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authort895 <clombardo169@gmail.com>2023-11-12 08:03:01 +0100
committert895 <clombardo169@gmail.com>2023-11-21 07:58:13 +0100
commitda14c7b8e47fcd5456d88a033a1fb154a0dcfa39 (patch)
tree4f9da84775b2b25aaa7eb519bccb1d5e620608a0 /src/yuzu_cmd/sdl_config.h
parentMerge pull request #12011 from Macj0rdan/controller-applet (diff)
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-rw-r--r--src/yuzu_cmd/sdl_config.h49
1 files changed, 49 insertions, 0 deletions
diff --git a/src/yuzu_cmd/sdl_config.h b/src/yuzu_cmd/sdl_config.h
new file mode 100644
index 000000000..1fd1c692d
--- /dev/null
+++ b/src/yuzu_cmd/sdl_config.h
@@ -0,0 +1,49 @@
+// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "frontend_common/config.h"
+
+class SdlConfig final : public Config {
+public:
+ explicit SdlConfig(std::optional<std::string> config_path);
+ ~SdlConfig() override;
+
+ void ReloadAllValues() override;
+ void SaveAllValues() override;
+
+protected:
+ void ReadSdlValues();
+ void ReadSdlPlayerValues(std::size_t player_index);
+ void ReadSdlControlValues();
+ void ReadHidbusValues() override;
+ void ReadDebugControlValues() override;
+ void ReadPathValues() override {}
+ void ReadShortcutValues() override {}
+ void ReadUIValues() override {}
+ void ReadUIGamelistValues() override {}
+ void ReadUILayoutValues() override {}
+ void ReadMultiplayerValues() override {}
+
+ void SaveSdlValues();
+ void SaveSdlPlayerValues(std::size_t player_index);
+ void SaveSdlControlValues();
+ void SaveHidbusValues() override;
+ void SaveDebugControlValues() override;
+ void SavePathValues() override {}
+ void SaveShortcutValues() override {}
+ void SaveUIValues() override {}
+ void SaveUIGamelistValues() override {}
+ void SaveUILayoutValues() override {}
+ void SaveMultiplayerValues() override {}
+
+ std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) override;
+
+public:
+ static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
+ static const std::array<int, Settings::NativeMotion::NumMotions> default_motions;
+ static const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> default_analogs;
+ static const std::array<int, 2> default_stick_mod;
+ static const std::array<int, 2> default_ringcon_analogs;
+};