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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-05-10 08:55:33 +0200 |
---|---|---|
committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:31 +0200 |
commit | 5b18a12df2116fcbb4bf10a2becd6cb404af0968 (patch) | |
tree | 1568ddb378759cbf0b0176aa3ecedac1c0b15436 /src/shader_recompiler/backend/glasm | |
parent | shader: Add floating-point rounding to I2F (diff) | |
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Diffstat (limited to 'src/shader_recompiler/backend/glasm')
-rw-r--r-- | src/shader_recompiler/backend/glasm/emit_glasm_instructions.h | 4 | ||||
-rw-r--r-- | src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp | 8 |
2 files changed, 6 insertions, 6 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h index 52420c3c9..d65a474f2 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h +++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h @@ -306,9 +306,9 @@ void EmitISub32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b); void EmitISub64(EmitContext& ctx, Register a, Register b); void EmitIMul32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b); void EmitINeg32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value); -void EmitINeg64(EmitContext& ctx, Register value); +void EmitINeg64(EmitContext& ctx, IR::Inst& inst, Register value); void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value); -void EmitIAbs64(EmitContext& ctx, Register value); +void EmitIAbs64(EmitContext& ctx, IR::Inst& inst, Register value); void EmitShiftLeftLogical32(EmitContext& ctx, IR::Inst& inst, ScalarU32 base, ScalarU32 shift); void EmitShiftLeftLogical64(EmitContext& ctx, Register base, Register shift); void EmitShiftRightLogical32(EmitContext& ctx, IR::Inst& inst, ScalarU32 base, ScalarU32 shift); diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp index 40f48a091..2be91ccfd 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp @@ -34,16 +34,16 @@ void EmitINeg32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) { ctx.Add("MOV.S {},-{};", inst, value); } -void EmitINeg64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register value) { - throw NotImplementedException("GLASM instruction"); +void EmitINeg64(EmitContext& ctx, IR::Inst& inst, Register value) { + ctx.LongAdd("MOV.S64 {},-{};", inst, value); } void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) { ctx.Add("ABS.S {},{};", inst, value); } -void EmitIAbs64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register value) { - throw NotImplementedException("GLASM instruction"); +void EmitIAbs64(EmitContext& ctx, IR::Inst& inst, Register value) { + ctx.LongAdd("MOV.S64 {},|{}|;", inst, value); } void EmitShiftLeftLogical32(EmitContext& ctx, IR::Inst& inst, ScalarU32 base, ScalarU32 shift) { |