diff options
author | B3n30 <bene_thomas@web.de> | 2017-08-19 19:14:33 +0200 |
---|---|---|
committer | James Rowe <jroweboy@gmail.com> | 2017-08-19 19:14:33 +0200 |
commit | 5d0a1e7efddf234234d54fe97395f6975f8d1a28 (patch) | |
tree | cef0c9114f39af64c2971509fb2d0197c73cc155 /src/network/room_member.cpp | |
parent | Merge pull request #2881 from MerryMage/dsp-firm-check (diff) | |
download | yuzu-5d0a1e7efddf234234d54fe97395f6975f8d1a28.tar yuzu-5d0a1e7efddf234234d54fe97395f6975f8d1a28.tar.gz yuzu-5d0a1e7efddf234234d54fe97395f6975f8d1a28.tar.bz2 yuzu-5d0a1e7efddf234234d54fe97395f6975f8d1a28.tar.lz yuzu-5d0a1e7efddf234234d54fe97395f6975f8d1a28.tar.xz yuzu-5d0a1e7efddf234234d54fe97395f6975f8d1a28.tar.zst yuzu-5d0a1e7efddf234234d54fe97395f6975f8d1a28.zip |
Diffstat (limited to '')
-rw-r--r-- | src/network/room_member.cpp | 128 |
1 files changed, 118 insertions, 10 deletions
diff --git a/src/network/room_member.cpp b/src/network/room_member.cpp index dac9bacae..f229ec6fd 100644 --- a/src/network/room_member.cpp +++ b/src/network/room_member.cpp @@ -5,6 +5,7 @@ #include <atomic> #include <list> #include <mutex> +#include <set> #include <thread> #include "common/assert.h" #include "enet/enet.h" @@ -25,6 +26,9 @@ public: /// Information about the room we're connected to. RoomInformation room_information; + /// The current game name, id and version + GameInfo current_game_info; + std::atomic<State> state{State::Idle}; ///< Current state of the RoomMember. void SetState(const State new_state); bool IsConnected() const; @@ -37,6 +41,24 @@ public: std::unique_ptr<std::thread> loop_thread; std::mutex send_list_mutex; ///< Mutex that controls access to the `send_list` variable. std::list<Packet> send_list; ///< A list that stores all packets to send the async + + template <typename T> + using CallbackSet = std::set<CallbackHandle<T>>; + std::mutex callback_mutex; ///< The mutex used for handling callbacks + + class Callbacks { + public: + template <typename T> + CallbackSet<T>& Get(); + + private: + CallbackSet<WifiPacket> callback_set_wifi_packet; + CallbackSet<ChatEntry> callback_set_chat_messages; + CallbackSet<RoomInformation> callback_set_room_information; + CallbackSet<State> callback_set_state; + }; + Callbacks callbacks; ///< All CallbackSets to all events + void MemberLoop(); void StartLoop(); @@ -84,12 +106,20 @@ public: * Disconnects the RoomMember from the Room */ void Disconnect(); + + template <typename T> + void Invoke(const T& data); + + template <typename T> + CallbackHandle<T> Bind(std::function<void(const T&)> callback); }; // RoomMemberImpl void RoomMember::RoomMemberImpl::SetState(const State new_state) { - state = new_state; - // TODO(B3N30): Invoke the callback functions + if (state != new_state) { + state = new_state; + Invoke<State>(state); + } } bool RoomMember::RoomMemberImpl::IsConnected() const { @@ -195,9 +225,10 @@ void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* ev for (auto& member : member_information) { packet >> member.nickname; packet >> member.mac_address; - packet >> member.game_name; + packet >> member.game_info.name; + packet >> member.game_info.id; } - // TODO(B3N30): Invoke callbacks + Invoke(room_information); } void RoomMember::RoomMemberImpl::HandleJoinPacket(const ENetEvent* event) { @@ -209,7 +240,7 @@ void RoomMember::RoomMemberImpl::HandleJoinPacket(const ENetEvent* event) { // Parse the MAC Address from the packet packet >> mac_address; - // TODO(B3N30): Invoke callbacks + SetState(State::Joined); } void RoomMember::RoomMemberImpl::HandleWifiPackets(const ENetEvent* event) { @@ -235,7 +266,7 @@ void RoomMember::RoomMemberImpl::HandleWifiPackets(const ENetEvent* event) { packet >> wifi_packet.data; - // TODO(B3N30): Invoke callbacks + Invoke<WifiPacket>(wifi_packet); } void RoomMember::RoomMemberImpl::HandleChatPacket(const ENetEvent* event) { @@ -248,7 +279,7 @@ void RoomMember::RoomMemberImpl::HandleChatPacket(const ENetEvent* event) { ChatEntry chat_entry{}; packet >> chat_entry.nickname; packet >> chat_entry.message; - // TODO(B3N30): Invoke callbacks + Invoke<ChatEntry>(chat_entry); } void RoomMember::RoomMemberImpl::Disconnect() { @@ -276,6 +307,46 @@ void RoomMember::RoomMemberImpl::Disconnect() { server = nullptr; } +template <> +RoomMember::RoomMemberImpl::CallbackSet<WifiPacket>& RoomMember::RoomMemberImpl::Callbacks::Get() { + return callback_set_wifi_packet; +} + +template <> +RoomMember::RoomMemberImpl::CallbackSet<RoomMember::State>& +RoomMember::RoomMemberImpl::Callbacks::Get() { + return callback_set_state; +} + +template <> +RoomMember::RoomMemberImpl::CallbackSet<RoomInformation>& +RoomMember::RoomMemberImpl::Callbacks::Get() { + return callback_set_room_information; +} + +template <> +RoomMember::RoomMemberImpl::CallbackSet<ChatEntry>& RoomMember::RoomMemberImpl::Callbacks::Get() { + return callback_set_chat_messages; +} + +template <typename T> +void RoomMember::RoomMemberImpl::Invoke(const T& data) { + std::lock_guard<std::mutex> lock(callback_mutex); + CallbackSet<T> callback_set = callbacks.Get<T>(); + for (auto const& callback : callback_set) + (*callback)(data); +} + +template <typename T> +RoomMember::CallbackHandle<T> RoomMember::RoomMemberImpl::Bind( + std::function<void(const T&)> callback) { + std::lock_guard<std::mutex> lock(callback_mutex); + CallbackHandle<T> handle; + handle = std::make_shared<std::function<void(const T&)>>(callback); + callbacks.Get<T>().insert(handle); + return handle; +} + // RoomMember RoomMember::RoomMember() : room_member_impl{std::make_unique<RoomMemberImpl>()} { room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0); @@ -339,6 +410,7 @@ void RoomMember::Join(const std::string& nick, const char* server_addr, u16 serv room_member_impl->SetState(State::Joining); room_member_impl->StartLoop(); room_member_impl->SendJoinRequest(nick, preferred_mac); + SendGameInfo(room_member_impl->current_game_info); } else { room_member_impl->SetState(State::CouldNotConnect); } @@ -366,17 +438,53 @@ void RoomMember::SendChatMessage(const std::string& message) { room_member_impl->Send(std::move(packet)); } -void RoomMember::SendGameName(const std::string& game_name) { +void RoomMember::SendGameInfo(const GameInfo& game_info) { + room_member_impl->current_game_info = game_info; + if (!IsConnected()) + return; + Packet packet; - packet << static_cast<u8>(IdSetGameName); - packet << game_name; + packet << static_cast<u8>(IdSetGameInfo); + packet << game_info.name; + packet << game_info.id; room_member_impl->Send(std::move(packet)); } +RoomMember::CallbackHandle<RoomMember::State> RoomMember::BindOnStateChanged( + std::function<void(const RoomMember::State&)> callback) { + return room_member_impl->Bind(callback); +} + +RoomMember::CallbackHandle<WifiPacket> RoomMember::BindOnWifiPacketReceived( + std::function<void(const WifiPacket&)> callback) { + return room_member_impl->Bind(callback); +} + +RoomMember::CallbackHandle<RoomInformation> RoomMember::BindOnRoomInformationChanged( + std::function<void(const RoomInformation&)> callback) { + return room_member_impl->Bind(callback); +} + +RoomMember::CallbackHandle<ChatEntry> RoomMember::BindOnChatMessageRecieved( + std::function<void(const ChatEntry&)> callback) { + return room_member_impl->Bind(callback); +} + +template <typename T> +void RoomMember::Unbind(CallbackHandle<T> handle) { + std::lock_guard<std::mutex> lock(room_member_impl->callback_mutex); + room_member_impl->callbacks.Get<T>().erase(handle); +} + void RoomMember::Leave() { room_member_impl->SetState(State::Idle); room_member_impl->loop_thread->join(); room_member_impl->loop_thread.reset(); } +template void RoomMember::Unbind(CallbackHandle<WifiPacket>); +template void RoomMember::Unbind(CallbackHandle<RoomMember::State>); +template void RoomMember::Unbind(CallbackHandle<RoomInformation>); +template void RoomMember::Unbind(CallbackHandle<ChatEntry>); + } // namespace Network |