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author | Subv <subv2112@gmail.com> | 2015-03-09 03:31:15 +0100 |
---|---|---|
committer | Subv <subv2112@gmail.com> | 2015-03-10 02:13:21 +0100 |
commit | 1248e291f0c9a29734b0f5175df8fa675cce930c (patch) | |
tree | 18218cbe496e5a2f42022a5e6741fa0665218874 /src | |
parent | Frontend/Qt: Allow the framebuffer widget to inspect the depth buffer (diff) | |
download | yuzu-1248e291f0c9a29734b0f5175df8fa675cce930c.tar yuzu-1248e291f0c9a29734b0f5175df8fa675cce930c.tar.gz yuzu-1248e291f0c9a29734b0f5175df8fa675cce930c.tar.bz2 yuzu-1248e291f0c9a29734b0f5175df8fa675cce930c.tar.lz yuzu-1248e291f0c9a29734b0f5175df8fa675cce930c.tar.xz yuzu-1248e291f0c9a29734b0f5175df8fa675cce930c.tar.zst yuzu-1248e291f0c9a29734b0f5175df8fa675cce930c.zip |
Diffstat (limited to '')
-rw-r--r-- | src/citra_qt/debugger/graphics_framebuffer.cpp | 6 | ||||
-rw-r--r-- | src/citra_qt/debugger/graphics_framebuffer.h | 6 | ||||
-rw-r--r-- | src/core/hw/gpu.cpp | 4 | ||||
-rw-r--r-- | src/core/hw/gpu.h | 6 | ||||
-rw-r--r-- | src/video_core/color.h | 18 | ||||
-rw-r--r-- | src/video_core/pica.h | 43 | ||||
-rw-r--r-- | src/video_core/rasterizer.cpp | 54 |
7 files changed, 76 insertions, 61 deletions
diff --git a/src/citra_qt/debugger/graphics_framebuffer.cpp b/src/citra_qt/debugger/graphics_framebuffer.cpp index 2985cadb1..d621d7204 100644 --- a/src/citra_qt/debugger/graphics_framebuffer.cpp +++ b/src/citra_qt/debugger/graphics_framebuffer.cpp @@ -176,7 +176,7 @@ void GraphicsFramebufferWidget::OnUpdate() { // TODO: Store a reference to the registers in the debug context instead of accessing them directly... - auto framebuffer = Pica::registers.framebuffer; + const auto& framebuffer = Pica::registers.framebuffer; framebuffer_address = framebuffer.GetColorBufferPhysicalAddress(); framebuffer_width = framebuffer.GetWidth(); @@ -189,7 +189,7 @@ void GraphicsFramebufferWidget::OnUpdate() case Source::DepthBuffer: { - auto framebuffer = Pica::registers.framebuffer; + const auto& framebuffer = Pica::registers.framebuffer; framebuffer_address = framebuffer.GetDepthBufferPhysicalAddress(); framebuffer_width = framebuffer.GetWidth(); @@ -294,4 +294,4 @@ u32 GraphicsFramebufferWidget::BytesPerPixel(GraphicsFramebufferWidget::Format f case Format::D16: return 2; } -}
\ No newline at end of file +} diff --git a/src/citra_qt/debugger/graphics_framebuffer.h b/src/citra_qt/debugger/graphics_framebuffer.h index dff91d131..4cb396ffe 100644 --- a/src/citra_qt/debugger/graphics_framebuffer.h +++ b/src/citra_qt/debugger/graphics_framebuffer.h @@ -20,9 +20,9 @@ class GraphicsFramebufferWidget : public BreakPointObserverDock { using Event = Pica::DebugContext::Event; enum class Source { - PicaTarget = 0, - DepthBuffer = 1, - Custom = 2, + PicaTarget = 0, + DepthBuffer = 1, + Custom = 2, // TODO: Add GPU framebuffer sources! }; diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp index b7102b874..424ce2ca7 100644 --- a/src/core/hw/gpu.cpp +++ b/src/core/hw/gpu.cpp @@ -81,9 +81,9 @@ inline void Write(u32 addr, const T data) { if (config.fill_24bit) { // fill with 24-bit values for (u8* ptr = start; ptr < end; ptr += 3) { - ptr[0] = config.value_24bit_r; + ptr[0] = config.value_24bit_b; ptr[1] = config.value_24bit_g; - ptr[2] = config.value_24bit_b; + ptr[2] = config.value_24bit_r; } } else if (config.fill_32bit) { // fill with 32-bit values diff --git a/src/core/hw/gpu.h b/src/core/hw/gpu.h index 5ca4a5450..737b1e968 100644 --- a/src/core/hw/gpu.h +++ b/src/core/hw/gpu.h @@ -100,10 +100,10 @@ struct Regs { // Set to 1 upon completion. BitField<0, 1, u32> finished; - // If both of these bits are unset, then it will fill the memory with a 16 bit value - // 1: fill with 24-bit wide values + // 0: fill with 16- or 32-bit wide values; 1: fill with 24-bit wide values BitField<8, 1, u32> fill_24bit; - // 1: fill with 32-bit wide values + + // 0: fill with 16-bit wide values; 1: fill with 32-bit wide values BitField<9, 1, u32> fill_32bit; }; diff --git a/src/video_core/color.h b/src/video_core/color.h index 35b56efc0..14ade74f2 100644 --- a/src/video_core/color.h +++ b/src/video_core/color.h @@ -105,7 +105,7 @@ inline const Math::Vec4<u8> DecodeRGBA4(const u8* bytes) { * @param bytes Pointer to encoded source value * @return Depth value as an u32 */ -inline const u32 DecodeD16(const u8* bytes) { +inline u32 DecodeD16(const u8* bytes) { return *reinterpret_cast<const u16_le*>(bytes); } @@ -114,7 +114,7 @@ inline const u32 DecodeD16(const u8* bytes) { * @param bytes Pointer to encoded source value * @return Depth value as an u32 */ -inline const u32 DecodeD24(const u8* bytes) { +inline u32 DecodeD24(const u8* bytes) { return (bytes[2] << 16) | (bytes[1] << 8) | bytes[0]; } @@ -181,8 +181,8 @@ inline void EncodeRGBA4(const Math::Vec4<u8>& color, u8* bytes) { } /** - * Encode a depth value as D16 format - * @param value Source depth value to encode + * Encode a 16 bit depth value as D16 format + * @param value 16 bit source depth value to encode * @param bytes Pointer where to store the encoded value */ inline void EncodeD16(u32 value, u8* bytes) { @@ -190,8 +190,8 @@ inline void EncodeD16(u32 value, u8* bytes) { } /** - * Encode a depth value as D24 format - * @param value Source depth value to encode + * Encode a 24 bit depth value as D24 format + * @param value 24 bit source depth value to encode * @param bytes Pointer where to store the encoded value */ inline void EncodeD24(u32 value, u8* bytes) { @@ -201,9 +201,9 @@ inline void EncodeD24(u32 value, u8* bytes) { } /** - * Encode depth and stencil values as D24S8 format - * @param depth Source depth values to encode - * @param stencil Source stencil value to encode + * Encode a 24 bit depth and 8 bit stencil values as D24S8 format + * @param depth 24 bit source depth value to encode + * @param stencil 8 bit source stencil value to encode * @param bytes Pointer where to store the encoded value */ inline void EncodeD24S8(u32 depth, u8 stencil, u8* bytes) { diff --git a/src/video_core/pica.h b/src/video_core/pica.h index 6549693f5..fe20cd77d 100644 --- a/src/video_core/pica.h +++ b/src/video_core/pica.h @@ -393,7 +393,15 @@ struct Regs { BitField< 8, 8, u32> ref; } alpha_test; - INSERT_PADDING_WORDS(0x2); + union { + BitField< 0, 1, u32> stencil_test_enable; + BitField< 4, 3, CompareFunc> stencil_test_func; + BitField< 8, 8, u32> stencil_replacement_value; + BitField<16, 8, u32> stencil_reference_value; + BitField<24, 8, u32> stencil_mask; + } stencil_test; + + INSERT_PADDING_WORDS(0x1); union { BitField< 0, 1, u32> depth_test_enable; @@ -408,6 +416,30 @@ struct Regs { INSERT_PADDING_WORDS(0x8); } output_merger; + enum DepthFormat : u32 { + D16 = 0, + + D24 = 2, + D24S8 = 3 + }; + + /* + * Returns the number of bytes in the specified depth format + */ + static u32 BytesPerDepthPixel(DepthFormat format) { + switch (format) { + case DepthFormat::D16: + return 2; + case DepthFormat::D24: + return 3; + case DepthFormat::D24S8: + return 4; + default: + LOG_CRITICAL(HW_GPU, "Unknown depth format %u", format); + UNIMPLEMENTED(); + } + } + struct { // Components are laid out in reverse byte order, most significant bits first. enum ColorFormat : u32 { @@ -418,16 +450,9 @@ struct Regs { RGBA4 = 4, }; - enum DepthFormat : u32 { - D16 = 0, - - D24 = 2, - D24S8 = 3 - }; - INSERT_PADDING_WORDS(0x6); - u32 depth_format; + DepthFormat depth_format; BitField<16, 3, u32> color_format; INSERT_PADDING_WORDS(0x4); diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index dc32128c6..dd46f0ec3 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp @@ -100,24 +100,19 @@ static u32 GetDepth(int x, int y) { y = (registers.framebuffer.height - y); const u32 coarse_y = y & ~7; + u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(registers.framebuffer.depth_format); + u32 stride = registers.framebuffer.width * bytes_per_pixel; + + u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; + u8* src_pixel = depth_buffer + src_offset; switch (registers.framebuffer.depth_format) { - case registers.framebuffer.D16: - { - u32 stride = registers.framebuffer.width * 2; - return Color::DecodeD16(depth_buffer + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * stride); - } - case registers.framebuffer.D24: - { - u32 stride = registers.framebuffer.width * 3; - u8* address = depth_buffer + VideoCore::GetMortonOffset(x, y, 3) + coarse_y * stride; - return Color::DecodeD24(address); - } - case registers.framebuffer.D24S8: - { - u32 stride = registers.framebuffer.width * 4; - return Color::DecodeD24S8(depth_buffer + VideoCore::GetMortonOffset(x, y, 4) + coarse_y * stride).x; - } + case Pica::Regs::DepthFormat::D16: + return Color::DecodeD16(src_pixel); + case Pica::Regs::DepthFormat::D24: + return Color::DecodeD24(src_pixel); + case Pica::Regs::DepthFormat::D24S8: + return Color::DecodeD24S8(src_pixel).x; default: LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", registers.framebuffer.depth_format); UNIMPLEMENTED(); @@ -132,28 +127,23 @@ static void SetDepth(int x, int y, u32 value) { y = (registers.framebuffer.height - y); const u32 coarse_y = y & ~7; + u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(registers.framebuffer.depth_format); + u32 stride = registers.framebuffer.width * bytes_per_pixel; + + u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; + u8* dst_pixel = depth_buffer + dst_offset; switch (registers.framebuffer.depth_format) { - case registers.framebuffer.D16: - { - u32 stride = registers.framebuffer.width * 2; - Color::EncodeD16(value, depth_buffer + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * stride); + case Pica::Regs::DepthFormat::D16: + Color::EncodeD16(value, dst_pixel); break; - } - case registers.framebuffer.D24: - { - u32 stride = registers.framebuffer.width * 3; - u8* address = depth_buffer + VideoCore::GetMortonOffset(x, y, 3) + coarse_y * stride; - Color::EncodeD24(value, address); + case Pica::Regs::DepthFormat::D24: + Color::EncodeD24(value, dst_pixel); break; - } - case registers.framebuffer.D24S8: - { - u32 stride = registers.framebuffer.width * 4; + case Pica::Regs::DepthFormat::D24S8: // TODO(Subv): Implement the stencil buffer - Color::EncodeD24S8(value, 0, depth_buffer + VideoCore::GetMortonOffset(x, y, 4) + coarse_y * stride); + Color::EncodeD24S8(value, 0, dst_pixel); break; - } default: LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", registers.framebuffer.depth_format); UNIMPLEMENTED(); |