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authorfearlessTobi <thm.frey@gmail.com>2019-08-24 15:57:49 +0200
committerFearlessTobi <thm.frey@gmail.com>2020-01-23 20:55:26 +0100
commitac3690f2057fb93ce18f156ff5ffd720a6d6f60c (patch)
treed0ec80a2537b992146d34f5bf17ba0cc549bd88e /src/yuzu_cmd/default_ini.h
parentMerge pull request #3341 from bunnei/time-posix-myrule (diff)
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-rw-r--r--src/yuzu_cmd/default_ini.h17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 8d18a4a5a..e829f8695 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -69,12 +69,29 @@ rstick=
# - "motion_emu" (default) for emulating motion input from mouse input. Required parameters:
# - "update_period": update period in milliseconds (default to 100)
# - "sensitivity": the coefficient converting mouse movement to tilting angle (default to 0.01)
+# - "cemuhookudp" reads motion input from a udp server that uses cemuhook's udp protocol
motion_device=
# for touch input, the following devices are available:
# - "emu_window" (default) for emulating touch input from mouse input to the emulation window. No parameters required
+# - "cemuhookudp" reads touch input from a udp server that uses cemuhook's udp protocol
+# - "min_x", "min_y", "max_x", "max_y": defines the udp device's touch screen coordinate system
touch_device=
+# Most desktop operating systems do not expose a way to poll the motion state of the controllers
+# so as a way around it, cemuhook created a udp client/server protocol to broadcast the data directly
+# from a controller device to the client program. Citra has a client that can connect and read
+# from any cemuhook compatible motion program.
+
+# IPv4 address of the udp input server (Default "127.0.0.1")
+udp_input_address=
+
+# Port of the udp input server. (Default 26760)
+udp_input_port=
+
+# The pad to request data on. Should be between 0 (Pad 1) and 3 (Pad 4). (Default 0)
+udp_pad_index=
+
[Core]
# Whether to use multi-core for CPU emulation
# 0 (default): Disabled, 1: Enabled