diff options
author | t895 <clombardo169@gmail.com> | 2023-11-12 08:03:01 +0100 |
---|---|---|
committer | t895 <clombardo169@gmail.com> | 2023-11-21 07:58:13 +0100 |
commit | da14c7b8e47fcd5456d88a033a1fb154a0dcfa39 (patch) | |
tree | 4f9da84775b2b25aaa7eb519bccb1d5e620608a0 /src/yuzu_cmd/default_ini.h | |
parent | Merge pull request #12011 from Macj0rdan/controller-applet (diff) | |
download | yuzu-da14c7b8e47fcd5456d88a033a1fb154a0dcfa39.tar yuzu-da14c7b8e47fcd5456d88a033a1fb154a0dcfa39.tar.gz yuzu-da14c7b8e47fcd5456d88a033a1fb154a0dcfa39.tar.bz2 yuzu-da14c7b8e47fcd5456d88a033a1fb154a0dcfa39.tar.lz yuzu-da14c7b8e47fcd5456d88a033a1fb154a0dcfa39.tar.xz yuzu-da14c7b8e47fcd5456d88a033a1fb154a0dcfa39.tar.zst yuzu-da14c7b8e47fcd5456d88a033a1fb154a0dcfa39.zip |
Diffstat (limited to '')
-rw-r--r-- | src/yuzu_cmd/default_ini.h | 553 |
1 files changed, 0 insertions, 553 deletions
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h deleted file mode 100644 index 119e22183..000000000 --- a/src/yuzu_cmd/default_ini.h +++ /dev/null @@ -1,553 +0,0 @@ -// SPDX-FileCopyrightText: 2014 Citra Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -namespace DefaultINI { - -const char* sdl2_config_file = - R"( -[ControlsP0] -# The input devices and parameters for each Switch native input -# The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ... -# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..." -# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values - -# Indicates if this player should be connected at boot -# 0 (default): Disabled, 1: Enabled -connected= - -# for button input, the following devices are available: -# - "keyboard" (default) for keyboard input. Required parameters: -# - "code": the code of the key to bind -# - "sdl" for joystick input using SDL. Required parameters: -# - "guid": SDL identification GUID of the joystick -# - "port": the index of the joystick to bind -# - "button"(optional): the index of the button to bind -# - "hat"(optional): the index of the hat to bind as direction buttons -# - "axis"(optional): the index of the axis to bind -# - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right" -# - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is -# triggered if the axis value crosses -# - "direction"(only used for axis): "+" means the button is triggered when the axis value -# is greater than the threshold; "-" means the button is triggered when the axis value -# is smaller than the threshold -button_a= -button_b= -button_x= -button_y= -button_lstick= -button_rstick= -button_l= -button_r= -button_zl= -button_zr= -button_plus= -button_minus= -button_dleft= -button_dup= -button_dright= -button_ddown= -button_lstick_left= -button_lstick_up= -button_lstick_right= -button_lstick_down= -button_sl= -button_sr= -button_home= -button_screenshot= - -# for analog input, the following devices are available: -# - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters: -# - "up", "down", "left", "right": sub-devices for each direction. -# Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00" -# - "modifier": sub-devices as a modifier. -# - "modifier_scale": a float number representing the applied modifier scale to the analog input. -# Must be in range of 0.0-1.0. Defaults to 0.5 -# - "sdl" for joystick input using SDL. Required parameters: -# - "guid": SDL identification GUID of the joystick -# - "port": the index of the joystick to bind -# - "axis_x": the index of the axis to bind as x-axis (default to 0) -# - "axis_y": the index of the axis to bind as y-axis (default to 1) -lstick= -rstick= - -# for motion input, the following devices are available: -# - "keyboard" (default) for emulating random motion input from buttons. Required parameters: -# - "code": the code of the key to bind -# - "sdl" for motion input using SDL. Required parameters: -# - "guid": SDL identification GUID of the joystick -# - "port": the index of the joystick to bind -# - "motion": the index of the motion sensor to bind -# - "cemuhookudp" for motion input using Cemu Hook protocol. Required parameters: -# - "guid": the IP address of the cemu hook server encoded to a hex string. for example 192.168.0.1 = "c0a80001" -# - "port": the port of the cemu hook server -# - "pad": the index of the joystick -# - "motion": the index of the motion sensor of the joystick to bind -motionleft= -motionright= - -[ControlsGeneral] -# To use the debug_pad, prepend `debug_pad_` before each button setting above. -# i.e. debug_pad_button_a= - -# Enable debug pad inputs to the guest -# 0 (default): Disabled, 1: Enabled -debug_pad_enabled = - -# Enable sdl raw input. Allows to configure up to 8 xinput controllers. -# 0 (default): Disabled, 1: Enabled -enable_raw_input = - -# Enable yuzu joycon driver instead of SDL drive. -# 0: Disabled, 1 (default): Enabled -enable_joycon_driver = - -# Emulates an analog input from buttons. Allowing to dial any angle. -# 0 (default): Disabled, 1: Enabled -emulate_analog_keyboard = - -# Whether to enable or disable vibration -# 0: Disabled, 1 (default): Enabled -vibration_enabled= - -# Whether to enable or disable accurate vibrations -# 0 (default): Disabled, 1: Enabled -enable_accurate_vibrations= - -# Enables controller motion inputs -# 0: Disabled, 1 (default): Enabled -motion_enabled = - -# Defines the udp device's touch screen coordinate system for cemuhookudp devices -# - "min_x", "min_y", "max_x", "max_y" -touch_device= - -# for mapping buttons to touch inputs. -#touch_from_button_map=1 -#touch_from_button_maps_0_name=default -#touch_from_button_maps_0_count=2 -#touch_from_button_maps_0_bind_0=foo -#touch_from_button_maps_0_bind_1=bar -# etc. - -# List of Cemuhook UDP servers, delimited by ','. -# Default: 127.0.0.1:26760 -# Example: 127.0.0.1:26760,123.4.5.67:26761 -udp_input_servers = - -# Enable controlling an axis via a mouse input. -# 0 (default): Off, 1: On -mouse_panning = - -# Set mouse panning horizontal sensitivity. -# Default: 50.0 -mouse_panning_x_sensitivity = - -# Set mouse panning vertical sensitivity. -# Default: 50.0 -mouse_panning_y_sensitivity = - -# Set mouse panning deadzone horizontal counterweight. -# Default: 0.0 -mouse_panning_deadzone_x_counterweight = - -# Set mouse panning deadzone vertical counterweight. -# Default: 0.0 -mouse_panning_deadzone_y_counterweight = - -# Set mouse panning stick decay strength. -# Default: 22.0 -mouse_panning_decay_strength = - -# Set mouse panning stick minimum decay. -# Default: 5.0 -mouse_panning_minimum_decay = - -# Emulate an analog control stick from keyboard inputs. -# 0 (default): Disabled, 1: Enabled -emulate_analog_keyboard = - -# Enable mouse inputs to the guest -# 0 (default): Disabled, 1: Enabled -mouse_enabled = - -# Enable keyboard inputs to the guest -# 0 (default): Disabled, 1: Enabled -keyboard_enabled = - -)" - R"( -[Core] -# Whether to use multi-core for CPU emulation -# 0: Disabled, 1 (default): Enabled -use_multi_core = - -# Enable unsafe extended guest system memory layout (8GB DRAM) -# 0 (default): Disabled, 1: Enabled -use_unsafe_extended_memory_layout = - -[Cpu] -# Adjusts various optimizations. -# Auto-select mode enables choice unsafe optimizations. -# Accurate enables only safe optimizations. -# Unsafe allows any unsafe optimizations. -# 0 (default): Auto-select, 1: Accurate, 2: Enable unsafe optimizations -cpu_accuracy = - -# Allow disabling safe optimizations. -# 0 (default): Disabled, 1: Enabled -cpu_debug_mode = - -# Enable inline page tables optimization (faster guest memory access) -# 0: Disabled, 1 (default): Enabled -cpuopt_page_tables = - -# Enable block linking CPU optimization (reduce block dispatcher use during predictable jumps) -# 0: Disabled, 1 (default): Enabled -cpuopt_block_linking = - -# Enable return stack buffer CPU optimization (reduce block dispatcher use during predictable returns) -# 0: Disabled, 1 (default): Enabled -cpuopt_return_stack_buffer = - -# Enable fast dispatcher CPU optimization (use a two-tiered dispatcher architecture) -# 0: Disabled, 1 (default): Enabled -cpuopt_fast_dispatcher = - -# Enable context elimination CPU Optimization (reduce host memory use for guest context) -# 0: Disabled, 1 (default): Enabled -cpuopt_context_elimination = - -# Enable constant propagation CPU optimization (basic IR optimization) -# 0: Disabled, 1 (default): Enabled -cpuopt_const_prop = - -# Enable miscellaneous CPU optimizations (basic IR optimization) -# 0: Disabled, 1 (default): Enabled -cpuopt_misc_ir = - -# Enable reduction of memory misalignment checks (reduce memory fallbacks for misaligned access) -# 0: Disabled, 1 (default): Enabled -cpuopt_reduce_misalign_checks = - -# Enable Host MMU Emulation (faster guest memory access) -# 0: Disabled, 1 (default): Enabled -cpuopt_fastmem = - -# Enable Host MMU Emulation for exclusive memory instructions (faster guest memory access) -# 0: Disabled, 1 (default): Enabled -cpuopt_fastmem_exclusives = - -# Enable fallback on failure of fastmem of exclusive memory instructions (faster guest memory access) -# 0: Disabled, 1 (default): Enabled -cpuopt_recompile_exclusives = - -# Enable optimization to ignore invalid memory accesses (faster guest memory access) -# 0: Disabled, 1 (default): Enabled -cpuopt_ignore_memory_aborts = - -# Enable unfuse FMA (improve performance on CPUs without FMA) -# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select. -# 0: Disabled, 1 (default): Enabled -cpuopt_unsafe_unfuse_fma = - -# Enable faster FRSQRTE and FRECPE -# Only enabled if cpu_accuracy is set to Unsafe. -# 0: Disabled, 1 (default): Enabled -cpuopt_unsafe_reduce_fp_error = - -# Enable faster ASIMD instructions (32 bits only) -# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select. -# 0: Disabled, 1 (default): Enabled -cpuopt_unsafe_ignore_standard_fpcr = - -# Enable inaccurate NaN handling -# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select. -# 0: Disabled, 1 (default): Enabled -cpuopt_unsafe_inaccurate_nan = - -# Disable address space checks (64 bits only) -# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select. -# 0: Disabled, 1 (default): Enabled -cpuopt_unsafe_fastmem_check = - -# Enable faster exclusive instructions -# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select. -# 0: Disabled, 1 (default): Enabled -cpuopt_unsafe_ignore_global_monitor = - -)" - R"( -[Renderer] -# Which backend API to use. -# 0: OpenGL, 1 (default): Vulkan -backend = - -# Whether to enable asynchronous presentation (Vulkan only) -# 0 (default): Off, 1: On -async_presentation = - -# Enable graphics API debugging mode. -# 0 (default): Disabled, 1: Enabled -debug = - -# Enable shader feedback. -# 0 (default): Disabled, 1: Enabled -renderer_shader_feedback = - -# Enable Nsight Aftermath crash dumps -# 0 (default): Disabled, 1: Enabled -nsight_aftermath = - -# Disable shader loop safety checks, executing the shader without loop logic changes -# 0 (default): Disabled, 1: Enabled -disable_shader_loop_safety_checks = - -# Which Vulkan physical device to use (defaults to 0) -vulkan_device = - -# 0: 0.5x (360p/540p) [EXPERIMENTAL] -# 1: 0.75x (540p/810p) [EXPERIMENTAL] -# 2 (default): 1x (720p/1080p) -# 3: 1.5x (1080p/1620p) [EXPERIMENTAL] -# 4: 2x (1440p/2160p) -# 5: 3x (2160p/3240p) -# 6: 4x (2880p/4320p) -# 7: 5x (3600p/5400p) -# 8: 6x (4320p/6480p) -# 9: 7x (5040p/7560p) -# 10: 8x (5760/8640p) -resolution_setup = - -# Pixel filter to use when up- or down-sampling rendered frames. -# 0: Nearest Neighbor -# 1 (default): Bilinear -# 2: Bicubic -# 3: Gaussian -# 4: ScaleForce -# 5: AMD FidelityFX™️ Super Resolution -scaling_filter = - -# Anti-Aliasing (AA) -# 0 (default): None, 1: FXAA, 2: SMAA -anti_aliasing = - -# Whether to use fullscreen or borderless window mode -# 0 (Windows default): Borderless window, 1 (All other default): Exclusive fullscreen -fullscreen_mode = - -# Aspect ratio -# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Force 16:10, 4: Stretch to Window -aspect_ratio = - -# Anisotropic filtering -# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x -max_anisotropy = - -# Whether to enable VSync or not. -# OpenGL: Values other than 0 enable VSync -# Vulkan: FIFO is selected if the requested mode is not supported by the driver. -# FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. -# FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. -# Mailbox can have lower latency than FIFO and does not tear but may drop frames. -# Immediate (no synchronization) just presents whatever is available and can exhibit tearing. -# 0: Immediate (Off), 1: Mailbox, 2 (Default): FIFO (On), 3: FIFO Relaxed -use_vsync = - -# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is -# not available and GLASM is selected, GLSL will be used. -# 0: GLSL, 1 (default): GLASM, 2: SPIR-V -shader_backend = - -# Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory. -# 0: Off, 1 (default): On -use_reactive_flushing = - -# Whether to allow asynchronous shader building. -# 0 (default): Off, 1: On -use_asynchronous_shaders = - -# NVDEC emulation. -# 0: Disabled, 1: CPU Decoding, 2 (default): GPU Decoding -nvdec_emulation = - -# Accelerate ASTC texture decoding. -# 0: Off, 1 (default): On -accelerate_astc = - -# Decode ASTC textures asynchronously. -# 0 (default): Off, 1: On -async_astc = - -# Recompress ASTC textures to a different format. -# 0 (default): Uncompressed, 1: BC1 (Low quality), 2: BC3: (Medium quality) -async_astc = - -# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value -# 0: Off, 1: On (default) -use_speed_limit = - -# Limits the speed of the game to run no faster than this value as a percentage of target speed -# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default) -speed_limit = - -# Whether to use disk based shader cache -# 0: Off, 1 (default): On -use_disk_shader_cache = - -# Which gpu accuracy level to use -# 0: Normal, 1 (default): High, 2: Extreme (Very slow) -gpu_accuracy = - -# Whether to use asynchronous GPU emulation -# 0 : Off (slow), 1 (default): On (fast) -use_asynchronous_gpu_emulation = - -# Inform the guest that GPU operations completed more quickly than they did. -# 0: Off, 1 (default): On -use_fast_gpu_time = - -# Whether to use garbage collection or not for GPU caches. -# 0 (default): Off, 1: On -use_caches_gc = - -# The clear color for the renderer. What shows up on the sides of the bottom screen. -# Must be in range of 0-255. Defaults to 0 for all. -bg_red = -bg_blue = -bg_green = - -)" - R"( -[Audio] -# Which audio output engine to use. -# auto (default): Auto-select -# cubeb: Cubeb audio engine (if available) -# sdl2: SDL2 audio engine (if available) -# null: No audio output -output_engine = - -# Which audio device to use. -# auto (default): Auto-select -output_device = - -# Output volume. -# 100 (default): 100%, 0; mute -volume = - -[Data Storage] -# Whether to create a virtual SD card. -# 1 (default): Yes, 0: No -use_virtual_sd = - -# Whether or not to enable gamecard emulation -# 1: Yes, 0 (default): No -gamecard_inserted = - -# Whether or not the gamecard should be emulated as the current game -# If 'gamecard_inserted' is 0 this setting is irrelevant -# 1: Yes, 0 (default): No -gamecard_current_game = - -# Path to an XCI file to use as the gamecard -# If 'gamecard_inserted' is 0 this setting is irrelevant -# If 'gamecard_current_game' is 1 this setting is irrelevant -gamecard_path = - -[System] -# Whether the system is docked -# 1 (default): Yes, 0: No -use_docked_mode = - -# Sets the seed for the RNG generator built into the switch -# rng_seed will be ignored and randomly generated if rng_seed_enabled is false -rng_seed_enabled = -rng_seed = - -# Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service -# This will auto-increment, with the time set being the time the game is started -# This override will only occur if custom_rtc_enabled is true, otherwise the current time is used -custom_rtc_enabled = -custom_rtc = - -# Sets the systems language index -# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese, -# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French, -# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese, 17: Brazilian Portuguese -language_index = - -# The system region that yuzu will use during emulation -# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan -region_index = - -# The system time zone that yuzu will use during emulation -# 0: Auto-select (default), 1: Default (system archive value), Others: Index for specified time zone -time_zone_index = - -# Sets the sound output mode. -# 0: Mono, 1 (default): Stereo, 2: Surround -sound_index = - -[Miscellaneous] -# A filter which removes logs below a certain logging level. -# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical -log_filter = *:Trace - -# Use developer keys -# 0 (default): Disabled, 1: Enabled -use_dev_keys = - -[Debugging] -# Record frame time data, can be found in the log directory. Boolean value -record_frame_times = -# Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them -dump_exefs=false -# Determines whether or not yuzu will dump all NSOs it attempts to load while loading them -dump_nso=false -# Determines whether or not yuzu will save the filesystem access log. -enable_fs_access_log=false -# Enables verbose reporting services -reporting_services = -# Determines whether or not yuzu will report to the game that the emulated console is in Kiosk Mode -# false: Retail/Normal Mode (default), true: Kiosk Mode -quest_flag = -# Determines whether debug asserts should be enabled, which will throw an exception on asserts. -# false: Disabled (default), true: Enabled -use_debug_asserts = -# Determines whether unimplemented HLE service calls should be automatically stubbed. -# false: Disabled (default), true: Enabled -use_auto_stub = -# Enables/Disables the macro JIT compiler -disable_macro_jit=false -# Determines whether to enable the GDB stub and wait for the debugger to attach before running. -# false: Disabled (default), true: Enabled -use_gdbstub=false -# The port to use for the GDB server, if it is enabled. -gdbstub_port=6543 - -[WebService] -# Whether or not to enable telemetry -# 0: No, 1 (default): Yes -enable_telemetry = -# URL for Web API -web_api_url = https://api.yuzu-emu.org -# Username and token for yuzu Web Service -# See https://profile.yuzu-emu.org/ for more info -yuzu_username = -yuzu_token = - -[Network] -# Name of the network interface device to use with yuzu LAN play. -# e.g. On *nix: 'enp7s0', 'wlp6s0u1u3u3', 'lo' -# e.g. On Windows: 'Ethernet', 'Wi-Fi' -network_interface = - -[AddOns] -# Used to disable add-ons -# List of title IDs of games that will have add-ons disabled (separated by '|'): -title_ids = -# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|') -# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey -)"; -} // namespace DefaultINI |