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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-06-16 08:22:56 +0200 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:38 +0200 |
commit | 0ffea97e2ea2c8f58928e13dc2488d620ea98ea8 (patch) | |
tree | d297ca549a7c6dfb9fddb514cbd1f38422087f02 /src/shader_recompiler/backend/glsl/emit_context.cpp | |
parent | shader: Add support for native 16-bit floats (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_context.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp index 54aa88b63..93057ebb9 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/emit_context.cpp @@ -6,6 +6,7 @@ #include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/profile.h" +#include "shader_recompiler/runtime_info.h" namespace Shader::Backend::GLSL { namespace { |