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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-06-22 23:28:21 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:39 +0200
commit4397053d5c848deae00d6599f91b1e5c137a9639 (patch)
tree65c858cc489eb5e30eecb14a6222e512ace5e4d8 /src/shader_recompiler/backend/glasm
parentglsl: Fix IADD CC (diff)
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Diffstat (limited to 'src/shader_recompiler/backend/glasm')
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_instructions.h1
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp4
2 files changed, 0 insertions, 5 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
index c9f4826ce..12afda43b 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
@@ -306,7 +306,6 @@ void EmitIMul32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b);
void EmitINeg32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value);
void EmitINeg64(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value);
-void EmitIAbs64(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitShiftLeftLogical32(EmitContext& ctx, IR::Inst& inst, ScalarU32 base, ScalarU32 shift);
void EmitShiftLeftLogical64(EmitContext& ctx, IR::Inst& inst, ScalarRegister base, ScalarU32 shift);
void EmitShiftRightLogical32(EmitContext& ctx, IR::Inst& inst, ScalarU32 base, ScalarU32 shift);
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
index cea45a3e0..587bbfe06 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
@@ -82,10 +82,6 @@ void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
ctx.Add("ABS.S {},{};", inst, value);
}
-void EmitIAbs64(EmitContext& ctx, IR::Inst& inst, Register value) {
- ctx.LongAdd("MOV.S64 {},|{}|;", inst, value);
-}
-
void EmitShiftLeftLogical32(EmitContext& ctx, IR::Inst& inst, ScalarU32 base, ScalarU32 shift) {
ctx.Add("SHL.U {}.x,{},{};", inst, base, shift);
}