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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-06-25 19:09:45 +0200 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:39 +0200 |
commit | 8289eb108fefa9bfbb445c9f6b3f423a5d0eb771 (patch) | |
tree | e1c72cddcaffd74a9acff03d223576e6d82fbcce /src/shader_recompiler/backend | |
parent | vk_graphics_pipeline: Implement smooth lines (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp | 30 | ||||
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp | 14 |
2 files changed, 38 insertions, 6 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp index 587bbfe06..f55c26b76 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp @@ -7,6 +7,30 @@ #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLASM { +namespace { +void BitwiseLogicalOp(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b, + std::string_view lop) { + const auto zero = inst.GetAssociatedPseudoOperation(IR::Opcode::GetZeroFromOp); + const auto sign = inst.GetAssociatedPseudoOperation(IR::Opcode::GetSignFromOp); + if (zero) { + zero->Invalidate(); + } + if (sign) { + sign->Invalidate(); + } + if (zero || sign) { + ctx.reg_alloc.InvalidateConditionCodes(); + } + const auto ret{ctx.reg_alloc.Define(inst)}; + ctx.Add("{}.S {}.x,{},{};", lop, ret, a, b); + if (zero) { + ctx.Add("SEQ.S {},{},0;", *zero, ret); + } + if (sign) { + ctx.Add("SLT.S {},{},0;", *sign, ret); + } +} +} // Anonymous namespace void EmitIAdd32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) { const std::array flags{ @@ -110,15 +134,15 @@ void EmitShiftRightArithmetic64(EmitContext& ctx, IR::Inst& inst, ScalarRegister } void EmitBitwiseAnd32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) { - ctx.Add("AND.S {}.x,{},{};", inst, a, b); + BitwiseLogicalOp(ctx, inst, a, b, "AND"); } void EmitBitwiseOr32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) { - ctx.Add("OR.S {}.x,{},{};", inst, a, b); + BitwiseLogicalOp(ctx, inst, a, b, "OR"); } void EmitBitwiseXor32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) { - ctx.Add("XOR.S {}.x,{},{};", inst, a, b); + BitwiseLogicalOp(ctx, inst, a, b, "XOR"); } void EmitBitFieldInsert(EmitContext& ctx, IR::Inst& inst, ScalarS32 base, ScalarS32 insert, diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp index 2892074e1..38419f88f 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp @@ -27,6 +27,14 @@ void SetSignFlag(EmitContext& ctx, IR::Inst& inst, std::string_view result) { ctx.AddU1("{}=int({})<0;", *sign, result); sign->Invalidate(); } + +void BitwiseLogicalOp(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b, + char lop) { + const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)}; + ctx.Add("{}={}{}{};", result, a, lop, b); + SetZeroFlag(ctx, inst, result); + SetSignFlag(ctx, inst, result); +} } // Anonymous namespace void EmitIAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { @@ -113,15 +121,15 @@ void EmitShiftRightArithmetic64(EmitContext& ctx, IR::Inst& inst, std::string_vi } void EmitBitwiseAnd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { - ctx.AddU32("{}={}&{};", inst, a, b); + BitwiseLogicalOp(ctx, inst, a, b, '&'); } void EmitBitwiseOr32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { - ctx.AddU32("{}={}|{};", inst, a, b); + BitwiseLogicalOp(ctx, inst, a, b, '|'); } void EmitBitwiseXor32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { - ctx.AddU32("{}={}^{};", inst, a, b); + BitwiseLogicalOp(ctx, inst, a, b, '^'); } void EmitBitFieldInsert(EmitContext& ctx, IR::Inst& inst, std::string_view base, |