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authorLioncash <mathew1800@gmail.com>2019-02-27 04:38:34 +0100
committerLioncash <mathew1800@gmail.com>2019-02-27 04:38:36 +0100
commit1b855efd5eb21ef802d15f6a531878754904ad4d (patch)
treeae6fe25b9e889790b1770bbc77d67e4819d5f572 /src/input_common
parentcommon/quaternion: Move Quaternion into the Common namespace (diff)
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Diffstat (limited to '')
-rw-r--r--src/input_common/motion_emu.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/input_common/motion_emu.cpp b/src/input_common/motion_emu.cpp
index defb1a567..d5af05ee3 100644
--- a/src/input_common/motion_emu.cpp
+++ b/src/input_common/motion_emu.cpp
@@ -32,12 +32,12 @@ public:
}
void BeginTilt(int x, int y) {
- mouse_origin = Math::MakeVec(x, y);
+ mouse_origin = Common::MakeVec(x, y);
is_tilting = true;
}
void Tilt(int x, int y) {
- auto mouse_move = Math::MakeVec(x, y) - mouse_origin;
+ auto mouse_move = Common::MakeVec(x, y) - mouse_origin;
if (is_tilting) {
std::lock_guard<std::mutex> guard(tilt_mutex);
if (mouse_move.x == 0 && mouse_move.y == 0) {
@@ -56,7 +56,7 @@ public:
is_tilting = false;
}
- std::tuple<Math::Vec3<float>, Math::Vec3<float>> GetStatus() {
+ std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() {
std::lock_guard<std::mutex> guard(status_mutex);
return status;
}
@@ -66,17 +66,17 @@ private:
const std::chrono::steady_clock::duration update_duration;
const float sensitivity;
- Math::Vec2<int> mouse_origin;
+ Common::Vec2<int> mouse_origin;
std::mutex tilt_mutex;
- Math::Vec2<float> tilt_direction;
+ Common::Vec2<float> tilt_direction;
float tilt_angle = 0;
bool is_tilting = false;
Common::Event shutdown_event;
- std::tuple<Math::Vec3<float>, Math::Vec3<float>> status;
+ std::tuple<Common::Vec3<float>, Common::Vec3<float>> status;
std::mutex status_mutex;
// Note: always keep the thread declaration at the end so that other objects are initialized
@@ -85,7 +85,7 @@ private:
void MotionEmuThread() {
auto update_time = std::chrono::steady_clock::now();
- Common::Quaternion<float> q = Common::MakeQuaternion(Math::Vec3<float>(), 0);
+ Common::Quaternion<float> q = Common::MakeQuaternion(Common::Vec3<float>(), 0);
Common::Quaternion<float> old_q;
while (!shutdown_event.WaitUntil(update_time)) {
@@ -96,14 +96,14 @@ private:
std::lock_guard<std::mutex> guard(tilt_mutex);
// Find the quaternion describing current 3DS tilting
- q = Common::MakeQuaternion(Math::MakeVec(-tilt_direction.y, 0.0f, tilt_direction.x),
- tilt_angle);
+ q = Common::MakeQuaternion(
+ Common::MakeVec(-tilt_direction.y, 0.0f, tilt_direction.x), tilt_angle);
}
auto inv_q = q.Inverse();
// Set the gravity vector in world space
- auto gravity = Math::MakeVec(0.0f, -1.0f, 0.0f);
+ auto gravity = Common::MakeVec(0.0f, -1.0f, 0.0f);
// Find the angular rate vector in world space
auto angular_rate = ((q - old_q) * inv_q).xyz * 2;
@@ -131,7 +131,7 @@ public:
device = std::make_shared<MotionEmuDevice>(update_millisecond, sensitivity);
}
- std::tuple<Math::Vec3<float>, Math::Vec3<float>> GetStatus() const override {
+ std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() const override {
return device->GetStatus();
}