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author | bunnei <bunneidev@gmail.com> | 2021-11-17 03:52:11 +0100 |
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committer | GitHub <noreply@github.com> | 2021-11-17 03:52:11 +0100 |
commit | 71313509f75aeafe425e531824d1faa9e7c0a40b (patch) | |
tree | cb1df371d288677fcede6a3409eb079e0d278163 /src/shader_recompiler/ir_opt/rescaling_pass.cpp | |
parent | Merge pull request #7347 from lioncash/catch (diff) | |
parent | TextureCache: Fix Automatic Anisotropic. (diff) | |
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Diffstat (limited to 'src/shader_recompiler/ir_opt/rescaling_pass.cpp')
-rw-r--r-- | src/shader_recompiler/ir_opt/rescaling_pass.cpp | 327 |
1 files changed, 327 insertions, 0 deletions
diff --git a/src/shader_recompiler/ir_opt/rescaling_pass.cpp b/src/shader_recompiler/ir_opt/rescaling_pass.cpp new file mode 100644 index 000000000..c28500dd1 --- /dev/null +++ b/src/shader_recompiler/ir_opt/rescaling_pass.cpp @@ -0,0 +1,327 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/alignment.h" +#include "common/settings.h" +#include "shader_recompiler/environment.h" +#include "shader_recompiler/frontend/ir/ir_emitter.h" +#include "shader_recompiler/frontend/ir/modifiers.h" +#include "shader_recompiler/frontend/ir/program.h" +#include "shader_recompiler/frontend/ir/value.h" +#include "shader_recompiler/ir_opt/passes.h" +#include "shader_recompiler/shader_info.h" + +namespace Shader::Optimization { +namespace { +[[nodiscard]] bool IsTextureTypeRescalable(TextureType type) { + switch (type) { + case TextureType::Color2D: + case TextureType::ColorArray2D: + return true; + case TextureType::Color1D: + case TextureType::ColorArray1D: + case TextureType::Color3D: + case TextureType::ColorCube: + case TextureType::ColorArrayCube: + case TextureType::Buffer: + break; + } + return false; +} + +void VisitMark(IR::Block& block, IR::Inst& inst) { + switch (inst.GetOpcode()) { + case IR::Opcode::ShuffleIndex: + case IR::Opcode::ShuffleUp: + case IR::Opcode::ShuffleDown: + case IR::Opcode::ShuffleButterfly: { + const IR::Value shfl_arg{inst.Arg(0)}; + if (shfl_arg.IsImmediate()) { + break; + } + const IR::Inst* const arg_inst{shfl_arg.InstRecursive()}; + if (arg_inst->GetOpcode() != IR::Opcode::BitCastU32F32) { + break; + } + const IR::Value bitcast_arg{arg_inst->Arg(0)}; + if (bitcast_arg.IsImmediate()) { + break; + } + IR::Inst* const bitcast_inst{bitcast_arg.InstRecursive()}; + bool must_patch_outside = false; + if (bitcast_inst->GetOpcode() == IR::Opcode::GetAttribute) { + const IR::Attribute attr{bitcast_inst->Arg(0).Attribute()}; + switch (attr) { + case IR::Attribute::PositionX: + case IR::Attribute::PositionY: + bitcast_inst->SetFlags<u32>(0xDEADBEEF); + must_patch_outside = true; + break; + default: + break; + } + } + if (must_patch_outside) { + const auto it{IR::Block::InstructionList::s_iterator_to(inst)}; + IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; + const IR::F32 new_inst{&*block.PrependNewInst(it, inst)}; + const IR::F32 up_factor{ir.FPRecip(ir.ResolutionDownFactor())}; + const IR::Value converted{ir.FPMul(new_inst, up_factor)}; + inst.ReplaceUsesWith(converted); + } + break; + } + + default: + break; + } +} + +void PatchFragCoord(IR::Block& block, IR::Inst& inst) { + IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; + const IR::F32 down_factor{ir.ResolutionDownFactor()}; + const IR::F32 frag_coord{ir.GetAttribute(inst.Arg(0).Attribute())}; + const IR::F32 downscaled_frag_coord{ir.FPMul(frag_coord, down_factor)}; + inst.ReplaceUsesWith(downscaled_frag_coord); +} + +void PatchPointSize(IR::Block& block, IR::Inst& inst) { + IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; + const IR::F32 point_value{inst.Arg(1)}; + const IR::F32 up_factor{ir.FPRecip(ir.ResolutionDownFactor())}; + const IR::F32 upscaled_point_value{ir.FPMul(point_value, up_factor)}; + inst.SetArg(1, upscaled_point_value); +} + +[[nodiscard]] IR::U32 Scale(IR::IREmitter& ir, const IR::U1& is_scaled, const IR::U32& value) { + IR::U32 scaled_value{value}; + if (const u32 up_scale = Settings::values.resolution_info.up_scale; up_scale != 1) { + scaled_value = ir.IMul(scaled_value, ir.Imm32(up_scale)); + } + if (const u32 down_shift = Settings::values.resolution_info.down_shift; down_shift != 0) { + scaled_value = ir.ShiftRightArithmetic(scaled_value, ir.Imm32(down_shift)); + } + return IR::U32{ir.Select(is_scaled, scaled_value, value)}; +} + +[[nodiscard]] IR::U32 SubScale(IR::IREmitter& ir, const IR::U1& is_scaled, const IR::U32& value, + const IR::Attribute attrib) { + const IR::F32 up_factor{ir.Imm32(Settings::values.resolution_info.up_factor)}; + const IR::F32 base{ir.FPMul(ir.ConvertUToF(32, 32, value), up_factor)}; + const IR::F32 frag_coord{ir.GetAttribute(attrib)}; + const IR::F32 down_factor{ir.Imm32(Settings::values.resolution_info.down_factor)}; + const IR::F32 floor{ir.FPMul(up_factor, ir.FPFloor(ir.FPMul(frag_coord, down_factor)))}; + const IR::F16F32F64 deviation{ir.FPAdd(base, ir.FPAdd(frag_coord, ir.FPNeg(floor)))}; + return IR::U32{ir.Select(is_scaled, ir.ConvertFToU(32, deviation), value)}; +} + +[[nodiscard]] IR::U32 DownScale(IR::IREmitter& ir, const IR::U1& is_scaled, const IR::U32& value) { + IR::U32 scaled_value{value}; + if (const u32 down_shift = Settings::values.resolution_info.down_shift; down_shift != 0) { + scaled_value = ir.ShiftLeftLogical(scaled_value, ir.Imm32(down_shift)); + } + if (const u32 up_scale = Settings::values.resolution_info.up_scale; up_scale != 1) { + scaled_value = ir.IDiv(scaled_value, ir.Imm32(up_scale)); + } + return IR::U32{ir.Select(is_scaled, scaled_value, value)}; +} + +void PatchImageQueryDimensions(IR::Block& block, IR::Inst& inst) { + const auto it{IR::Block::InstructionList::s_iterator_to(inst)}; + IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; + const auto info{inst.Flags<IR::TextureInstInfo>()}; + const IR::U1 is_scaled{ir.IsTextureScaled(ir.Imm32(info.descriptor_index))}; + switch (info.type) { + case TextureType::Color2D: + case TextureType::ColorArray2D: { + const IR::Value new_inst{&*block.PrependNewInst(it, inst)}; + const IR::U32 width{DownScale(ir, is_scaled, IR::U32{ir.CompositeExtract(new_inst, 0)})}; + const IR::U32 height{DownScale(ir, is_scaled, IR::U32{ir.CompositeExtract(new_inst, 1)})}; + const IR::Value replacement{ir.CompositeConstruct( + width, height, ir.CompositeExtract(new_inst, 2), ir.CompositeExtract(new_inst, 3))}; + inst.ReplaceUsesWith(replacement); + break; + } + case TextureType::Color1D: + case TextureType::ColorArray1D: + case TextureType::Color3D: + case TextureType::ColorCube: + case TextureType::ColorArrayCube: + case TextureType::Buffer: + // Nothing to patch here + break; + } +} + +void ScaleIntegerComposite(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_scaled, + size_t index) { + const IR::Value composite{inst.Arg(index)}; + if (composite.IsEmpty()) { + return; + } + const auto info{inst.Flags<IR::TextureInstInfo>()}; + const IR::U32 x{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(composite, 0)})}; + const IR::U32 y{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(composite, 1)})}; + switch (info.type) { + case TextureType::Color2D: + inst.SetArg(index, ir.CompositeConstruct(x, y)); + break; + case TextureType::ColorArray2D: { + const IR::U32 z{ir.CompositeExtract(composite, 2)}; + inst.SetArg(index, ir.CompositeConstruct(x, y, z)); + break; + } + case TextureType::Color1D: + case TextureType::ColorArray1D: + case TextureType::Color3D: + case TextureType::ColorCube: + case TextureType::ColorArrayCube: + case TextureType::Buffer: + // Nothing to patch here + break; + } +} + +void SubScaleCoord(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_scaled) { + const auto info{inst.Flags<IR::TextureInstInfo>()}; + const IR::Value coord{inst.Arg(1)}; + const IR::U32 coord_x{ir.CompositeExtract(coord, 0)}; + const IR::U32 coord_y{ir.CompositeExtract(coord, 1)}; + + const IR::U32 scaled_x{SubScale(ir, is_scaled, coord_x, IR::Attribute::PositionX)}; + const IR::U32 scaled_y{SubScale(ir, is_scaled, coord_y, IR::Attribute::PositionY)}; + switch (info.type) { + case TextureType::Color2D: + inst.SetArg(1, ir.CompositeConstruct(scaled_x, scaled_y)); + break; + case TextureType::ColorArray2D: { + const IR::U32 z{ir.CompositeExtract(coord, 2)}; + inst.SetArg(1, ir.CompositeConstruct(scaled_x, scaled_y, z)); + break; + } + case TextureType::Color1D: + case TextureType::ColorArray1D: + case TextureType::Color3D: + case TextureType::ColorCube: + case TextureType::ColorArrayCube: + case TextureType::Buffer: + // Nothing to patch here + break; + } +} + +void SubScaleImageFetch(IR::Block& block, IR::Inst& inst) { + IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; + const auto info{inst.Flags<IR::TextureInstInfo>()}; + if (!IsTextureTypeRescalable(info.type)) { + return; + } + const IR::U1 is_scaled{ir.IsTextureScaled(ir.Imm32(info.descriptor_index))}; + SubScaleCoord(ir, inst, is_scaled); + // Scale ImageFetch offset + ScaleIntegerComposite(ir, inst, is_scaled, 2); +} + +void SubScaleImageRead(IR::Block& block, IR::Inst& inst) { + IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; + const auto info{inst.Flags<IR::TextureInstInfo>()}; + if (!IsTextureTypeRescalable(info.type)) { + return; + } + const IR::U1 is_scaled{ir.IsImageScaled(ir.Imm32(info.descriptor_index))}; + SubScaleCoord(ir, inst, is_scaled); +} + +void PatchImageFetch(IR::Block& block, IR::Inst& inst) { + IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; + const auto info{inst.Flags<IR::TextureInstInfo>()}; + if (!IsTextureTypeRescalable(info.type)) { + return; + } + const IR::U1 is_scaled{ir.IsTextureScaled(ir.Imm32(info.descriptor_index))}; + ScaleIntegerComposite(ir, inst, is_scaled, 1); + // Scale ImageFetch offset + ScaleIntegerComposite(ir, inst, is_scaled, 2); +} + +void PatchImageRead(IR::Block& block, IR::Inst& inst) { + IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; + const auto info{inst.Flags<IR::TextureInstInfo>()}; + if (!IsTextureTypeRescalable(info.type)) { + return; + } + const IR::U1 is_scaled{ir.IsImageScaled(ir.Imm32(info.descriptor_index))}; + ScaleIntegerComposite(ir, inst, is_scaled, 1); +} + +void Visit(const IR::Program& program, IR::Block& block, IR::Inst& inst) { + const bool is_fragment_shader{program.stage == Stage::Fragment}; + switch (inst.GetOpcode()) { + case IR::Opcode::GetAttribute: { + const IR::Attribute attr{inst.Arg(0).Attribute()}; + switch (attr) { + case IR::Attribute::PositionX: + case IR::Attribute::PositionY: + if (is_fragment_shader && inst.Flags<u32>() != 0xDEADBEEF) { + PatchFragCoord(block, inst); + } + break; + default: + break; + } + break; + } + case IR::Opcode::SetAttribute: { + const IR::Attribute attr{inst.Arg(0).Attribute()}; + switch (attr) { + case IR::Attribute::PointSize: + if (inst.Flags<u32>() != 0xDEADBEEF) { + PatchPointSize(block, inst); + } + break; + default: + break; + } + break; + } + case IR::Opcode::ImageQueryDimensions: + PatchImageQueryDimensions(block, inst); + break; + case IR::Opcode::ImageFetch: + if (is_fragment_shader) { + SubScaleImageFetch(block, inst); + } else { + PatchImageFetch(block, inst); + } + break; + case IR::Opcode::ImageRead: + if (is_fragment_shader) { + SubScaleImageRead(block, inst); + } else { + PatchImageRead(block, inst); + } + break; + default: + break; + } +} +} // Anonymous namespace + +void RescalingPass(IR::Program& program) { + const bool is_fragment_shader{program.stage == Stage::Fragment}; + if (is_fragment_shader) { + for (IR::Block* const block : program.post_order_blocks) { + for (IR::Inst& inst : block->Instructions()) { + VisitMark(*block, inst); + } + } + } + for (IR::Block* const block : program.post_order_blocks) { + for (IR::Inst& inst : block->Instructions()) { + Visit(program, *block, inst); + } + } +} + +} // namespace Shader::Optimization |