- if (params.Get("class", "") == "cemuhookudp") {
- // TODO return the correct motion device
- return {};
- }
-#ifdef HAVE_SDL2
- if (params.Get("class", "") == "sdl") {
- return sdl->GetMotionMappingForDevice(params);
- }
-#endif
return {};
}
- std::shared_ptr<Keyboard> keyboard;
-#ifdef HAVE_SDL2
- std::unique_ptr<SDL::State> sdl;
-#endif
- std::shared_ptr<GCButtonFactory> gcbuttons;
- std::shared_ptr<GCAnalogFactory> gcanalog;
- std::shared_ptr<GCVibrationFactory> gcvibration;
- std::shared_ptr<UDPMotionFactory> udpmotion;
- std::shared_ptr<UDPTouchFactory> udptouch;
- std::shared_ptr<MouseButtonFactory> mousebuttons;
- std::shared_ptr<MouseAnalogFactory> mouseanalog;
- std::shared_ptr<MouseMotionFactory> mousemotion;
- std::shared_ptr<MouseTouchFactory> mousetouch;
- std::shared_ptr<TasButtonFactory> tasbuttons;
- std::shared_ptr<TasAnalogFactory> tasanalog;
- std::shared_ptr<CemuhookUDP::Client> udp;
- std::shared_ptr<GCAdapter::Adapter> gcadapter;
- std::shared_ptr<MouseInput::Mouse> mouse;
- std::shared_ptr<TasInput::Tas> tas;
};
InputSubsystem::InputSubsystem() : impl{std::make_unique<Impl>()} {}
@@ -211,30 +66,6 @@ void InputSubsystem::Shutdown() {
impl->Shutdown();
}
-Keyboard* InputSubsystem::GetKeyboard() {
- return impl->keyboard.get();
-}
-
-const Keyboard* InputSubsystem::GetKeyboard() const {
- return impl->keyboard.get();
-}
-
-MouseInput::Mouse* InputSubsystem::GetMouse() {
- return impl->mouse.get();
-}
-
-const MouseInput::Mouse* InputSubsystem::GetMouse() const {
- return impl->mouse.get();
-}
-
-TasInput::Tas* InputSubsystem::GetTas() {
- return impl->tas.get();
-}
-
-const TasInput::Tas* InputSubsystem::GetTas() const {
- return impl->tas.get();
-}
-
std::vector<Common::ParamPackage> InputSubsystem::GetInputDevices() const {
return impl->GetInputDevices();
}
@@ -251,100 +82,12 @@ MotionMapping InputSubsystem::GetMotionMappingForDevice(const Common::ParamPacka
return impl->GetMotionMappingForDevice(device);
}
-GCAnalogFactory* InputSubsystem::GetGCAnalogs() {
- return impl->gcanalog.get();
-}
-
-const GCAnalogFactory* InputSubsystem::GetGCAnalogs() const {
- return impl->gcanalog.get();
-}
-
-GCButtonFactory* InputSubsystem::GetGCButtons() {
- return impl->gcbuttons.get();
-}
-
-const GCButtonFactory* InputSubsystem::GetGCButtons() const {
- return impl->gcbuttons.get();
-}
-
-UDPMotionFactory* InputSubsystem::GetUDPMotions() {
- return impl->udpmotion.get();
-}
-
-const UDPMotionFactory* InputSubsystem::GetUDPMotions() const {
- return impl->udpmotion.get();
-}
-
-UDPTouchFactory* InputSubsystem::GetUDPTouch() {
- return impl->udptouch.get();
-}
-
-const UDPTouchFactory* InputSubsystem::GetUDPTouch() const {
- return impl->udptouch.get();
-}
-
-MouseButtonFactory* InputSubsystem::GetMouseButtons() {
- return impl->mousebuttons.get();
-}
-
-const MouseButtonFactory* InputSubsystem::GetMouseButtons() const {
- return impl->mousebuttons.get();
-}
-
-MouseAnalogFactory* InputSubsystem::GetMouseAnalogs() {
- return impl->mouseanalog.get();
-}
-
-const MouseAnalogFactory* InputSubsystem::GetMouseAnalogs() const {
- return impl->mouseanalog.get();
-}
-
-MouseMotionFactory* InputSubsystem::GetMouseMotions() {
- return impl->mousemotion.get();
-}
-
-const MouseMotionFactory* InputSubsystem::GetMouseMotions() const {
- return impl->mousemotion.get();
-}
-
-MouseTouchFactory* InputSubsystem::GetMouseTouch() {
- return impl->mousetouch.get();
-}
-
-const MouseTouchFactory* InputSubsystem::GetMouseTouch() const {
- return impl->mousetouch.get();
-}
-
-TasButtonFactory* InputSubsystem::GetTasButtons() {
- return impl->tasbuttons.get();
-}
-
-const TasButtonFactory* InputSubsystem::GetTasButtons() const {
- return impl->tasbuttons.get();
-}
-
-TasAnalogFactory* InputSubsystem::GetTasAnalogs() {
- return impl->tasanalog.get();
-}
-
-const TasAnalogFactory* InputSubsystem::GetTasAnalogs() const {
- return impl->tasanalog.get();
-}
-
void InputSubsystem::ReloadInputDevices() {
- if (!impl->udp) {
- return;
- }
- impl->udp->ReloadSockets();
}
-std::vector<std::unique_ptr<Polling::DevicePoller>> InputSubsystem::GetPollers(
- [[maybe_unused]] Polling::DeviceType type) const {
-#ifdef HAVE_SDL2
- return impl->sdl->GetPollers(type);
-#else
+std::vector<std::unique_ptr<Polling::DevicePoller>> InputSubsystem::GetPollers([
+ [maybe_unused]] Polling::DeviceType type) const {
return {};
-#endif
}
std::string GenerateKeyboardParam(int key_code) {