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author | bunnei <bunneidev@gmail.com> | 2018-08-12 10:09:41 +0200 |
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committer | GitHub <noreply@github.com> | 2018-08-12 10:09:41 +0200 |
commit | 5926fbd3d7b51e9adeb38b6267191fca4442334e (patch) | |
tree | 3b70b1642c325fb4823c53da7f0fd1d1ddd704fb /src | |
parent | Merge pull request #922 from lioncash/cmake (diff) | |
parent | gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index d21daf28a..7e038ac86 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -356,13 +356,13 @@ public: * @param reg The register to use as the source value. */ void SetOutputAttributeToRegister(Attribute::Index attribute, u64 elem, const Register& reg) { - std::string dest = GetOutputAttribute(attribute) + GetSwizzle(elem); + std::string dest = GetOutputAttribute(attribute); std::string src = GetRegisterAsFloat(reg); if (!dest.empty()) { // Can happen with unknown/unimplemented output attributes, in which case we ignore the // instruction for now. - shader.AddLine(dest + " = " + src + ';'); + shader.AddLine(dest + GetSwizzle(elem) + " = " + src + ';'); } } |